Dream Chronicles 2


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Dream Chronicles 2: The Eternal Maze

Ms.45When I learned that a sequel to Dream Chronicles was being released, I was elated. The original is such a beautiful blend of puzzles, adventure, object finding and Myst-like environments. Now, Dream Chronicles 2: The Eternal Maze is out and continues where the first game left off. You play Faye, a mortal woman whose fairy husband has been kidnapped and daughter imprisoned by Lilith, the Queen of Fairies. By solving a series of puzzles you can reach Fidget and awaken Lyra, but the Queen is always one step ahead!

dreamchronicles2-1.jpgDream Chronicles 2 plays out like a cross between a hidden object game and a point-and-click adventure. Each area has a number of items scattered amongst the scenery, and it's your job to locate objects and use them to solve puzzles. The artwork is impeccable — beautiful, immersive, and extremely good at hiding that last item you desperately need to get to the next level.

The gameplay in The Eternal Maze is a little more involved than the original. Whereas in the first Dream Chronicles you would solve one scene and then move on to the next level, in Dream Chronicles 2 you may need to move between different scenes in order to progress. Each level becomes more complex as you advance through the game, and how you solve the puzzles will vary greatly. Dream Jewels, previously a mere bonus for high scores, now have a function, as collecting them and solving their puzzles reveals hints for completing levels, so it's worth collecting as many as you can.

dreamchronicles2-2.jpgAnalysis: It's hard not to be captivated by the setting and artwork in Dream Chronicles, and the second installment doesn't disappoint. The overall layout is essentially the same, but the addition of more complex puzzles and useful Dream Jewels scattered around the levels adds a new layer to the experience. However, whereas the first game featured strong and witty dialogue, Dream Chronicles 2 is not only flatter, it's grammatically sloppy — ok in a quick 'n' silly Newgrounds shooter, but really inadequate in a game where care in writing was a strength.

One of the criticisms of the first Dream Chronicles was that it was a bit too quick and easy to play, especially for point-and-click enthusiasts who drive the success of games like Azada. Dream Chronicles 2 improves upon this to a certain degree with multi-stage puzzles as well as more environments to explore.

New to Dream Chronicles? Read our review of the first game in the series.

Does Faye reach Fidget and Lyra? Is Lyra the Chosen Child of the Fairy Kingdom? You'll have to play Dream Chronicles 2: The Eternal Maze to find out!

WindowsWindows:
Download the demo
Get the full version

Mac OS XMac OS X:
Download the demo
Get the full version

Walkthrough Guide


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We've completed a walkthrough guide, complete with images to help you through...

http://jayisgames.com/archives/2008/02/dream_chronicles_2_walkthrough.php

Dream Chronicles 2 Walkthrough Part 1:

Ok, here's my first attempt at a walkthrough. I've finished the game and now I'm going back to check locations for this thing.

Start:

1.

Click the bump in the center of the room. A pillar rises.

2.

You need a heavy object to smash the glass. In the back right of the room there's a hammer.

3.

Smash the glass and take the book.

4.

A symbol has appeared on the right hand wall. Click it. You're free!

Dream Gems here:

None

Tree of Truth:

1.

You need to find the animals. They move from game to game, but here are some places to get you started:
Lizard:

Check on the walls.

Turtle:

Look around the roots.

Butterfly:

Check the tree trunk.

Bird:

Check in the left-hand branches or on the right-hand wall.

Squirrel:

Look in the right-hand branches or on the left-hand wall.

2.

Place the animals in their spots on the tree.

3.

You have all the bark pieces you need, you just have to position them. Difficult to do in text, but from left to right on the trunk, the pieces are (vaguely shaped like): T, U, O, C, I, 6 (the 6 and the C are backwards)

Dream Gems:

5. 3 on the ground, 1 on the roots, 1 on the front head of the left wall.

Dream Jewel:

Abalonia, in the right hand side of the roots.

Complete Abalonia Jewel:

"Outside the prison walls lies the place where the fairies originated."

Magic Waters:

1.

Right hand wall -- The goal of the wall puzzles is to recreate the shape by moving the pieces. For this one, try starting with the empty center and then the corners. The pieces change color when correctly positioned.

2.

Left hand wall -- Again, make shapes. In case you missed it, the top is a figure-eight, the bottom right is a square, and the bottom left is a diamond. (Remember how the diamond looks; it'll come in handy later.) The pieces change color when correctly positioned.

3.

Cross the stones. Except for the ones nearest each wall, they appear in pairs. Click order: Near wall. Right. Left. Right. Left. Right. RIGHT - or the one that looks further away. Near wall.

4.

Far door. Bit of a changeup here; instead of picking up stones, clicking on one changes the ones touching it, but NOT the one you clicked on. They only have two states, right and wrong. Start in a corner and work your way around as the Jewel hint advises. (I believe this puzzle changes game to game. If I play through more times and find that's not so, I'll post a click-by-click solution.)

Dream Gems:

6 on the front stones

Dream Jewel:

Casseopea. Front left center between the flat stone and the water.

The Ancient Place
The Henge

1.

Pick up 4 round rocks. Place them in the stones with holes on either side of the doors.

2.

Pick up 8 square stones. 4 will be blank, 4 marked.

3.

Also grab the mold from the ground near the right-hand side of the center door - it's a darker patch.

4.

Use the marked stones to open the left hand door by placing them in the square holes matching the figure.

Gems:

1 by front stone, 1 by the left-most hole stone, 1 by the right-most hole stone, 1 by the left door.

Casseopea:

"Fairies do not want the mortal world to know about their secret ways of life."

Press

1.

Get the wheels - one on the left rail, one under it.

2.

Get the handle behind the press (can be a bit hard to see, click around the base of the press).

3.

While you're here, grab the 2 boards - one in the bushes on the left, one on the right leaning against a rock.

4.

Attach the wheels to the machine on either side of the big stone.

5.

Attach the handle to the machine at the semi-circle by the base.

6.

Place the mold in the top part of the press, and a stone in the hole. Click the handle, then take the marked stone from the press. Repeat for all stones.

7.

Go back to the henge and use your new stones to open the right-hand door.

Gems:

2 on the rail, 1 on the left-hand large stone, 1 on the large stone in the right-hand background, 1 on the large stone inside the rail.

Jewel:

Osiris. Inside the rail on the left side near the press base.

Crystal Print Machine:

1.

Bars -- 1 on the right under the rail in front of the stone. 1 behind the left rail between the supports at the base of the tree.
Circle -- in the right bushes, near the big rock
Ball support -- left, on the rock
Ball -- behind the rail support in the left-center

2.

Also grab the 3 metal pieces in the foreground and the hammer leaning against the machine.

3.

Place the 2 bars, then the circle, then the ball support, and finally the ball.

4.

The handle will appear. Take it and place it on the machine.

5.

Turn the handle. You can't miss getting it correct - something happens. Place the three pieces of metal in the machine in turn.

6.

Back to the henge!

Gems:

1 on the left rail, 1 on the left stone near the tree, 1 on the center of the path near the machine, 1 on the flat rock on the far right.

Henge again

1.

Use the hammer(s) on all the rectangular stones.

2.

Collect the square pieces - you should have 12.

3.

Take the left door to the press.

Press

1.

Place a mold and a stone, then turn the handle. The molds will vanish when you've made enough of those pieces, so don't worry about it. Just print stones until your molds are gone. You should have 8 printed stones and 4 blank ones at the end.

2.

Back to the Henge -- use your printed stones to open the center door.

Bridge

1.

Take the boards. 1 by the walk, 1 leaning on right wall, 1 behind left rocks.

2.

Grab the mold - on the left between 2 small rocks.

3.

Betcha know what to do now, right? Take the mold to the crystal machine and engrave it, then go stamp the stones in the press.

4.

Place the stamped stones in a diamond shape (remember the one from the wall in the water room?)

5.

Place your 5 boards in the walkway.

Gems:

1 on left wall, 1 in the left grass by the rocks, 1 in the right grass by the patch of small rocks, 1 on the right carved stone by the bridge walk, 1 on the far right between the stone and the edge of the screen

Osiris:

"Merrow is an inventor who left the fairy realm and so lost his powers."

Door

Jewel:

Nereus, on the floor by the door.

Keys:
1.

Bridge, left of the right-hand rocks.

2.

Henge, left hand side of screen.

3.

Crystal, near right support of rail inside rail.

4.

Press, in the knot on the tree on the left

Place the keys, then turn them to correct positions. W turns all 4; E turns W, N, E; S turns S and E; N turns itself. The goal is a diamond shape -- all arrows pointing out. It takes some fiddling; I'll work on a specific click-through.

On to the next chapter!!

Dream Chronicles 2 Walkthrough Part 2:

Maze:


1.

Forward. Get paper. Left, forward. Right, forward. Get paper. Forward, right, forward. Get paper. You now have a map.

2. Got map?

Now that you have a map, enough of the step-by-step. Your map has 5 dead ends on it. We'll call them Start, 1 (bottom left), 2 (bottom center), 3 (bottom right), and 4 (top right).

3.

At 1, there's a stone key. Grab it. Note the barrel along the way.

4.

Head for 2, use the stone key along the way.

5.

At 2, another barrel.

6.

Head for 3. A barrel in the center top corner.

7.

Just before the next corner -- a key like the ones you used on the door to get here. Grab it.

8.

Turn corner - another barrel!

9.

Next corner, a hammer! Grab it and go smash barrels.

10.

You should now have: 4 keys, 1 hammer, and have picked up a dream gem from the barrel near 1. Head back towards 3.

11.

Grab the key along the way to 3, and smash the final barrel at 3.

12.

Go to 4, place the keys in the door.

13.

The click sequence should be W, N, E, E.

Gems:

Barrel near 1, barrel at 3, floor 1 space right of hammer, last floor before exit.

Mortal Realm
Garden


1.

Crowbar at the base of the fountain.

2.

Lift the hatch.

3.

Match colors in pairs. They are, left to right, top to bottom: Red, Orange, Pink, Purple. Orange, Purple, Red, Pink.

4.

Take the key from the pathway leading to the house.

5.

Go LEFT into the other building.

Gems:

1 front left corner of walk, 1 center basin of fountain, 1 right walk curve, 1 on the wall by the switch, 1 right front base of fountain.

Waterwheel


1.

Get dome-shaped 'plate' from right floor.

2.

Attach to end of rope.

3.

In the garden on the right-hand side of the screen there's a rock you can grab. Bring it in here and put it in the dish.

4.

Go out into the garden, hit the switch, then unlock the house and go in.

Gems:

1 left floor front, 1 left of the wheel on the crate, 1 at the top of the stairs.

Nereus:

"If Fidget becomes her husband, Lilith will have total control over the dreams of mortals."

House, downstairs:


1.

Get record from behind upper painting.

2.

Get key from floor near the books by the stairs up.

3.

Click switch box on right wall.

4.

Create path from left to right by turning pieces.

5.

Go upstairs.

Gems:

1 on stairs down, 1 by door on the left, 1 by the wall on the right, 1 on the floor in the front

Upstairs:


1.

Get record by door.

2.

Get key in fireplace.

3.

Get key from stack of books in the sun.

4.

Close in on gramophone.

Gems:

1 by door, 1 in fireplace, 1 between boxes on the mantlepiece

Jewel:

Apollo, on floor by door.

Shelves


1.

Take the record from behind the books center shelf right.

2.

Take the key from under the gramophone on the table.

Gramophone parts:

on the floor by the shelves, on the floor downstairs, on the floor by the waterwheel.

Hexes:


1.

outside, base of the fountain.

2.

downstairs, near stairs going down.

3.

downstairs, near books on stair landing.

4.

upstairs, near sunlit platform.

5.

upstairs, in the shadow of the gramophone.

6.

shelves, on the floor under the handle.

7.

shelves, in the center where the middle shelves meet.

8.

shelves, top shelf on the far right between the two boxes.

9.

shelves, in the box on the bottom right.

3.

Assemble the gramophone - stand, bell, needle. Put the hexes in place.

4.

Place a record on the gramophone and play it. Match the sound to the hex picturing it. Most of them are pretty obvious. The hexes are, left to right:

Cow, Fire, Frog. Lightning, Ocean, Rain. Bird, Cat, Horse. (yes, that's a horse. I know, it doesn't look like one unless you squint.)

5.

Take the key. Go downstairs.

6.

Downstairs change the switches to power the lab -- bottom point on the box.

7.

Use the key on the lab door, enter.

Gems:

Top shelf: left between boxes, center on right shelf. Middle shelf: by globe, by skeleton, by teeth of skull. Bottom shelf: by crystal at far left, on far right. Floor: center. In 3 of the boxes.

Apollo:

"Fairies control natural forces but they must follow rules set by the Fairy Lord."

Lab:


1.

Get container from floor.

2.

Get candle from shelf over plant.

3.

Get bottle from bottom shelf, left side.

4.

Talk to plant.
a.

You are the fairy...

b.

I'm Faye...

c.

I would...

d.

Of course...

5.

Take match.

6.

Firewood is in the garden:
1.

on the left path

2.

behind the fountain on the left

3.

in the fountain

4.

in the garden on the right, by the border. (this is the hardest to see, I find. It's about level with the fountain.)

7.

Put firewood in the fireplace, light with match.

8.

Talk to plant.
a.

Let me know...

b.

Of course...

c.

I'll go get it...

9.

Upstairs, top shelf left. (you don't need to change the switches, by the way. Just go upstairs.)

10.

Put the liquid in the bumpy glass container on the counter.

11.

Use bottle on yellow liquid.

12.

Put liquid in spiral flask on counter.

13.

Put earthenware container under flask.

14.

Light candle from fire.

15.

Put candle under flask.

16.

Use bottle on green liquid.

17.

Talk to plant. Use bottle.
a.

Lilith...

b.

Yes, even if...

c.

Then let's go!

d.

I understand.

Gems:

1 on floor left corner, 1 floor right corner, 2 on fireplace, 1 on right counter, 1 right hand bottom shelf, 1 left shelves 3rd one up. 2 in plant close-up.

Jewel:

Frey, on floor.

Next Chapter!

Dream Chronicles 2 Walkthrough Part 3:

Docks

1.

Take harpoon from left side of screen.

2.

Take brush from behind rope.

3.

Take oars at the right end of the boat.

4.

Take oarlock at the end of the dock.

5.

Get wood:
1.

behind left barrel

2.

in front of left barrel in the shadow

3.

on top of right barrel under net

4.

in barrel on side (use harpoon)

5.

in other barrel on side (use harpoon)

6.

put boards in place - 2 in back, 3 in front, oarlocks in front.

7.

dip brush in resin (blue bucket, right side)

8.

use resin on boat.

9.

push boat into water (click on boat)

10.

use oars on boat

Gems:

by rope, between barrel and resin, end of dock, front left screen, on left barrel.

Outside Tower

1.

You need to collect the round stones.

2.

There are 7 here: 2 on the left path, 1 on the stairs, 1 in the center, 3 on the right path.

3.

Take the right fork of the path.

Gems:

left path by the stones, base of stairs, near the path split, right path center, rocks on right.

Tree

Stones:

1 on the left by the door, 1 on the right between the roots

Gems:

right side in the grass, right side at the base of the tree, center screen between the doors, center on top of the roots, left by the base of the tree.

Frey:

"The Fairy Lord went out on one of his quests, but never returned.."

Tower

Stones:

2 on the stairs, 1 on the right-hand base of the arch.

1.

Click the buttons at the top of the stairs (the triangles in the railings)

2.

Put the clouds and trees into the left-hand ring, the suns and flowers into the right-hand ring. (the full sun belongs on the left with the clouds.)

3.

Ring Puzzles: The goal is to match things across the circle. On the left you're matching seasons and weather. On the right flowers facing the sun. Both sides work in sequence -- that is, if you find where summer is, fall will be next to it, winter next to that, etc. Stones turn blue when correctly placed.
Still need a hint?

The top sun points straight down. Summer tree is in the west position.

Gems:

at the left base, on the left-hand rocks in shadow, on the stairs, on the right base on rocks, on the right base in the shadow.

Jewel:

Mery, on the left-hand rocks

In the Tower

1.

Find the pipes:
1.

center back leaning

2.

center front on floor

3.

center back in shadow of support

4.

right hand side leaning against wall

5.

right hand side on the floor under the leaning one

6.

left leaning against the wall

7.

left behind the organ

2.

Place the pipes. Singleton goes in the center top, four short ones in the short bank, two long ones in the long bank.

3.

Play the organ. Unfortunately there is no shortcut; the patterns change every game. Just take notes and try to be patient.

Gems:

center under the corner of the 2nd step, center of the near floor, center of the rear floor, right near the decorative woodwork, left in the shadow of the organ, 2nd floor top of stairs. 3 on the floor of the organ. 1 on the left of the keys. 1 by the top of the keys on the right. 1 on the wide arched molding, 1 on the narrow arched molding.

Library

1.

read the book on the table.

2.

find the missing books -- there are 2, they move every game, they will always be in the library so just keep looking.

3.

place the 2 books on the stands on the left.

4.

gather up the books now lying about. You should get 10 of them.

5.

match the books to the shelves with empty spaces.
a.

5 books are opposites, 5 books are alike and go together on the empty shelf in the middle.

b.

Night - sun; Light - darkness; Peace - war; Myth - history; Fire - water; 3 "fairy books", Fairy Lord book, book of dark magic -- center shelf.

6.

move crystal ball over by two books on stands.

Gems:

1 by door, 1 in base of table right side, 1 on table, 1 of left table, 1 at base of left table.

Mery:

"The Dream Librarian seeks for someone to replace the Fairy Lord."

Music Room

IMPORTANT: assemble the stands first. If you fill your inventory with music sheets before you have the stands together, you will be STUCK and have to restart the level. Which means playing the organ again.
1.

Assemble the music stands. There's a base and a top in the library, and one of the tops is very well hidden behind a chair on the right.

2.

Gather up the sheets of music -- there are 15 in total. Here's the really bad news: they move.
Here's a list of everywhere I've found them so far:
Organ Room:
1.

in the left hand top round on the front of the organ.

2.

in the right center round on the front of the organ.

3.

on the floor in front of the organ (2 of them)

4.

by the right-hand pillar on the floor

5.

in the left shadow of the organ

6.

in the pipe bank on the right side

Library
1.

tucked into the bottom of the window

2.

tucked into the light

3.

left hand floor

4.

right hand floor

5.

tucked into the following book sections:
Weather, Biography, Self-Help, Undersea, History, War

Music Room
1.

tucked into the left window

2.

tucked in the ceiling over the right window

3.

behind the left-most chair

4.

on the floor in the center of the room

Sorry about that.

3.

Match the music to the pieces on the stands. You'll hear a tone when you get one right. The shape of the notes can help.

4.

In the library, click on the left-hand book on the stands. Click the shadowed-out instruments, and match them to the correct descriptions. Take note of the names. (In case you're wondering, we didn't do this before we left the library in order to reduce the clutter in the music room and make it easier to find things up there.)

5.

Go upstairs to the music room; there will now be instruments laying around. Check the stands to see what instrument goes where; put that instrument on the chair.

6.

Listen to the pretty song, then go upstairs.

Gems:

left hand side, under the left chair, by the 2nd chair from the right, under the right chair

Chess Room

1.

Collect the pieces.

1.

2 white pawns in the library

2.

a black queen by the right-hand chair in the music room, and a black pawn well-hidden at the base of the music stand of the next to right-most chair.

3.

all the others are in the chess room:
a black bishop, knight, and pawn under the right chair
a white room behind the right chair, on the stairs (hunt carefully)
a black pawn on the right chair
a black bishop, white pawn, rook, and knight by the left chair

4.

Put the pieces back together. Play the game.

5.

Once again, no shortcuts. The game stays at 4 squares for a very long time, though, so it doesn't get tooooo hard.

Gems:

by black square of chessboard on the right, on the right hand floor, on the right hand floor behind the chair, in the back center between headless pawns, on the left floor by the chair leg

Jewel:

Chloris, center floor.

Armor Room

1.

The knights must be assembled bottom-up; that is, feet, legs, torso, etc. The right knight is missing the least, the left the most, so you may want to work right-to-left.

2.

The armor is nicely color-coded for you: gold, gold and silver, engraved silver, plain metal, rusted.

3.

All the gold pieces are in this room. Gold-and-silver needs a shoulder from the library. Silver needs a sword, shoulder (and arm?) from down in the library and music room. Plain needs a leg from the library and a sword from the chess room.
(Note: pieces may change; haven't tested extensively. But there have never been any in the organ room, and there's always been 4 in the library, 2 in the music room, and 1 in the chess room.)

4.

There's a leg in the pot in the armor room.

Gems:

under window, center floor left

Top Floor

1.

Click bed.

2.

Jump out window.

Gems:

left leg of bed, left floor in darkness, floor where the blanket points, floor between the front legs, right leg of bed, under window

Chloris:

"The new Fairy Lord must have a mix of both fairy and mortal blood."

End game to come!

Dream Chronicles 2 Walkthrough Part 4: End Game

Tree

1.

Click the tree windows - there are 6, two you can see and 4 with their backs to you.

2.

Get the roundish crystals from the windows.

3.

Place each crystal into the window which matches its color.

4.

When all the windows are a solid color, a door will open. Click on it.

Gems: NEW gems.

base of left tree, on the stone(root?) at the left, in the right background at the base of the deep forest, in the far right in the grass.

In the Tree

1.

Click the left door.

2.

Turn the gems the correct color. You have a hint for this if you completed the Chloris Jewel. If you didn't, I hope you were paying attention to those windows... You can go back upstairs.

3.

The order is, from the top going clockwise: red, blue, yellow, green, purple, black.

Gems:

center of the floor, right wall, bottom of the stairs, on the stairs, at Fidget's knee, behind the bear, on the left wall.

In the Maze

You should have a map for this if you finished the Osiris gem.

If you have the map:
a)

there's a key in each of the three halls on the right.

b)

there's a chest in each of the three bottom left halls.

c)

the gems go in the cross-like corridors at upper right.

d)

the potion is in the dead-end at lower right

e)

the start/exit is the 2nd hall at upper left

If you DON'T have the map:

The maze is entirely solvable by the left- or right-hand rule, although you'll do a lot of backtracking. (the hand rule simply means you keep that hand on a wall all the time. So if you're using the right-hand rule, you'll take every right-hand turning and ignore all the lefts. The left-hand rule is probably *slightly* more efficient in this maze.)

The maze is also pretty easy to map.

Here's an attempt at directions:
1.

Go to the end of the corridor. Turn left.

2.

Go down the corridor, take your first left. There will be an immediate right. Go straight until you come to a 4-way intersection.

3.

There should be a key on the ground here. Take it. Note the sculptures; we'll come back here. Go back the way you came (only non-dead-end)

4.

When you get a choice of left or right, turn left, and immediately the path turns right.

5.

Take your next left, go on until the path turns left.

6.

Take the key at the dead end.

7.

Turn around, take your first left. The path turns left and there's a blocking door. Take the key on the groun. We'll come back here later.

8.

Turn around, take a left at the intersection.

9.

Take another left.

10.

The corridor turns right and you're looking down a long hall with several rights turns. Take the first right.

11.

Open the chest at the dead end. Turn around, take a right, take another right. Repeat this step. :) Open the last chest.

12.

You should have opened three chests now. Turn around, the corridor goes left. Go all the way to the end of it. It turns left. Go to the end again.

13.

It bends left; take an immediate right. It bends right. You should now come to the four-way with the faces again.

14.

Place the gems in the basins. Order doesn't seem to matter; color does but as far as I can tell it's trial-and-error. When you place the last one, you'll get a stone key.

15.

Take the long hall back, turn left at the intersection. Take the first left and a quick right. The corridor bends left and you're back at the door. Use the stone key.

16.

At the end of the hall is the potion.

17.

The way back out is: left, right, left, 2nd right.

18.

Pour the potion on Fidget.

Congratulations!!
If you collected all 8 Jewels and finished them, you'll get an extra cut-scene at the end.

174 Comments

Hmm, I gave it try, but never tried the first. I quite liked it! I think too many puzzle games have 'puzzles' where you have to do too much movement between screens, but this is just the way I like it; give me one screen with a puzzle, and let me figure it out. I don't even need a story, just some abstract puzzles are lots of fun to play with.

I just finished playing Professor Layton and the Curious Village, and it was fantastic. A similar style to this, except on the DS and with a more interesting story.

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The Myst-saga even has an artificial world (a Book, as they call them :), called Dream in Myst Revelations.

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I loved the first Dream Chronicles, but I'm somewhat disappointed with this one. Still playing through it, and I've gotten to the organ puzzle and it can go straight where the sun don't shine as far as I'm concerned. A Simon Says puzzle is unimaginative but a staple of puzzle games, but to make us listen to long segments of organ music for each action, and unable to skip through it by clicking on the next button to be pressed, is total crap. Especially since this kind of puzzle invariably involves messing up and starting again from the beginning.

Now I'm onto the book section and I wasn't paying attention when I picked up the books, and now some of the books are listed as just "Fairy Book"? How am I supposed to tell the subject, which is the whole point of the puzzle?

Oh man. I hit reset level AND IT TOOK ME BACK TO THE BEGINNING OF THE ORGAN PUZZLE.

So close to just uninstalling this one...

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Finished it; still need to replay to check for perfect Dream Gems. (By the way, my completed jewels disappeared when the demo ended -- when I registered and went back, they were gone. Just something to be aware of if you're trying for perfect.)

I still think it's short. Combining this one and the first would make one just-about-right game. And

it's STILL not the end of the story! So there will be another - also short?? - game to get later.

joye -- those books never have titles; don't reset again. Figuring out what to do with them is part of the puzzle.

Hint: there's this one shelf that's not like the others...

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So frustrating -- I'm stuck on the gramaphone/wooden hexagons level. I checked out some spoiler sites and one of the hexagons in my game is missing

Of the four locked boxes, only one has a hexagon; the other three have dream jewels

. And I've reset the level several times with the same result so I'm pretty sure my game is a goner.

Which is obnoxious, because I actually spent money on this game.

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Becca - Although a bug is certainly a possibility (even developers are human) what I've found with games is that it's more likely to be something that we've missed ourselves, and not something missing, that prevents our progress in a game.

Perhaps the wooden hexagons are randomized, or have different locations each time?

All things considered, if your game is truly defective (which I wouldn't be so quick to jump to that conclusion) then I am sure there is a way for you to get the situation fixed proper to your liking with PlayFirst (it's an excellent company).

I'm presently making my way through the game myself, and I'll try to help once I get to the point you're at.

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like Becca, i'm also missing a hexagon and i've search everywhere for it =/

maybe there is a bug

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What level number are we talking about here?

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Chapter 13

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about the "bug": there's no bug, they're just very cleverly hidden.

only ONE of the locked boxes is supposed to have a hexagon inside.

click for complete hexagon list

Near the Gramophone:
1-on the floor in front of the handle on the cabinet that won't open
2-in the small box above the handle of the cabinet that won't open (need key)
3-where the 2 bookcases meet near the top shelves
4-in the box on the top right shelf (need key)
Elsewhere in Merrow's Room:
5-on the floor to the left of the doorway
6-on the floor in front of the stacked books in the window
Entryway:
7-in front of the blue books on the staris
8-on the corner of the stairs to the lab. The closet corner to the screen
Outside courtyard:
9- on the ground below the fountain's front right fish

in other news, i really hate how small these games are too. even if both #1 and #2 were one, it'd still be small.

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ahh yeah i've got the other hexagon now

stuck on the part when

you have to find the sheet music. i'm missing the top left and bottom left pieces from the first stand

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That's the list I've been going off of, but if you notice it has two boxes in it

1-on the floor in front of the handle on the cabinet that won't open Box one: 2-in the small box above the handle of the cabinet that won't open (need key) 3-where the 2 bookcases meet near the top shelves Box 2: 4-in the box on the top right shelf (need key) -- this box only has a dream piece for me Elsewhere in Merrow's Room: 5-on the floor to the left of the doorway 6-on the floor in front of the stacked books in the window Entryway: 7-in front of the blue books on the staris 8-on the corner of the stairs to the lab. The closet corner to the screen Outside courtyard: 9- on the ground below the fountain's front right fish

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surfmadpig Author Profile Page February 16, 2008 1:01 PM

Found these in the playfirst forums...

List of sheet music pieces

Music room:
1-behind the leftmost chair
2-left side window upper right corner
3-ceiling almost directly above the top point of the right window
4-center chair bottom left leg
Library:
5-floor bottom right of screen
6-floor on left between center table & left table
7-3rd book in top left shelf of large main bookcase
8-bottom right shelf in center table
9-window near stairs down
10-in the ceiling light fixture
11-right bookcase 2nd shelf from bottom
12-large main bookcase left side 2nd shelf from bottom 2 books in
Organ Room: All pieces are on the organ
13- front organ cover upper left circle
14-front organ cover lower circle 2nd from right
15- in the lower row of pipes right side

haven't tested them personally, i'm in the exact same spot right now and trying to check all these locations...

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For anyone that would like a fairly detailed walkthrough which is still in process:


[Edit: Please post your walkthroughs here in the comments. We have a special place to put them. In fact, we'll give away a coupon for a free casual game download from Big Fish to whomever posts the first complete walkthrough. Thank you! -Jay]

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Ah, never mind -- the walkthrough posted makes it much more clear

It is OUTSIDE of the upper right box and you do not need the key.

Thanks for the help, everyone.

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If anyone can help me locate the last

piece of board for the boat

I sure would appreciate it!!

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could someone tell me where to find

the chess pieces?

also, for the boat pieces:

there's one very well hidden on the left of the screen. it's just poking behind something, best thing to do is just click around. that's what i did

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Walk-throughs... Sorry, Jay, I knew that but wasn't thinking! My mind is fried from searching for Fidget!

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help please can't find the last chess piece

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i can't find the last chess piece either. anyone got it? post a spoiler, please thanks

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I give up! The last piece of wood for the

boat

does not exist! I have five of the six and the last one is no where to be found! HELP! :)

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We've completed a walkthrough guide, complete with images to help you through...

http://jayisgames.com/archives/2008/02/dream_chronicles_2_walkthrough.php

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Some mouse February 16, 2008 8:53 PM

MikeH:

To get the missing pieces of wood you need to

use the harpoons on the barrels

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After I've

given the bottle to Fidget

the game crashes and I can't even find out if I've "won". Is that the last part of the game? When I reload the game, it bounces me back to the music sheets, which makes me very unhappy.

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Dream Chronicles 2 Walkthrough Part 1:

Ok, here's my first attempt at a walkthrough. I've finished the game and now I'm going back to check locations for this thing.

Start:

1.

Click the bump in the center of the room. A pillar rises.

2.

You need a heavy object to smash the glass. In the back right of the room there's a hammer.

3.

Smash the glass and take the book.

4.

A symbol has appeared on the right hand wall. Click it. You're free!

Dream Gems here:

None

Tree of Truth:

1.

You need to find the animals. They move from game to game, but here are some places to get you started:
Lizard:

Check on the walls.

Turtle:

Look around the roots.

Butterfly:

Check the tree trunk.

Bird:

Check in the left-hand branches or on the right-hand wall.

Squirrel:

Look in the right-hand branches or on the left-hand wall.

2.

Place the animals in their spots on the tree.

3.

You have all the bark pieces you need, you just have to position them. Difficult to do in text, but from left to right on the trunk, the pieces are (vaguely shaped like): T, U, O, C, I, 6 (the 6 and the C are backwards)

Dream Gems:

5. 3 on the ground, 1 on the roots, 1 on the front head of the left wall.

Dream Jewel:

Abalonia, in the right hand side of the roots.

Complete Abalonia Jewel:

"Outside the prison walls lies the place where the fairies originated."

Magic Waters:

1.

Right hand wall -- The goal of the wall puzzles is to recreate the shape by moving the pieces. For this one, try starting with the empty center and then the corners. The pieces change color when correctly positioned.

2.

Left hand wall -- Again, make shapes. In case you missed it, the top is a figure-eight, the bottom right is a square, and the bottom left is a diamond. (Remember how the diamond looks; it'll come in handy later.) The pieces change color when correctly positioned.

3.

Cross the stones. Except for the ones nearest each wall, they appear in pairs. Click order: Near wall. Right. Left. Right. Left. Right. RIGHT - or the one that looks further away. Near wall.

4.

Far door. Bit of a changeup here; instead of picking up stones, clicking on one changes the ones touching it, but NOT the one you clicked on. They only have two states, right and wrong. Start in a corner and work your way around as the Jewel hint advises. (I believe this puzzle changes game to game. If I play through more times and find that's not so, I'll post a click-by-click solution.)

Dream Gems:

6 on the front stones

Dream Jewel:

Casseopea. Front left center between the flat stone and the water.

The Ancient Place
The Henge

1.

Pick up 4 round rocks. Place them in the stones with holes on either side of the doors.

2.

Pick up 8 square stones. 4 will be blank, 4 marked.

3.

Also grab the mold from the ground near the right-hand side of the center door - it's a darker patch.

4.

Use the marked stones to open the left hand door by placing them in the square holes matching the figure.

Gems:

1 by front stone, 1 by the left-most hole stone, 1 by the right-most hole stone, 1 by the left door.

Casseopea:

"Fairies do not want the mortal world to know about their secret ways of life."

Press

1.

Get the wheels - one on the left rail, one under it.

2.

Get the handle behind the press (can be a bit hard to see, click around the base of the press).

3.

While you're here, grab the 2 boards - one in the bushes on the left, one on the right leaning against a rock.

4.

Attach the wheels to the machine on either side of the big stone.

5.

Attach the handle to the machine at the semi-circle by the base.

6.

Place the mold in the top part of the press, and a stone in the hole. Click the handle, then take the marked stone from the press. Repeat for all stones.

7.

Go back to the henge and use your new stones to open the right-hand door.

Gems:

2 on the rail, 1 on the left-hand large stone, 1 on the large stone in the right-hand background, 1 on the large stone inside the rail.

Jewel:

Osiris. Inside the rail on the left side near the press base.

Crystal Print Machine:

1.

Bars -- 1 on the right under the rail in front of the stone. 1 behind the left rail between the supports at the base of the tree.
Circle -- in the right bushes, near the big rock
Ball support -- left, on the rock
Ball -- behind the rail support in the left-center

2.

Also grab the 3 metal pieces in the foreground and the hammer leaning against the machine.

3.

Place the 2 bars, then the circle, then the ball support, and finally the ball.

4.

The handle will appear. Take it and place it on the machine.

5.

Turn the handle. You can't miss getting it correct - something happens. Place the three pieces of metal in the machine in turn.

6.

Back to the henge!

Gems:

1 on the left rail, 1 on the left stone near the tree, 1 on the center of the path near the machine, 1 on the flat rock on the far right.

Henge again

1.

Use the hammer(s) on all the rectangular stones.

2.

Collect the square pieces - you should have 12.

3.

Take the left door to the press.

Press

1.

Place a mold and a stone, then turn the handle. The molds will vanish when you've made enough of those pieces, so don't worry about it. Just print stones until your molds are gone. You should have 8 printed stones and 4 blank ones at the end.

2.

Back to the Henge -- use your printed stones to open the center door.

Bridge

1.

Take the boards. 1 by the walk, 1 leaning on right wall, 1 behind left rocks.

2.

Grab the mold - on the left between 2 small rocks.

3.

Betcha know what to do now, right? Take the mold to the crystal machine and engrave it, then go stamp the stones in the press.

4.

Place the stamped stones in a diamond shape (remember the one from the wall in the water room?)

5.

Place your 5 boards in the walkway.

Gems:

1 on left wall, 1 in the left grass by the rocks, 1 in the right grass by the patch of small rocks, 1 on the right carved stone by the bridge walk, 1 on the far right between the stone and the edge of the screen

Osiris:

"Merrow is an inventor who left the fairy realm and so lost his powers."

Door

Jewel:

Nereus, on the floor by the door.

Keys:
1.

Bridge, left of the right-hand rocks.

2.

Henge, left hand side of screen.

3.

Crystal, near right support of rail inside rail.

4.

Press, in the knot on the tree on the left

Place the keys, then turn them to correct positions. W turns all 4; E turns W, N, E; S turns S and E; N turns itself. The goal is a diamond shape -- all arrows pointing out. It takes some fiddling; I'll work on a specific click-through.

On to the next chapter!!

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Dream Chronicles 2 Walkthrough Part 2:

Maze:


1.

Forward. Get paper. Left, forward. Right, forward. Get paper. Forward, right, forward. Get paper. You now have a map.

2. Got map?

Now that you have a map, enough of the step-by-step. Your map has 5 dead ends on it. We'll call them Start, 1 (bottom left), 2 (bottom center), 3 (bottom right), and 4 (top right).

3.

At 1, there's a stone key. Grab it. Note the barrel along the way.

4.

Head for 2, use the stone key along the way.

5.

At 2, another barrel.

6.

Head for 3. A barrel in the center top corner.

7.

Just before the next corner -- a key like the ones you used on the door to get here. Grab it.

8.

Turn corner - another barrel!

9.

Next corner, a hammer! Grab it and go smash barrels.

10.

You should now have: 4 keys, 1 hammer, and have picked up a dream gem from the barrel near 1. Head back towards 3.

11.

Grab the key along the way to 3, and smash the final barrel at 3.

12.

Go to 4, place the keys in the door.

13.

The click sequence should be W, N, E, E.

Gems:

Barrel near 1, barrel at 3, floor 1 space right of hammer, last floor before exit.

Mortal Realm
Garden


1.

Crowbar at the base of the fountain.

2.

Lift the hatch.

3.

Match colors in pairs. They are, left to right, top to bottom: Red, Orange, Pink, Purple. Orange, Purple, Red, Pink.

4.

Take the key from the pathway leading to the house.

5.

Go LEFT into the other building.

Gems:

1 front left corner of walk, 1 center basin of fountain, 1 right walk curve, 1 on the wall by the switch, 1 right front base of fountain.

Waterwheel


1.

Get dome-shaped 'plate' from right floor.

2.

Attach to end of rope.

3.

In the garden on the right-hand side of the screen there's a rock you can grab. Bring it in here and put it in the dish.

4.

Go out into the garden, hit the switch, then unlock the house and go in.

Gems:

1 left floor front, 1 left of the wheel on the crate, 1 at the top of the stairs.

Nereus:

"If Fidget becomes her husband, Lilith will have total control over the dreams of mortals."

House, downstairs:


1.

Get record from behind upper painting.

2.

Get key from floor near the books by the stairs up.

3.

Click switch box on right wall.

4.

Create path from left to right by turning pieces.

5.

Go upstairs.

Gems:

1 on stairs down, 1 by door on the left, 1 by the wall on the right, 1 on the floor in the front

Upstairs:


1.

Get record by door.

2.

Get key in fireplace.

3.

Get key from stack of books in the sun.

4.

Close in on gramophone.

Gems:

1 by door, 1 in fireplace, 1 between boxes on the mantlepiece

Jewel:

Apollo, on floor by door.

Shelves


1.

Take the record from behind the books center shelf right.

2.

Take the key from under the gramophone on the table.

Gramophone parts:

on the floor by the shelves, on the floor downstairs, on the floor by the waterwheel.

Hexes:


1.

outside, base of the fountain.

2.

downstairs, near stairs going down.

3.

downstairs, near books on stair landing.

4.

upstairs, near sunlit platform.

5.

upstairs, in the shadow of the gramophone.

6.

shelves, on the floor under the handle.

7.

shelves, in the center where the middle shelves meet.

8.

shelves, top shelf on the far right between the two boxes.

9.

shelves, in the box on the bottom right.

3.

Assemble the gramophone - stand, bell, needle. Put the hexes in place.

4.

Place a record on the gramophone and play it. Match the sound to the hex picturing it. Most of them are pretty obvious. The hexes are, left to right:

Cow, Fire, Frog. Lightning, Ocean, Rain. Bird, Cat, Horse. (yes, that's a horse. I know, it doesn't look like one unless you squint.)

5.

Take the key. Go downstairs.

6.

Downstairs change the switches to power the lab -- bottom point on the box.

7.

Use the key on the lab door, enter.

Gems:

Top shelf: left between boxes, center on right shelf. Middle shelf: by globe, by skeleton, by teeth of skull. Bottom shelf: by crystal at far left, on far right. Floor: center. In 3 of the boxes.

Apollo:

"Fairies control natural forces but they must follow rules set by the Fairy Lord."

Lab:


1.

Get container from floor.

2.

Get candle from shelf over plant.

3.

Get bottle from bottom shelf, left side.

4.

Talk to plant.
a.

You are the fairy...

b.

I'm Faye...

c.

I would...

d.

Of course...

5.

Take match.

6.

Firewood is in the garden:
1.

on the left path

2.

behind the fountain on the left

3.

in the fountain

4.

in the garden on the right, by the border. (this is the hardest to see, I find. It's about level with the fountain.)

7.

Put firewood in the fireplace, light with match.

8.

Talk to plant.
a.

Let me know...

b.

Of course...

c.

I'll go get it...

9.

Upstairs, top shelf left. (you don't need to change the switches, by the way. Just go upstairs.)

10.

Put the liquid in the bumpy glass container on the counter.

11.

Use bottle on yellow liquid.

12.

Put liquid in spiral flask on counter.

13.

Put earthenware container under flask.

14.

Light candle from fire.

15.

Put candle under flask.

16.

Use bottle on green liquid.

17.

Talk to plant. Use bottle.
a.

Lilith...

b.

Yes, even if...

c.

Then let's go!

d.

I understand.

Gems:

1 on floor left corner, 1 floor right corner, 2 on fireplace, 1 on right counter, 1 right hand bottom shelf, 1 left shelves 3rd one up. 2 in plant close-up.

Jewel:

Frey, on floor.

Next Chapter!

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Dream Chronicles 2 Walkthrough Part 3:

Docks

1.

Take harpoon from left side of screen.

2.

Take brush from behind rope.

3.

Take oars at the right end of the boat.

4.

Take oarlock at the end of the dock.

5.

Get wood:
1.

behind left barrel

2.

in front of left barrel in the shadow

3.

on top of right barrel under net

4.

in barrel on side (use harpoon)

5.

in other barrel on side (use harpoon)

6.

put boards in place - 2 in back, 3 in front, oarlocks in front.

7.

dip brush in resin (blue bucket, right side)

8.

use resin on boat.

9.

push boat into water (click on boat)

10.

use oars on boat

Gems:

by rope, between barrel and resin, end of dock, front left screen, on left barrel.

Outside Tower

1.

You need to collect the round stones.

2.

There are 7 here: 2 on the left path, 1 on the stairs, 1 in the center, 3 on the right path.

3.

Take the right fork of the path.

Gems:

left path by the stones, base of stairs, near the path split, right path center, rocks on right.

Tree

Stones:

1 on the left by the door, 1 on the right between the roots

Gems:

right side in the grass, right side at the base of the tree, center screen between the doors, center on top of the roots, left by the base of the tree.

Frey:

"The Fairy Lord went out on one of his quests, but never returned.."

Tower

Stones:

2 on the stairs, 1 on the right-hand base of the arch.

1.

Click the buttons at the top of the stairs (the triangles in the railings)

2.

Put the clouds and trees into the left-hand ring, the suns and flowers into the right-hand ring. (the full sun belongs on the left with the clouds.)

3.

Ring Puzzles: The goal is to match things across the circle. On the left you're matching seasons and weather. On the right flowers facing the sun. Both sides work in sequence -- that is, if you find where summer is, fall will be next to it, winter next to that, etc. Stones turn blue when correctly placed.
Still need a hint?

The top sun points straight down. Summer tree is in the west position.

Gems:

at the left base, on the left-hand rocks in shadow, on the stairs, on the right base on rocks, on the right base in the shadow.

Jewel:

Mery, on the left-hand rocks

In the Tower

1.

Find the pipes:
1.

center back leaning

2.

center front on floor

3.

center back in shadow of support

4.

right hand side leaning against wall

5.

right hand side on the floor under the leaning one

6.

left leaning against the wall

7.

left behind the organ

2.

Place the pipes. Singleton goes in the center top, four short ones in the short bank, two long ones in the long bank.

3.

Play the organ. Unfortunately there is no shortcut; the patterns change every game. Just take notes and try to be patient.

Gems:

center under the corner of the 2nd step, center of the near floor, center of the rear floor, right near the decorative woodwork, left in the shadow of the organ, 2nd floor top of stairs. 3 on the floor of the organ. 1 on the left of the keys. 1 by the top of the keys on the right. 1 on the wide arched molding, 1 on the narrow arched molding.

Library

1.

read the book on the table.

2.

find the missing books -- there are 2, they move every game, they will always be in the library so just keep looking.

3.

place the 2 books on the stands on the left.

4.

gather up the books now lying about. You should get 10 of them.

5.

match the books to the shelves with empty spaces.
a.

5 books are opposites, 5 books are alike and go together on the empty shelf in the middle.

b.

Night - sun; Light - darkness; Peace - war; Myth - history; Fire - water; 3 "fairy books", Fairy Lord book, book of dark magic -- center shelf.

6.

move crystal ball over by two books on stands.

Gems:

1 by door, 1 in base of table right side, 1 on table, 1 of left table, 1 at base of left table.

Mery:

"The Dream Librarian seeks for someone to replace the Fairy Lord."

Music Room

IMPORTANT: assemble the stands first. If you fill your inventory with music sheets before you have the stands together, you will be STUCK and have to restart the level. Which means playing the organ again.
1.

Assemble the music stands. There's a base and a top in the library, and one of the tops is very well hidden behind a chair on the right.

2.

Gather up the sheets of music -- there are 15 in total. Here's the really bad news: they move.
Here's a list of everywhere I've found them so far:
Organ Room:
1.

in the left hand top round on the front of the organ.

2.

in the right center round on the front of the organ.

3.

on the floor in front of the organ (2 of them)

4.

by the right-hand pillar on the floor

5.

in the left shadow of the organ

6.

in the pipe bank on the right side

Library
1.

tucked into the bottom of the window

2.

tucked into the light

3.

left hand floor

4.

right hand floor

5.

tucked into the following book sections:
Weather, Biography, Self-Help, Undersea, History, War

Music Room
1.

tucked into the left window

2.

tucked in the ceiling over the right window

3.

behind the left-most chair

4.

on the floor in the center of the room

Sorry about that.

3.

Match the music to the pieces on the stands. You'll hear a tone when you get one right. The shape of the notes can help.

4.

In the library, click on the left-hand book on the stands. Click the shadowed-out instruments, and match them to the correct descriptions. Take note of the names. (In case you're wondering, we didn't do this before we left the library in order to reduce the clutter in the music room and make it easier to find things up there.)

5.

Go upstairs to the music room; there will now be instruments laying around. Check the stands to see what instrument goes where; put that instrument on the chair.

6.

Listen to the pretty song, then go upstairs.

Gems:

left hand side, under the left chair, by the 2nd chair from the right, under the right chair

Chess Room

1.

Collect the pieces.

1.

2 white pawns in the library

2.

a black queen by the right-hand chair in the music room, and a black pawn well-hidden at the base of the music stand of the next to right-most chair.

3.

all the others are in the chess room:
a black bishop, knight, and pawn under the right chair
a white room behind the right chair, on the stairs (hunt carefully)
a black pawn on the right chair
a black bishop, white pawn, rook, and knight by the left chair

4.

Put the pieces back together. Play the game.

5.

Once again, no shortcuts. The game stays at 4 squares for a very long time, though, so it doesn't get tooooo hard.

Gems:

by black square of chessboard on the right, on the right hand floor, on the right hand floor behind the chair, in the back center between headless pawns, on the left floor by the chair leg

Jewel:

Chloris, center floor.

Armor Room

1.

The knights must be assembled bottom-up; that is, feet, legs, torso, etc. The right knight is missing the least, the left the most, so you may want to work right-to-left.

2.

The armor is nicely color-coded for you: gold, gold and silver, engraved silver, plain metal, rusted.

3.

All the gold pieces are in this room. Gold-and-silver needs a shoulder from the library. Silver needs a sword, shoulder (and arm?) from down in the library and music room. Plain needs a leg from the library and a sword from the chess room.
(Note: pieces may change; haven't tested extensively. But there have never been any in the organ room, and there's always been 4 in the library, 2 in the music room, and 1 in the chess room.)

4.

There's a leg in the pot in the armor room.

Gems:

under window, center floor left

Top Floor

1.

Click bed.

2.

Jump out window.

Gems:

left leg of bed, left floor in darkness, floor where the blanket points, floor between the front legs, right leg of bed, under window

Chloris:

"The new Fairy Lord must have a mix of both fairy and mortal blood."

End game to come!

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Dream Chronicles 2 Walkthrough Part 4: End Game

Tree

1.

Click the tree windows - there are 6, two you can see and 4 with their backs to you.

2.

Get the roundish crystals from the windows.

3.

Place each crystal into the window which matches its color.

4.

When all the windows are a solid color, a door will open. Click on it.

Gems: NEW gems.

base of left tree, on the stone(root?) at the left, in the right background at the base of the deep forest, in the far right in the grass.

In the Tree

1.

Click the left door.

2.

Turn the gems the correct color. You have a hint for this if you completed the Chloris Jewel. If you didn't, I hope you were paying attention to those windows... You can go back upstairs.

3.

The order is, from the top going clockwise: red, blue, yellow, green, purple, black.

Gems:

center of the floor, right wall, bottom of the stairs, on the stairs, at Fidget's knee, behind the bear, on the left wall.

In the Maze

You should have a map for this if you finished the Osiris gem.

If you have the map:
a)

there's a key in each of the three halls on the right.

b)

there's a chest in each of the three bottom left halls.

c)

the gems go in the cross-like corridors at upper right.

d)

the potion is in the dead-end at lower right

e)

the start/exit is the 2nd hall at upper left

If you DON'T have the map:

The maze is entirely solvable by the left- or right-hand rule, although you'll do a lot of backtracking. (the hand rule simply means you keep that hand on a wall all the time. So if you're using the right-hand rule, you'll take every right-hand turning and ignore all the lefts. The left-hand rule is probably *slightly* more efficient in this maze.)

The maze is also pretty easy to map.

Here's an attempt at directions:
1.

Go to the end of the corridor. Turn left.

2.

Go down the corridor, take your first left. There will be an immediate right. Go straight until you come to a 4-way intersection.

3.

There should be a key on the ground here. Take it. Note the sculptures; we'll come back here. Go back the way you came (only non-dead-end)

4.

When you get a choice of left or right, turn left, and immediately the path turns right.

5.

Take your next left, go on until the path turns left.

6.

Take the key at the dead end.

7.

Turn around, take your first left. The path turns left and there's a blocking door. Take the key on the groun. We'll come back here later.

8.

Turn around, take a left at the intersection.

9.

Take another left.

10.

The corridor turns right and you're looking down a long hall with several rights turns. Take the first right.

11.

Open the chest at the dead end. Turn around, take a right, take another right. Repeat this step. :) Open the last chest.

12.

You should have opened three chests now. Turn around, the corridor goes left. Go all the way to the end of it. It turns left. Go to the end again.

13.

It bends left; take an immediate right. It bends right. You should now come to the four-way with the faces again.

14.

Place the gems in the basins. Order doesn't seem to matter; color does but as far as I can tell it's trial-and-error. When you place the last one, you'll get a stone key.

15.

Take the long hall back, turn left at the intersection. Take the first left and a quick right. The corridor bends left and you're back at the door. Use the stone key.

16.

At the end of the hall is the potion.

17.

The way back out is: left, right, left, 2nd right.

18.

Pour the potion on Fidget.

Congratulations!!
If you collected all 8 Jewels and finished them, you'll get an extra cut-scene at the end.

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Thanks, LS! I'm sending a coupon good for any game free from Big Fish to the email address of your account here at Casual Gameplay. Thanks for the complete walkthrough! :)

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Can someone tell me where to find the third record for the gramophone? I can't move forward without it and I have looked everywhere?

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Why.. I can't find the rusty armor's shoulder?
I can't find it @ library...
i have found all piece except last armor's shoulder/.\
i have its hand and sword...

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I get struck in the armour room as well....I can't find the shoulder of rusty armour on the far left. Where is it? Can someone help?

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it is between the top and the middle knight, close to the knight

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Another excellent installment in the series. My one caution would be to save your progress occasionally by quitting and restarting the game. I was close to finishing when I realized that I'd need to reset a level -- it was the problem warned about in the walkthrough where I picked up too many score pieces and didn't have enough space in my inventory for the final music stand -- but when I pressed the "Reset Level" button, the game crashed, and when I restarted, I was forced to start over from the very beginning. I'm not sure how common this is, but at any rate, quitting and restarting (perhaps after each major scene) might prevent it from happening to you.

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Still can't locate the shoulder piece of the rusty armor:( What do U mean "between the top and middle knight"? Pls clarify. Thx a lot!

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i am at the end game i collected osiris gems and i still don't have a map how do i get the map????

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what did the dream liberian do ????

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jujubeaner45 Author Profile Page February 26, 2008 1:56 AM

ok. I am almost finished but, I am stuck on the maze at the end. I have all the gems for the eye osiris. I guess I need to figure out the sequence of words to get the map?? Can someone help me with that?

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caitlan Shera Author Profile Page February 28, 2008 5:43 PM

i cant find the stone key 2 in the maze

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jujubeaner45 Author Profile Page February 28, 2008 6:51 PM

is anybody going to help me find the map in the last chapter. I have all the gems to get the map but, I can't answer the questions. Will that get me the map?

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litldevil March 5, 2008 3:34 PM

The Dream Liberian prints knowledge of fairy life into volumes of books.

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litldevil March 5, 2008 3:38 PM

If you have been solving the dreams, you'll find the map.

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I can't find one arm of the rusted armour!! it's impossible! can anybody tell me where is it?

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sorry! what i can't find is the shoulder of the rusted armour! thanks!

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Anonymous March 16, 2008 2:51 PM

Every site I have been on tells me that I need 5 pieces of wood for the boat but I already have five and its saying I need another piece! anyone got suggestions? I have taken the one from behind the left barrel one from in front of the left barrel, one under the net on the right barrel and two pieces from inside the two barrels you have to open with the harpoon. Have I just got a dodgy game????

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Anonymous March 21, 2008 1:45 PM

How do you get through the chess game if you have never placed chess?

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Where can you find the leg of the rusty soldier? I've been using an autoclick to scroll through all the rooms but I still can't find it..

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Renée Jansen March 22, 2008 12:39 PM

It's behind the grey pot that is in the room. The pot is between the gold and the silver soldier. If you click on it, you'll get the leg in you inventory.

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I'm stuck I can't find the third disk to open the cupboard.. Please help

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I can't find the 5th music stand!!

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i had to restart the level and my plant food showed up where there was only a hole before. now i'm stuck trying to find the bottom piece of my last music stand...

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Is there any way to revisit previous levels to search for dream pieces I missed?

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Cobbscout April 10, 2008 4:20 PM

I am posting this message hoping that the creators of Dream Chronicles 2 read these messages.

I very much enjoyed playing this game. The visuals are excellent. The story line is excellent. And the game play is excellent. Plus it was error free (no technical problems, crashes, freezes, etc.)

3 suggestions for the next game:

1) Much of the game is too dark. And a lot of these dark areas don't add anything to quality of the game play or the story. Please carefully consider the reason behind making a scene/area dark and if it is not critical to story or game then don't do it. Also, please consider adding a Lightness---Darkness slider to the Options page. With all the variations in monitors sometimes when I needed to lighten an area I couldn't lighten it enough (and I do have a good quality monitor).

2. The bonus hints (Meditation jewelry) were very bothersome. English is my first language and I've got a college degree yet these puzzles were awful. This was the worst area of the entire game.

3. Please allow a way to save the game in more frequent locations. I had entered the Tower and was in the knights' room when I had to exit the game. When I reentered the game it took me back to the organ room and I had to work my way all the up again to the knights' room. The game should have saved and restarted at the beginning of the knights' room.

Thank you for considering these ideas and I look forward to more of your games.

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I am stuck at the chess board too. I don't play chess I don't have a clue what to do. Please help.

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Anonymous April 10, 2008 7:10 PM

I used the stone key and opened the door but no potion! Help

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You don't need to know how to play chess. Just watch which squares light up.

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please, please, please help. im ive been stuck on the end maze now for a few days and im pulling my hair out.i have no map and when ive looked on the spoiler to solve this i still cant find anything. can anyone help me pleeeeeeeeeeeeease ???

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Joseph Decker Author Profile Page April 11, 2008 5:59 AM

I cant find the base of the last music stand can someone point me in the right direction?

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Hello,
I am new to this site. I need help with the organ game and simon says puzzle. I'm usually pretty good at this but am lost at what to do. I tried playing the first 3 notes of music and it doesn't do anything. Please tell me what I am doing wrong.
I see how this can be frustrating.

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Anonymous April 11, 2008 1:33 PM

please help. i cant find the 4th key. ive tried the walkthrough but it doesnt help.

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Ok, I clicked on the chess board where they lit up only a few did and then a message came up you can't do anything now. Does it take a while for it to start again? Thanks

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Never mind about th Simon Says game. I got it as soon as I went back to the game.

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Tearing my hair out, here. I've worked up the tower from the organ to the armor, til I've got just one rusty arm and sword left. Neither will 'stick' to the knight. Reset this level 2x, same shift!!!! No one else has commented on this, whassup?

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Chapter 25, the maze, I've collected the three gems but only one (the white)is accepted by the sculpture. The other two (red and blue) stay on the cursor. Did I forget something?

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to Kayanne I just finished the game and the armor knights were definitely the hardest...you are missing the shoulder to the last knight...it is at the feet of the middle night...may have to click around down there until it comes up then you must put the arm on then the sword...hope that helps

to Rosie...there are 2 more sculptures on either side of the one you put a stone in...you have to back up once then turn either right or left to get to the other 2 statue heads

I hope that helps you two.

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Am stuck on the The Ancient Place The Henge. Can only find 3 round stones. Where is the 4th one?

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cherjm - I guess that depends on which 3 you've found.

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I am enjoying the game, but only seem to find 7 of the 10 books in the library. Where am I missing them?

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I am sorry, my daughter had already put 3 of the books away and I just figured I didn't find them. Told her to use her own name to play...LOL

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june stockdale April 15, 2008 12:12 PM

Someone--puleeze help!! I'm in the last maze, used the map and the walkthrough directions, and still don't see any keys or anything to pick up. All I find are broken barrels. Is there a glitch in this game. I just downloaded it a few days ago. No keys or gems appear. I have reset this level several times and still nothing!!

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I am also stuck in the maze I have used the map and found nothing but the barrels and found my way back to fidget. I have not found one key or potion. When the wall glitters is that a sign of a key? or does it look like a key? any and all help is appreiciated. Get me out.

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Check also the comments on the Dream Chronicles 2 Walkthrough page. You might find some help there.

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please can someone help me wth the organ game. I copy the lighted organ stops after the music has stopped but it does not progress to the next stop. Am I doing something wrong?

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I'm so confused! How many music stands are there? 4 or 5? I can't get to the chess board!

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Thoroughly enjoyed game, new to this one,6hrs start to finish. I agree it would be good if you could save as I missed some of the jewely things (meditation jewelery)!!?? Also had trouble finding the last music stand but perservered and got it! Well done, been playing puzzle games for years and thought this was great for a quickie. Will go back and play dream 1.

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Well, I am still lost in the maze if someone could give me some landmark directions maybe I could get through it. Like at the barrels, to I go straight, at the arches where do I go and at two lighted tunnel or the three lighted tunnel. Give me some sign if I am on the right path. The sparkle on the wall is that a clue? Just as lost has I could be. All help is appreciated. Thanks. Jay

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georgina Author Profile Page April 19, 2008 8:55 PM

The graphics were gorgeous and I loved the atmosphere, but the gameplay was a big letdown for me.

1 :: With most casual games offering at least eight hours of gameplay, DC2 felt very short.

2 :: It seemed as though there were a lot more puzzles in the sequel whereby the only way to figure out the answer was to try all possible solutions. The lack of logic involved gave me little satisfaction in solving them.

3 :: The pixel-hunting puzzles seemed incredibly hard, bordering on unfair. I particularly disliked the hexagons and the sheet music (the latter of which had me putting down the game for a week). The original had puzzles that were often too simple, but at least the game played fair.

4 :: The dream jewels, one of the most charming parts of the first game, were turned into these dodgy meditating things for the sequel.

5 :: The mazes. Dear god, the mazes.

It feels as though the author(s) took the criticisms of the first game to heart -- too short, too easy -- but did so in such a way to make the game frustrating instead. It may have taken me twenty minutes to do the maze puzzle at the end, but I don't consider that twenty minutes of quality gameplay, you know?

I was a fan of the first Dream Chronicles, but I'm not sure if I could bring myself to purchase the third one with all the problems this one had.

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DeadBessie April 21, 2008 9:29 AM

Curious to know if anyone else is having problems running this game on Vista? The cursor disappears as soon as I start playing, and is replaced by a big, static-filled block. The movements of the cursor don't match up well with the movements of the mouse, and makes gameplay a real drag. My computer meets the system requirements for the game. During the scene where you're talking with Merrow directly, the cursor finally behaved and everything ran smoothly, but it still drags in all the other scenes. Is there some setting that needs adjustment?

Vista SUCKS.

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I'm confused...
I KNOW I completed the Osiris gem because I remember getting the map! I know I collected the jewel of Frey and I'm all but certain I collected a couple of others too - yet they're gone!!! They're not in the book at all! And one of the jewels that is there keeps telling me "Unlock Secret" which I've done because I click it and it comes up with unlocked page! It's SO frustrating to have this happen just as I get to the end and actually need the map!!!

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Well I've finished it several times and thinks it's good. Though I swear it cheats on the sheet music sometimes. The point of this post is I figured out the third games title. At the end if you get the bonus cut scene...

there are three books. The first is The Endless Slumber (the first game). The second is the Eternal Maze (this game). And the third one is called the Chosen Child!
I took a screen cap and checked it out with paint.

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I love this game but I have now spent 3 days trying to get through the final maze. I even have a little picture of the maze which you coloured in for us but I just cannot get anywhere? I'm obviously doing something wrong but can anyone HELP me pleeeeeeese???

Many thanks

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I am right there with you on the maze there are step by step directions that got me out I just don't remember where I saw thme. It tells you every turn and step. They were wonderful. Thanks to who ever gave them.

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hello ... im stuck in the stage with the boat... i dont know what to do...all the pieces are together but is not leting me to move on...can anyone help pls?

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did you put the blue glue on the boat with the paint brush? try this it should work if you have the boat put togather right.

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Hi,

So... I was wondering if someone could recommend a game similar to this, but more challenging. I found the puzzles here terribly unimaginative, repetitive, and easy. Color matching windows at a late stage level? Simon says? Even the challenge of finding objects was ruined because they'd glow every few seconds (with no option to turn this off). I've seen better puzzles as extras in hidden object games like Mystery Case.

I don't mean to be criticizing this game so harshly, but it was a total letdown.

So... back to the question - what games are similar to this but actually provide a challenge?

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I need help with the maze at the end of the gsme. I went to the spoiler page and tried to follow the directions, but I guess where I am in the maze is not the same place where you started from. I restarted it from that point, but still not getting anywhere.

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deirdre May 12, 2008 11:10 AM

RUSTY KNIGHT
I still cannot find the rusty knight's shoulder! I've looked at the middle knight, but the piece I found there was not it. I get a glimmer at one of the music stands, but no amount of clicking works. PLEASE HELP. thanks
deirdre

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I am lost in the Maze as well....I left this game Friday and I am still in the same spot...I thought that if I backed out of the maze....meaning I shut it down...that it would restart at the place where she finds Fidget lying unconscious, but NO! I am STILL in the maze...have looked at those barrels, locked chest more then I ever wanted to....trying to follow the spoilers did not do me any good in this section.

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If you are looking for a real Mind Bender of a game...then might I suggest the BEST game EVER made....that you will be at days, weeks, and months to solve.... Midnight Synergy's "Wonderland" games...I guarantee you that you will not find it dull...I liked this game, I liked the first Dream Chronicles....just wish I could get outta the Maze!! I will...let my fingers do the walking.

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I loved these games even though they were a bit short. Does anyone know if there are plans for a dream chronicles 3? When it will come out? I can't wait.

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deirdre May 13, 2008 12:32 PM

I found the shoulder to the rusty knight! finally!
deirdre

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I have finished this game at last...in fact twice now~~ starting in on the 3rd go around cause like I want to collect all of the dream jewels so that I can see what the ending will reveal...great game....had fun and isn't that what a game should be?

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deirdre May 22, 2008 5:10 PM

Affa;
you might try Safecracker. It's mainly puzzles of all kinds, but it's extremely challenging!
deirdre

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Ok I've beat the chess game several times and nothing happens!!! Someone help me!

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Deirdre: Just found this site. You found the knight's shoulder? I thought his elbow was missing. I have an arm and sword left. I give up...where is it? I do hope you come back in to see this! Help! Jane

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barb1031c Author Profile Page May 26, 2008 9:38 AM

I am really stuck in the music room. I can't find the last base for the music stands. I got the base and top from the library... I just can't find the last base in the music room. Can anybody tell me where it might be?

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Barb:

Not sure but I think one stand top is on one of the other chairs behind another top after you put it together. Jane

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barb1031c Author Profile Page May 26, 2008 7:43 PM

Jane,

I found all the tops, I'm looking for a base. I just can't seem to find it anywhere!

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I still can't find the last board for the boat I have 5 but need 6 it says. I tried clicking all over the place, even all over the left side, it is not there I say.

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Skwishy Author Profile Page June 11, 2008 4:38 PM

I cannot find all the music sheets any help?

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Sheri Phillips June 12, 2008 7:45 PM

I thoroughly enjoyed both Dream Chronicles. #2 still finishes off as if there will be a sequel. Does anyone know if one is coming out?

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I am in the electrical box, trying to get the electric on. I have done the diagram that was shown, and still I get nothing. Can anyone help? I have the key and disc.

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My great thanks to heather

Getting dizzy in the final maze?

Walk into the maze. Go straight until you hit a wall. Turn left.
Go forward 4 paces. Turn left.
Go forward 2 paces. Turn right.
Go forward 4 paces. Stop. Pick up key. Turn left twice.
Go forward 4 paces. Turn left.
Go forward 2 paces. Turn left.
Go forward 2 paces. Turn right.
Go forward 2 paces. Turn left.
Go forward 3 paces. Turn left.
Go forward 1 pace. Stop. Pick up key. Turn left twice.
Go forward 1 pace. Turn right.
Go forward 1 pace. Turn left.
Go forward 2 paces. Turn left.
Go forward 1 pace. (note location of door) Stop. Pick up key.
Turn around (left twice).
Go forward 1 pace. Turn right.
Go forward 2 paces. Turn left.
Go forward 2 paces. Turn left.
Go forward 2 paces. Turn right.
Go forward until you come to a wall. (9 paces) Turn right.
Go forward 2 paces. Turn right.
Go forward 2 paces. Stop. Unlock chest. Get stone.
Turn around (turn left twice).
Go forward 2 paces. Turn left.
Go forward 2 paces. Turn left.
Go forward 4 paces. Turn left.
Go forward 2 paces. Stop. Unlock chest. Get stone.
Turn around (turn left twice).
Go forward 2 paces. Turn left.
Go forward 2 paces. Turn left.
Go forward 2 paces. Turn right.
Go forward once. Stop. Unlock chest. Get stone.
Turn around (turn left twice).
Go forward once. Turn left.
Go forward 2 paces. Turn left.
Go forward 3 paces. Turn left.
Go forward 4 paces. Turn left.
Go forward 2 paces. Turn right
Go forward 2 paces. Turn right.
Go forward until you reach the statue. (5 paces)
Stop. Place stone in statue. (not sure which one just try them all)
Turn around (turn left twice).
Go forward one pace. Turn left.
Go forward one pace. Stop. Place stone in statue.
Turn around. Go forward until you reach the next statue. (2 paces)
Place the last stone in the last statue.
Key will be placed in your inventory.
Turn around. Go forward one pace. Turn right.
Go forward 4 paces. Turn left.
Go forward 2 paces. Turn left.
Go forward 2 paces. Turn right.
Go forward 2 paces. Turn left.
Go forward 2 paces. Turn right.
Go forward 2 paces. Turn left.
Go forward once. Stop. Unlock door.
Go forward 2 paces. Turn left.
Go forward 3 paces. Stop. Get potion.
Turn around.
Go forward 3 paces. Turn right.
Go forward 3 paces. Turn right.
Go forward 3 paces. Turn left.
Go forward 2 paces. Turn right.
Go forward 2 paces. Turn left.
Go forward 6 paces. Turn right.
Go forward until you are out of the maze. (3 paces)
Give potion to Fidget.

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I found the chess game most frustrating. After much hair-ripping I finally thought up a way to beat it and it worked. Perhaps you would like to try it.

I took a sheet of tracing paper and taped it onto my monitor. Then with a Sharpie I assigned numbers 1-32 to the squares.

It's still difficult toward the end, but having numbers gave me a fighting chance.

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I've enjoyed this game - up to the chess board. I've been stuck here for some time. The tricksy bits in the earlier rounds were time consuming but not turn-it-off frustrating.

To me the biggest trouble with the chess board is that there is NO pause between one round in the next. I'm not sure if this is the game itself or the way it plays on my machine, but it's often halfway through the next sequence before I've let up on the previous click. And I don't think I'm _that_ slow. I'd like the pause button to allow a pause and reset for just the sequence it is pressed on (the sequence could run at the same speed).

I'm going to try that numbering tip (above)!
Thanks!

Otherwise. I've really enjoyed the game (and DC #1).

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Unable to turn on light to lab

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Unable to turn on light to lab

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carol97 Author Profile Page July 31, 2008 5:40 PM

Jewel Of Abalona:Outside the prison walls lies the place where the fairies originated.
Jewel Of Caseopea:Fairies do not want the mortal world to know about their secret ways of life.
Jewel Of Osiris:Merrow is an inventor who left the fairy realm and so lost his powers.
i will add more when i complete more.

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Stuck in Music Room August 3, 2008 5:27 PM

I can only find four of the five music stand tops...have all the bottoms. Any ideas where else I can look?

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Rolf Henriksson August 4, 2008 4:16 AM

I wonder if it's possible to slow the game down by giving the computer so much to do so it slows down.
I'll try your tips tapeing a paper with the numbers 1 - 32 onto the monitor.
My best try solving the chess puzzle left me with three black peaces left and also three white.

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Stuck in Music Room August 4, 2008 7:12 AM

Thank you, Kayleigh! Finally found the stand I was missing...now I just have to find the last three score pieces, but I am confident your maps will help with that.

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I got stuck on the chess game, I am hopeless at memory games and since the sequences are random there is no ''cheat'' for this part of the game. For the future I would suggest to game programmers to give people the option to skip if they are really stuck because now I will never know how this game ends because I have looked high and low on all forums and no one will say how in fact this game/story ends. This is incredibly frustrating after getting as far as I did after having to try and fail so many times at all the OTHER puzzles that far into the game. Just a suggestion...and if anyone knows where an ending is posted please LET ME KNOW I'm dying of curiosity LOL. P.S. I did finish the first Dream Chronicles game all the way through, that is probably why this is so frustrating for me, I was looking forward to the 3rd until this, now, I don't really care anymore...

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@neteru

The game ends when you find Fidget. It seems a third sequel has to come, as still the daughter is missing :)

A little tip for the sequence part:
Make your self kind of table and write while the sequences are showing... its tough in the beginning, but you get used to write blind at the right place.
Im like you, not good in this, and this is most of the time the only way for meto beat this kind of games.

Greetings, Kayleigh

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I got stuck on the chess game, I am hopeless at memory games and since the sequences are random there is no ''cheat'' for this part of the game. For the future I would suggest to game programmers to give people the option to skip if they are really stuck because now I will never know how this game ends because I have looked high and low on all forums and no one will say how in fact this game/story ends. This is incredibly frustrating after getting as far as I did after having to try and fail so many times at all the OTHER puzzles that far into the game. Just a suggestion...and if anyone knows where an ending is posted please LET ME KNOW I'm dying of curiosity LOL. P.S. I did finish the first Dream Chronicles game all the way through, that is probably why this is so frustrating for me, I was looking forward to the 3rd until this, now, I don't really care anymore...

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Getting really bored clicking the N-S-E-W keys in the "door to the Mortal World". Anybody got the sequence? I know that E controls N & W, etc. but the relative control that each key has means nothing...surely a math whiz out there could help?

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I totally agree with neteru. The chess / "simon says sequence" game made my game playing come to a grinding halt. The sequences have no rhythm. Therefore sometimes are too fast to keep up with. It would have been better to actually play a simple game of chess than to have that awful follow the lights and sounds game that we all had enough of with the organ music.

I purchased the first Dream Chronicles just before I purchased DC2 and really enjoyed both games. But I feel somewhat beguiled because I will not be able to ever see the end of DC2.

If another Dream Chronicles is made:
Leave off the "follow the sequence" puzzles. They are tiresome and frustrating. I am just too tired to struggle through more than one. The organ just about made me want to cry.

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Ok. That is it. I tried one more time with the chess thing. I turned the music off and set the screen to not take up the whole screen. And even with that, it is hopeless for me. I finally got down to one stinking dark pawn and it got faster and more flashing lights and I could not keep up and I lost again. I tried it with muted sound and

that didn't work either.

This is not fun at all.

I probably won't buy the sequel to this one.

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Ok I'm @ level 13 and I can't find the apollo jewel... I do have the Rhiannon.. and don't know the answer to this qeustion.. is there something wrong with my game?

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i need help...i am in the music room and i need one more piece of the sheet music....i can't find it anywhere!!! also i have the dream piece of montu but i can't figure out what the riddle is...it is the one that asks: "what does the Dream Librarian Do?" anyone that can help, PLEEEEEEEEEZE!!!!!

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I cannot find the last music piece. I have looked everywhere in all of the rooms and I cannot find it anywhere! Please help!

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@Ashley and @ash88

please have a look a little higher, there is a post from me @stuck in music room with a spoiler below. There you will find screenshots. I think, this will solve your problem.

@Ashley

Answer: "The Dream Librarian prints knowledge of fairy life into volumes of books."

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@Ano
The Dream Jewel

Upstairs, left side, bottom shelf of the bookcase on the left, you will not be able to get it until you've opened up that box with the key.

The answer to Rhiannon

Answer: "The tower is where the Fairy Lord watched over all, and where the Dream Librarian resides."

Greetings, Kayleigh

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In the music room (been there for days). Stands are put together. I have 10 pieces of music in my inventory. Every single piece of music I touch to a stand won't stay and the dialogue says it goes somewhere else or not a good use of this item or nothing happens. I don't have a problem finding the music - just cannot get them to go on the music stand. Help!

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Hi, I've just started playing DC2 and I can't figure out the puzzle where you try to click the blocks from red to brown in order to solve it!! Its killing me, I can get all of them except maybe 2 or 3, what is the trick? Please tell me there is a trick to this. I absolutely loved the first one!! But this one trying my patience already...Help me.

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Well, I'm with the others... the organ puzzle just sucks, the music puzzle is just as bad, and after making thru all of that crap, I'm now STUCK at the flipping chess puzzle. Not sure who the makers are, but they suck! Thank goodness I didn't have to buy this stinking game to play it... I'd want my money back, as I can not finish the stupid game!! Frustrating beyond belief!!!

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Anonymous October 27, 2008 3:58 PM

Is there a third chronicle coming out and does anyone know when?

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Anonymous November 4, 2008 1:04 AM

I am in the tower second floor. When I entered there was a book on the middle table and I found the one on the top of the bookshelves. No matter what I do I cannot get any more books to appear. Any suggestions! Neither book will move from its stand so I don't know how to get them both on the left side as the walkthrough states. Please help. I have also moved the glass ball to both tables and still nothing!

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^_^ i'm glad. enjoy :)

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that chess room was really hard to get through! haha but i finally got through by quickly pausing after each light and making a note... esp for that last pawn. i feel brain dead after finishing the last maze... this game is really cool but energy-sapping.

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dayamayii Author Profile Page December 6, 2008 5:06 PM

I'm so stuck with the music room.

I need to find one more piece of paper. I've looked at the walkthrough suggestions, and kayleigh's pics. Here's pics of my three rooms at the moment:
library
music room
organ room

Any help from spotters would be greatly appreciated!!

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I am playing Dream Chronicles 2. I am stuck in the Music Room as I cannot find 1 base and 1 stand. I have no idea if I have all the scores yet. Help. How can I find my missing pieces to continue the game?

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I am playing Dream Chronicles 2. I am stuck in the Music Room as I cannot find 1 base and 1 stand. I have no idea if I have all the scores yet. Help. How can I find my missing pieces to continue the game?

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dessagal78 January 2, 2009 11:27 PM

The Chess game sucked.....for a while. Then I put a piece of paper up on the screen, but I didn't number all the squares. I simply put my cursor on the last square of the sequence but didn't click on it until I was ready to write. Then I numbered the squares as they lit up 1-5 or 6 or whatever. I went through like 3 pieces of paper but it was worth it to not stress out over it. Always put your cursor on the last square of the sequence and don't click on it right away so you can have some time to get the next sheet of paper ready for the next sequence. It made it a LOT easier.

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How do you "talk" to the plant on level 14? When I click on the plant, I get 4 or 5 lines of dialog pop up. I don't see any way of directly communicating with it.

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i am frustrated looking for the last piece in the chess game.. please help me find it...

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Hi, is my computer the problem or this game is very dark ? Some corners are so dark that I keep clicking randomly, not being able to see clearly the details when I am looking for something. It sucks. Also,I hate the organ. It is (still and again) so dark that I have problems seeing the buttons, and it is long and annoying. I have been stucked in the music room for too long ; I had to restart it and it means the organ, again ! I couldn't find all the sheets, and 2 of them in my stock would fit nowhere !!! I finally decided to quit. No fun.

[Edit: Sorry to say, but its not the game, having a problem :( - It seems to be your computer - the settings or your graphic card. The game is not daylight bright, but the problems, you describe obviosly have nothing to do with the game. The not fitting sheets might have to do with the two missing ones. ~ Kayleigh]

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I am sooo stuck at the knights. I have all the pieces but when i try to place the last 3 pieces they "majically dissapear and go back to where i found them". Why are they doing that? I have read every hint i cant find on the web and NO one mentions this happening. I have restarted the level 3 times and if I have to deal with that STUPID organ again I might just seriously die!I am frustrated as heck !

[Edit: Pieces, which do dissapear are normally not at the right place. Sorry, Im sure, this is not the answer, you wanted to hear. But my only advice is, to make sure, that you try to connect the right parts. Maybe you can try another order? ~ Greetings, Kayleigh]

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hi! can someone please help me?! I'm wondering if my game is defective because at chapter 17 when I'm trying to unlock the tower I know I have the disks in the right places (I've looked at several walkthroughs even) but it still won't let me in!!! I've even tried moving the pieces to each position to see if they light up like they are supposed to bu they don't! Is there a way to fix this or shouild I just give up??

Thanks!!

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All the instruments played, but I am no able to find a chess room. What is wrong? All books went into the shelves and I can't get them back, so they must be in the correct place. Please help.

[Edit: Please do not use all capitals when leaving a comment. It makes it very hard to read. Thanks! -Pam]

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Hi there, I am totally stuck on the circuit board in the house by the watermill. I've got the watermill working but now I'm trying to sort out the circuit board. I've made a path from left to right several times - even following a diagram from another walkthrough but still nothing happens. I've also tried after making a path, going back to turn the switch by the door again but that just takes me back to the circuit board. Is there something I'm not doing?

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Dianne -

When you've got the circuit board correct from left to right, it should light up. Then you can go upstairs and solve the puzzles up there. When you try to go into the locked lab on the ground floor you will have to change the configuration to the one on the bottom.

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Help...I am stuck in the "maze". I foind the first piece of the map and can not find anything else. I have used the map in the walkthrough but I still get nowhere!!!

Can anybody help me out of the maze?

Linda

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Linda -

There are two mazes in DC2, are you in the first or the second?

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I'm also stuck at the armour room. I think my last knight just needs 2 last pieces which are the sword and the elbow but ....*** I couldn't connect them. I've tried putting the sword first and then the arm like 3rd knight but it still didn't work. I swear I ll be crazy if I have to restart this level one more time.. too tired with those-beautiful-melodies of the **** organ..
So anyone could help me plz?!!!
Many thanks.

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Th D -

Click on the elbow piece and then hover your pointer until you see "empty space" or something like that. Then click to add the elbow.

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Thoroughly enjoyed this game, reminded me of Myst (though not as frustrating). Played DC1 too. Managed to get halfway-through until the demo expired, lol.

Can anybody recommend more games like these?

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Margaret Tipping Author Profile Page July 24, 2009 10:11 PM

I am stuck in the last maze. I have the Osiris gem and it shows a map but I can't tell where I am on the map. I made a copy but still can't figure out where on the map I am starting at. please anyone know where the stars point is on the map????

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Margaret Tipping-maze
Please have a look at this map. Im sure, that will help you :)

Greetings, Kayleigh

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Anonymous July 25, 2009 7:48 PM

For the organ I made a picture of each side with a circle for each button and when it played each time I used a different colored marker to mark the inside of each circle with a number as it played. The organ only uses a button once, so this worked out. Good Luck

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Just wanted to say Thank you very much! I have really enjoyed this game. Can't wait for #3!

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Anonymous August 7, 2009 7:45 PM

I'm very new to this game. I am at the maze and read your directions. But what is the answer to the question "What should I know about Merrow?" Help Thanks cw

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JIGuest -

About Merrow:

"Merrow is an inventor who left the fairy realm and so lost his powers."

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AmberCiara Author Profile Page August 19, 2009 11:32 PM

Again, I have repeatedly redone the Tower locks,even reset the level and started over,and STILL nothing happens.Is there an order they go in?Is it maybe my game? I have seen this same comment on your comments page before and you did not answer them...in fact this is the second time I have posted this comment...the other one evidently did not make it on your list. If you simply don't know, say so. There is no shame in not knowing everything! But please give me some kind of answer......use my email if nothing else. thank you for whatever assistance you can give.

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AmberCiara -

Are you talking about the placing of all the stones outside the tower to unlock it? When you place them, do they turn blue? Are you completing both rings? If so, and the tower is still locked this may be a bug in the game. You can contact the vendor where you purchased the game and see if they have a fix.

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To anyone stuck on the second maze:

Follow the left hand trick. To do it, pretend you have your left hand on the left wall and do not take it off.

[Edit: Spoiler tags added. -Pam]

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In dream chronicles 2 I'm stuck in the chapter where you must solve the chess-game. Am I the only-one? Is there another way to complete the game?
It was dubble hard for me to play, because I'm from Holland....but I would like to finish the game. Is there a way, so that I can skip the chess game?

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Adriana Pena December 1, 2009 10:10 AM

I just uninstalled it because of the way it irritated me. I went through it once, and found it enjoyable, then I decided to go trhough once more to see what I had missed and see more jewels.

The problem was with the orchestra sequence. I had everything but the last piece of paper. According to the dream jewel, I had to look on top of the stairs. I went down to the organ room and swept the mouse there. And there, for a moment, there were the words "piece of paper". But the words were replaced by "to top floor". There I tried to find the spot again, but all I got was "to top floor" If I clicked there it took me upstairs, if I tried to click as close to it as possible, it did nothning. The light for it showed on the stone, right in the middle of the "to top floor" zone.

I concluded that to get that piece of paper I needed extraordinary wrist and fingers muscle control, and be incaplable of the slightest twitch. This is a physical impossibility for me, and I believe, for most people.

I felt I was being mocked by the programmers, and I got mad that they were asking the impossible. I got aggravated to the point that the game stopped being fun, and became a personal insult.

So I uninstalled it I told Play First I would never buy one of their games again.

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I cannot find the key by the press. Help!
thanks.

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Hi at the end of d chr 2. I cannot get anywhere with the maze ive been trying for a week and im at the point of giving up . I have the map etc but dont seem to understand the way it works. I have found one key and one gem and that is it i cannot find anything else and i never know which way i am going at all, i neep more help im afraid than the map. Is ther a clicking concept or something that i dont get? Any help please as i just about lost my rag with it .

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can anyone tell me what happens during the cutscene?I just can't seem to get ALL the gems inorder to get the cutscenes no matter how many times I play.

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I'm in the maze at the end but cannot find my way at all. Can't find the keys, etc. only the broken barrels seem to appear . . . so frustrating as I am so close and yet so far. What am I missing or doing wrong. Have been at this for several days now and can't find any keys. Can any one help?

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I am trying to play this game. However, I am having a problem. After finishing Lyra's bedroom(third room from the beginning), I click on the balcony door and the screen goes black. The music still plays and the cursor still moves and highlights one area, but when you click on the highlighted area nothing happens. Has anyone else had this problem or know what the problem is?

Thanks.

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I found it helpful to pause, go the the "Options" section, and mute the sound for the chess game segment. Because the sounds were inconsistent between challenge and response, it was driving me crazy. When the game gets going fast, I'm doomed. I'll try the tracing paper.

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heartsdeisrez36 March 10, 2010 11:01 AM

i have reset the scene three times and i looked through spoilers and walk throughs i cannot find the last music sheet can anyone help??

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im stuck on the boat. i found all pieces except for the small piece and maybe one for the seat in boat. ive clicked on everything for days and find the the little sucker, can you help.???anyone please

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anyone else have the game crash without saving on them...?

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oh please chess was easy...

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confused June 3, 2010 5:52 AM

how on earth do i find the scarcrows hat as i cant find it an so i cant grow the grey roses HELP!!!!!!!!!!!!!!!

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dream chronicles are a far cry from Myst/riven/exile/revelation/ages/Uru and shouldn't even be a considered a distant relation.

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I have the problem with the last MAZE! I don't know the way. I reset 3 times but nothing happens. even it makes me scared when Lyra's toy disappeared!!! I know I have to go back but I'm very scared! Somebody help me!

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after i get to the bed in the tower aveal says to escape but i don't know how to get out of the tower.Help please?

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michase -
Have a look at the walkthrough. A link is posted above the comments.

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Please someone help.
I cannot find the last 2he music pieces. I have tried several times ant there are always 2 missing. This time there are NONE in the organ room. I have follower the walk through but this time there are definitely noepne in the organ room and I have clicked over every pathc of all 3 room Still Nothing. Is there a cheat to get past this level

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