Samurai High Jump


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Rating: 4/5 (21 votes)
| Comments (8) | Views (14)

samuraihighjump.gifJohnBAnother simple game oozing with personality has just been released by Game-Pure, creators of Bound Bear and Combat Heaven. Samurai High Jump answers the age old question: if a samurai warrior had a big bamboo pole, how far and how high could he jump? It's up to you to find out in this Monkey Kick-Off-style arcade game.

You begin with the samurai running with a long bamboo pole in hand. After knocking a few redshirted extras out of the way, the word "click" will appear, at which time you should click the mouse button. Doing so plants the pole in the ground, causing a strength meter to appear. Click the mouse again to choose your jump's power, then click a third time to select the angle.

With each leap you must clear a bamboo pole that sits just to the right of the starting point. With each successful jump the pole is raised. You can keep jumping and earning points as long as you don't smack the pole (or stumble before leaping), but you can only fail three times before it's game over.

Simple, of course, but fun thanks to Game-Pure's signature graphical style and rather odd sense of humor. That, combined with the absurdity of the concept (samurai warriors, long bamboo poles, and the high jump?) makes the game a grin-inducing experience well worth a coffee break or two.

Play Samurai High Jump

8 Comments

i got 3357 on level 8!

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Not bad for a moments distraction.

It took me a little while to realize you need to click when the end of your pole is over the rock.

Once I got passed that I made 3791 on level 11.

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I think I just beat it on my second try (not counting trie that I didn't get passed level 1).

There are only 13 levels. I ended with a score of 3636. It is a good thing it ended because I barely made the jump at full power and what I believed to be the perfect angle.

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I fell at level 10, but got 3759, which I was proud of. The power bar seems to be the most important part.

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Scramble125 December 20, 2007 12:24 PM

Y'know, this game could almost do without the shrinking red circle. It would be much easier to just wait for the guy's pole to be directly over the rock. I got very confused until I realized that (like Iasa).

But these minigames are always fun!

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Is it me or would a global ranking system be nice for this site? Since there are so many folks who comment, it would be neat to see which games ppl liked the best in a ranking system...day, week, month, all time kind of thing.


[Edit: Soon. :) -Jay]

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anonymouse December 21, 2007 2:05 AM

It's a cute little game, but it gets a bit repetative after a while. The only thing that keeps me playing the game is the music. Does anybody know what song is playing during the game play?

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Acidifiers Author Profile Page March 2, 2010 3:46 AM

Looks to me like a cleverly disguised rhythm game. It seems that the slowly shrinking circle has a purpose. The better you align the red circle with the gray one, the slower the power meter moves, so the more accurately you can adjust your power. Well, I can't say; I seem to get full power more easily with the circles aligned, but I can't precisely say why. The ideal spot seems to be in that nook between the rocks, and you can time this if you follow the beat of the "Dwoo, Dwoo, Dwoo" sounds.

I'd like to mention that the game doesn't record score, it only records your top level and the maximum height you reached in that run. It's possible to obtain the same "score" by either failing level 2, or passing level 13.

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