Bound Bear Quest Mode


(9 votes) *Average rating will show after 20 votes
| Comments (8) | Views (3)

boundbearquest.gifJohnBHot on the heels of last week's Bound Bear release, Game-Pure has already pumped out a pseudo-sequel to the game with more levels and an updated presentation. Bound Bear Quest Mode features the same Bloons-meets-Breakout gameplay along with the ultra-cute square bears, but now the music and backgrounds have been jazzed up and the levels are much more challenging.

The goal of the Bound Bear games is simple — reunite baby bear with it's mama. Aim the cub's jump with the mouse and click to start the power gauge running. Wait for the black bears to move out of the way, then take your flying leap to see if you can reach the other side. Sometimes you'll have to destroy white blocks surrounding mama bear, but usually these can be avoided with a skilled (or lucky) bounce. You have a limited number of tries before you have to call it quits, so aim with care.

Bound Bear Quest Mode is simple update to a stylish and entertaining game.

Play Bound Bear Quest Mode

8 Comments

An improvement on an already good little game. Still no 'music off' button though ;-)

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

What is this music?? I want!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Karin M Designs Author Profile Page July 16, 2007 12:32 AM

Well, thank goodness there is a mute button on my computer - that music is beyond annoying - nice game though

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
kellyhalia July 16, 2007 1:33 AM

I love these games.. thank you so much!!!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Am I the only reader who finds this game absolutely infuriating?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Glad to see a different scoring mechanism on this version--the scoring on the first version was just absurd (see my comment on the first game for more details). You still get points based on how many times you bounce off a black bear or a white block, but the points per bounce are reduced: ten points (instead of one hundred) times the number of bounces times the level. And this time you get points for breaking the white blocks and for reaching the mama bear (ten points per block broken and ten points for mama bear--no points for the extra life bear, though). I still think the scoring relies too much on randomness. How would I change it? Get rid of the "points per bounce times level" scoring and add a timer--the faster you finish, the higher point bonus you get. Take too long and you get no bonus. Considering that the goal is to get to the mama bear, it makes little sense to me to award points based on random bounces.

One other thing that bugs me about the mechanics is the power meter. Maybe I just don't play a lot of games with power meters, but from those that I do remember the meter went up and down rather than cycled. That is, it would ramp up to full and then drop back down again. With the power meter cycling, it is very easy to be going for full power and get absolutely nothing because the meter has cycled back to zero.

And while I'm at it, since your bear goes back to its starting position every time (which is something I don't have a problem with, actually), it would be nice to be able to press a button or key to abort the current shot when it becomes apparent you're going nowhere. This game is all about timing, and it's frustrating to watch a window of opportunity go by while you're bouncing around to no end.

Why all the griping? Because despite all my complaints, I find this game and its predecessor strangely addicting. If I didn't enjoy it, I wouldn't bother commenting, but when I see an enjoyable game that I think could be improved, I can't help saying something.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Ditto.
I really wish I could cancel obviously useless throws to save time and the powerbar is irritating because I've often wasted shots when it cycles back to .00001 power.
Is there any reason it should even go that low?
It's sort of fun but at the same time it drives me nuts.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I agree with you ditto, I found it to be too easy sometimes and too hard all the other times.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
957 Views
8 Comments
Lisa> Dora It probably won't take you more than ten or fifteen minutes, but this adorable, cozy indie adventure about a girl and her dog is well worth your time if you're looking for a game that invites you to relax and explore... minus a bizarre and abrupt ending.  ...
568 Views
1 Comment
Tricky Fish> Lori.h Help this sweet, little fish jump out of the water to collect all the pearls (and stars) it can, while avoiding spikes and those infamous saw blades. But Tricky Fish has some aces up her fins to assist her, and with the help of springs, bubbles, and you, she can gather all the pearls she needs for whatever her fishy little heart desires.  ...
607 Views
5 Comments
Blob's Story 2> Lori.h The warm fuzzies are back! Get ready for more levels of cut-the-rope style puzzles and reunite the darling couple and pick up some flowers for them on the way. Just make sure those pesky saw blades don't pop ya.  ...
5,391 Views
37 Comments
Weekday Escape N°42> elle We have three fresh, fun and a little bit tricky escape games from Kamokichi, Sanpoman, and Flash512 for your weekday escape enjoyment this week. I think you'll like them. Enough said.  ...

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Casual game of the week

Danse Macabre: Moulin Rouge

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Popular on JiG


The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple

Moonchild

The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.