Far, far from Skid Row, in a make-believe land (somewhere that's green,) lives a meat-eating plant in a terra-cotta pot. Now this plant is no ordinary meat-eating plant, for it can use its powerful jaws to grab ahold of ceiling or floor and pull itself along.
Feed Me is a unique platform Flash game in which the player navigates a potted plant through levels filled with obstacles and enemies in search of the exit door before time, or health, runs out.
Just click the mouse and the plant will try to stretch its head and neck to where the mouse pointer is. The same mechanic is used throughout the game to grab insects and watering cans for bonuses, as well as ceiling and floor tiles to get through all 15 levels.
Eat insects to increase the maximum length the plant can stretch, but some insects may bite back, so be careful. Grab watering cans for point bonuses that are awarded at the end of a level.
Analysis: This charming game is yet another original title from Mat and Heather of Nitrome. Their characteristic design style is evident here in both presentation and gameplay. The game features levels that ramp up in difficulty gradually thus easing the player into the game; and a map with unlockable levels that allows the player to replay any previously completed level at any time.
The game is enjoyable to play, though it is sometimes a tad awkward to control. For example, when trying to climb up onto a platform, the plant's pot sometimes hangs underneath making it difficult to get around it. As with Nitrome's other games, the minimum system requirements are skewed towards computers with higher performance capabilities, for the action seemed just a bit sluggish to me. This may likely have been by design, however, since I was able to play without a problem on my measly Mac G4 Powerbook.
The soundtrack, unfortunately, is dissonant and irritating, and I found myself almost immediately looking for the music mute button in the options menu, which doesn't exist(!) I wish there was a way to turn off the music without turning off the sound effects.
Nitpicks aside, Feed Me is another brilliant piece of work from Nitrome, and can be played free right from their website. Click.
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Comments (may contain spoilers)
I like the game. The music can get a tad annoying after a while though (but there is a big button in the top right hand corner to turn it off - so no complaints). I really like the variety of levels and colourful cute style. It can be sluggish at times though, but I just turned quality to medium and it sped up without really affecting the graphics.
Posted by: milkyjon | August 2, 2006 8:44 AM
It's a pretty fun game, but I ran into a glitch when i somehow grabbed through a wall and went through. It took me from the beginning of the level right to the end.
Posted by: Evan | August 2, 2006 9:30 AM
Liked the game, great idea... but
The scrolling is a bit jerkey (I have a new dual cpu pc... so no excuse.)
Also I fell though the platforms and disapeared off the screen too many times. Meaning I had to restart the level.
Also the damn inscts are very frustrating to grab, half the time with the angry ones it just misses even though I am right on them and it makes them mad and then they bite me.
Good game, shame it lacks polish.
Posted by: Sky | August 2, 2006 10:27 AM
Not too bad a game, finished it and got #2 on high score (as of 8/2 @ 2pm EDT) 42757 points. Woo hoo!
Posted by: Marcsin | August 2, 2006 1:56 PM
Pretty fun game. I had to put my quality settings to low so it would run smoothly though. You can run it on Flash Player 7, but none of the text will show up anywhere in the game. Music gets a little annoying after awhile, but its not super annoying or anything, so I can tolerate it.
Posted by: Joe P | August 2, 2006 3:15 PM
That was a truly innovative game ! Good find.
Posted by: sly hoax | August 2, 2006 5:38 PM
Lacks some polish, bugs are hard to grab, but so far (2nd stage beaten) it shows a lot of originality and there is a definite cuteness to it.
Why are all the cute games the ones with originality? Eets, Cave Story, Within a Deep Forest....
Speaking of which, all those games install on your PC. It'd be nice if this one did, too, with some added functionality or summat.
Good find here. Gonna work my way up that scoreboard...
Posted by: lavkian | August 2, 2006 6:58 PM
Guh. I'm at 13th with 28k, but man. The one thing that gets me about this game is the horrible collision detection.
Other than that it's a decent game, but it's so damn hard to make it through later levels at all, especially that vine one because it's so easy to get stuck "inside" a vine, not able to grab outside of it.
Posted by: lavkian | August 2, 2006 8:21 PM
Innovative? I'm reminded very much of Bionic Commando, a game that came out on a few Nintendo platforms in the 80's and 90's. (It's kind of hard to understand the gameplay from the pictures on wikipedia but take my word for it, it's similar.)
My only problem is that the physics is misleadingly inaccurate at times, with the occasional graceful swing turning much too quickly into freefall...oops.
Posted by: elemeno | August 2, 2006 11:03 PM
ARG I had just taken a few minutes for this thing to load on dialup and then in switching back to the game window I accidentally closed it somehow. Now it has to completely reload? Silly Miniclip, it does this every time.
Posted by: *Jacob*
|
August 3, 2006 11:43 AM
reminded me of, new rolling umubushi.(or something...)
just search jayisgames for it.
Posted by: tp | August 3, 2006 5:08 PM
The music and map reminded me an awful lot of Croc for Playstation and GBC
Posted by: pointyclick | August 4, 2006 12:15 PM
I was expecting more realistic physics, like one were we could actually use momentum to move, although its a good game concept.
Posted by: DarkVenom | August 4, 2006 12:34 PM
I kind of liked the music; it reminded me of my old-school gaming days on my trusty Commodore 64. :)
Posted by: ZK | August 4, 2006 11:37 PM
I keep coming back to this game, my favorite in quite a while.
Posted by: Grahamfox | August 14, 2006 10:36 AM
Can somone help me with a walkthrough or something? I'm stuck on level 5! I know, it sounds like I'm bad at the game, but I really need help!
Posted by: Wheeler | August 15, 2006 1:46 PM
Answer me! please! somebody! are you guys even there?
Posted by: Wheeler | August 15, 2006 2:21 PM
By the way, the reason I keep losing is because I keep running out of time.
Posted by: Wheeler | August 15, 2006 2:26 PM
I'm here, Wheeler! =)
Yes, the time thing can be a problem if you don't yet have a handle on the mechanics.
What I found that works for me is to reach again while in mid-air to grab at a higher ledge. It's tricky, but once you get the hang of it (har har). ;)
Posted by: jay
|
August 15, 2006 2:32 PM
I just went through level 5 again, with 14 seconds to spare. Yeah, it was close. You'll have to make sure you get all the insects you can, too, as that will increase your maximum stretch length and help you complete levels quicker and easier.
Good luck with it. It's a great game once you get a feel for the control.
Posted by: jay
|
August 15, 2006 2:41 PM
Not to be rude or anything, but thats not the problem. that is, other than the time factor, which you mentioned. But my REAL problem is, is that long stretch close to the end, when i try to cross it, it takes so long that i only have 20 or less seconds by the time i reach the end. ( sorry about that run-on )
Posted by: Wheeler | August 15, 2006 2:58 PM
Also, it's a good thing i don't have sound, being that there is a TON of sound-related coments.
Posted by: Wheeler | August 15, 2006 3:00 PM
One more thing. Remember when you said that Yes, the time thing can be a problem if you don't yet have a handle on the mechanics, thats when i tried going through earlier levels, and still no sucess. Uh... help?
Posted by: Wheeler | August 15, 2006 3:08 PM
Being able to move rapidly with the plant is vital to later levels. The best way I can explain the method is click so your head shoots out roughly parallel to the floor (or to whatever surface you're trying to move across ceiling, floor, anything) and then when you're near your neck's maximum extention, click the floor right below your head. You'll shoot along at positively un-plant-ly speeds, and if you time your release right you can pick up a bit of extra distance sliding at the end.
Posted by: Sriad | September 2, 2006 9:20 PM
Sorry for bieng rude if I am again, but I already know about the sliding. My real problem is ( I repeat ) isthe long stretch near the end of level 5. Please help!
Posted by: Wheeler | September 3, 2006 4:22 PM
If you want to know how to get to the next level
Posted by: Micah Schiavoni | September 22, 2006 8:46 AM
the plant is so cute:)
Posted by: ariciara | August 13, 2007 3:35 PM
Finished the game with 53301 points (3rd)- I need to go back to earlier levels and improve my time bonus now. :)
That was easy!
Posted by: Dav | September 5, 2007 11:22 AM
Hey!!!! Who erased my data???? Jay,is the data even eraseable???? Ahh who cares? I LOVE THIS GAME!!!!!!!!!!!!
Posted by: Soren | December 24, 2007 7:36 PM
For those who have trouble getting the first watering can on level 5, here is how.
Hope this helps.Post a comment if it does, please.
Posted by: Soren | December 29, 2007 1:21 PM