"This town; my prison cell—my fortress."
A new offering through the Game On initiative, an organization to promote innovation in Australia's digital media industry, Kafkamêsto is an unusual and dark interactive narrative that will at first seem familiar to those acquainted with point-and-click adventures, but beware the futility instore.
It is mid-winter of the year 1922. You awaken from an uneasy dream somewhere in Prague, which—and not so coincidentally—is also the birthplace of Franz Kafka, one of the more influential writers of the 20th century. The piece appears to be a pastiche of Kafka's life and works, itself containing references to The Trial, The Castle, The Metamorphosis, and others. Collect what you can and embark on a nightmarish tale of hopelessness and self-discovery.
"Virtually unknown during his lifetime, the works of Kafka have since been recognized as symbolizing modern man's anxiety-ridden and grotesque alienation in an unintelligible, hostile, or indifferent world." [source]
If you are familiar with the themes that run through Kafka's literature and his life, then you won't be surprised by the feelings of absurdity, anxiety and anomie that this interactive narrative will evoke. If you're not familiar with Kafka nor desire to learn about him, then this 'game' is probably not for you. The over-arching narrative seems to be as much a statement about Kafka's own life as it is the themes he often wrote about.
From Smoking Gun Productions. Click.
Kevin is to blame for this one. =)
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Comments (may contain spoilers)
i dont get it...
Posted by: God
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November 22, 2005 9:05 AM
It's a strange one, that's for sure. Not your usual point-and-click adventure. By the way, if anyone is having trouble picking up items
Posted by: Khallayne | November 22, 2005 10:53 AM
Finally found a game that is really challenging! To get even started you need to
Posted by: Amor Lassie
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November 22, 2005 2:59 PM
Hey, this game is nice :D
Posted by: Annie | November 22, 2005 3:43 PM
PS.
Posted by: Annie | November 22, 2005 3:47 PM
hi, jay,
i've been stalking your site for sometime now, "wasting" time playing a lot of the games you've reviewed. as an educator, i've started to think about how i can integrate these games into teaching - so just wanted to say kudos! you've got a convert. if i ever get to teach kafka, this'd be a great game for the class.
anyway, i'm 87% sure you've seen this article, but if not, there's a nytimes article about the teaching of video game design in uni's. that's right up your alley, isn't it? ;)
Posted by: mina | November 22, 2005 3:53 PM
Cheers, Mina! =)
And no, I hadn't read the article yet. From my experiences at RIT, I believe it makes a fairly good assessment of where game design education is currently.
Posted by: jay
|
November 22, 2005 4:42 PM
There are multiple ways to "finish" this game. I've found 2, but they were not at all good. I'm not sure there is a "good" ending. Here are the things I did in one(this is not really a walkthrough, because it doesn't have HOW to do many things--I've done alot in the game, but not everything leads to completion. I'd like to see what others have done to complete the game):
2. Hung up phone, and then answered it, then closed phone "window" so that Frauline Burstner appeared.
3. Talked with Burstner, then followed her upstairs to her room.
4. Played phonograph(don't know if it was necessary), and after Burstner comments, took arm under bed, and letter in drawer(don't know if letter was necessary).
5. Got cup on dresser, punch card in desk drawer, and money in coat pocket, from my room.
6. Went to my office, and used punch card in punch machine; went through double-door and to my desk. 7. Got "quote" paper from file accordian in left drawer, left office and went to bar.
8. Gave bartender arm Frau. Burstner had, and then went through now-available back door.
9. Gave Herr Schmetterling quote paper, after talking with him.
10. Went back to bar and got liquor bottle from next to bartender.
11. Went to industrial worksite, and looked through keyhole in right door.
12. Talked with Melina then gave her cup.
13. Took cup and walked through right door; gave Otto cup, and then liquor.
14. Took book next to Otto, and went to Advocate office.
15. Gave Advocate's assistant money after talking with her, follower her into back room and talked with her again.
16. Went into Advocate's bedroom, and gave him book Otto gave me. Took castle admittance form next to him.
17. Took form to castle and gave it to guard.
18. Died of old age waiting.
In another try(actually earlier), after step 13, I looked in machinery room to Otto's far right, looked closer, got knocked out, awoke on the machine, and got tattoo-drilled to death.
Posted by: notled | November 22, 2005 6:06 PM
So my problem is that I never found Milena (or Milene or Melina) :(
Posted by: Amor Lassie
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November 22, 2005 7:03 PM
i just exploded into a cockaroach
Posted by: kendrick | November 22, 2005 7:23 PM
It's called metamorphosis, Kendrick. =)
Posted by: jay
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November 22, 2005 7:41 PM
I enjoyed this one for a while, but gave up. A save feature would have kept me around a lot longer but, as written, this game is too tedious. Just like life, eh?
Posted by: Biff | November 22, 2005 7:51 PM
Okay Notled, I never found my way to castle since couldn't find that Milena. But other (early) endings are of cource:
I finally quit for today (3 AM local time).
And thank you Jay for the best Flash game site I have ever seen. Though I noticed that it is originally more like blog. It was very interesting to read also some of your early notes and find how you started this all. I found your site just month ago.
Posted by: Amor Lassie
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November 22, 2005 8:00 PM
I have not completed the game a different way.
Posted by: eraser
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November 22, 2005 8:05 PM
Help ! I don't know how to get out of the first room. It keeps telling me about impatience.
Posted by: jehosaphat | November 22, 2005 8:07 PM
Cheers, Amor Lassie. I'm glad you found it, as it's a pleasure having you around. =)
Posted by: jay
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November 22, 2005 8:20 PM
Never mind, figured it out.....
Posted by: eraser
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November 22, 2005 8:26 PM
Just had to give one final glimpse before my bedtime...
Eraser, I believe that you discovered the only true ending :)
So you don't even need to see that Milena.
Posted by: Amor Lassie
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November 22, 2005 8:30 PM
Oh, sorry Eraser. I was so impatient to find my own way out of town that didn't realize that you didn't actually finished the game yet. So what you need to do is:
Posted by: Amor Lassie
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November 22, 2005 8:37 PM
Actually I ended up beating the game (good ending)
Posted by: eraser
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November 22, 2005 8:38 PM
HAPPY THANKSGIVING!!!
Posted by: Dojo | November 22, 2005 8:40 PM
oh man talk about being aggrevated. How do you find everything?!? im so confused going around the town. I keep ending up in the pharmacy.
Please help me.
Posted by: jen | November 23, 2005 12:50 AM
Jen, I guess that 'worksite' refers to office? Here's how you can find it:
But if you mean that mysterious 'industrial worksite' that Notled mentioned, then I can not help. And if it is the very same place, then I have missed some extra room as well in the office.
Posted by: Amor Lassie
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November 23, 2005 4:16 AM
Well. I just can't find doctor's office! doh!
I don't know if i've missed any streets but i always ended up in the pharmacy.
Posted by: wackysag | November 23, 2005 4:43 AM
I found the industrial worksite:
And after talking to Otto I accidently ended the game by being nosy:
Posted by: amabile | November 23, 2005 5:23 AM
The fastest way to solve the puzzle:
1. Drink medicine
Open the bottle by clicking on cap.
The pharmacy makes it for you
You need a bottle and prescription.
The bottle can be found in your room
The prescription you get from the doctor.
You need the appointment card and x-ray
2. Make train trip
Get ticket from your office
In drawer of desk
Open drawer with knife
3. Happy end
Posted by: Brake | November 23, 2005 6:18 AM
Here's one practical advice for all who have had some problems to find their way out of the room or house in the first place:
Then thank you Amabile for revealing the access to 'industrial site'. Finally I found Milena! I have ta/ested the 'happy ending' but I would like to find out if:
Then I warmly recommend to pay a visit at kafka.org and find all the Kafka's stories that are mixed together in this game (In case that you don't allready know these stories). At kafka.org there are also 'Tramslations' into number of languages.
Finally I suggest that you read Janusz Kazmierczak's comment at Gameon: http://abc.net.au/gameon/kafkamesto/bts_asr.htm
I totally disagree since I believe that games are also significant form of art and source of joy. But I see Kazmierczak's comment as good wake up call for all game designers. There has to be good story behind the game so that it will achieve and remain it's success. Of course there are different genres in games as well, so all the games don't have to be some sort of 'epics' (like Pacman has proved). But you can make any type of game more vivid if you can ground it on the tradition of narration. Not only books! Movies and bedtime stories can do as well. The story is more important than the format! Moreover I challenge you to write (or tell) new stories since one day we wear out all the old ones.
Posted by: Amor Lassie
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November 23, 2005 7:18 AM
For anyone having trouble getting to the castle, there are a couple of screens where you can see it in the distance...on the horizon; If you can see it, you can click on it. Keep clicking on it until you get there.
Posted by: notled | November 23, 2005 10:56 AM
And who can believe that this game was created for just $30,000 Australian dollars....!? GameOn: Kafkamesto
Posted by: Tower | November 23, 2005 7:55 PM
How do I find the bar? :)
Posted by: Kris | November 23, 2005 8:29 PM
so is there any other way besides...
Posted by: kendrick | November 23, 2005 9:53 PM
i believe "kazmierczak" is for the most time an invented identity designed for the purpose of that little discourse against gaming. try googling "janusz kazmierczak" and "Against Gaming: Huizinga and the Rise of Homo Loco"
nothing really comes up.
Posted by: cami | November 23, 2005 9:56 PM
and anyone know what to do with that
Posted by: kendrick | November 23, 2005 10:05 PM
Cami, you are absolutely right. I also tried to find more information about this mysterious emeritus professor Kazmierczak, but could not find anything. This is the problem nowadays on Web. You simple can not trust on anything unless you find enough supportive evidence.
But let us treat this "Mr. Kazmierczak" as pseudonym. There's still a person (or persons) behind this claim. It may be just a little trick that try to promote the game in some inverse way by aggravating people like me to oppose these claims by "Kazmierczak".
So if it makes me (and hopefully also some other people as well) to find out more about Kafka and make more games like this, then "Kazmierczak's" text has done it's purpose. Even if that is not what Kafkamesto's team intented to do.
Posted by: Amor Lassie
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November 24, 2005 3:35 AM
Kendrick, based on what others have experienced (and me as well) there's at least five way to end this game:
I tried to help Milena but she don't:
And I don't know what to do with:
Posted by: Amor Lassie
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November 24, 2005 3:51 AM
Hey how do you make Joseph explode into a cockroach?
I love this game. I really liked Kafka's books and this is a fascinating interpretation.
Posted by: Carlamothy | November 24, 2005 4:41 AM
Man, I agree with Biff, this definitely needs a save mode. Espeically since you can make so many mistakes like give certain people the wrong thing and never be able to get them back. I liked this game, but kept failing at it so many times. Then I clicked on the chair in the doctor's office and inadvertently became a roach! <:( Great game, but it just has too much leeway for mistakes and too many things to do in a decent amount of time.
Posted by: Grace | November 24, 2005 5:23 AM
Hey guys I am having some SERIOUS issues with this game. I cant figure out how to do anything. I cant get that girl to appear that someond said you caould do with the phone. I cant get into the castle the guard says somethin like he will let me in if I am there for the law. The advocate just askes me if I have read anygood books lately and thats it. The doctor just takes my pill bottle and then says he can not help me anymore if I keep acting the way I do. The Milena girl is nowhere to be found. And in the workplace all I can do is look down and see all the workers running around. Can someone please guide me in a direction. Thanks.
Posted by: Samantha | November 24, 2005 7:51 PM
Samatha, haven't you red the earlier spoilers? Especially Notled has uncovered in very detailed way how you find one of the endings that:
However, here's some tips that may help:
1) Finding the very small links, try all the doorways, door knobs and keyholes. Remember that some doors are not open until you have given the right object to the right person. Moreover you may loose your chance if you give them the wrong object. And in the office
2) Some of the characters gives you very detailed advices, some don't. You just have to find out what they want. But here is one advice for the doctor's:
3) As far as I have understood the name of the game is to struggle, fail, wake again so that you can struggle some more until you have found most tolerable ending. therefore I was just happy that there is no possibility to save the game. It makes it more realistic. You don't have save mode in real life. If you want find the ending with applauds and congratulations, then you have to do what Brake revealed:
Posted by: Amor Lassie
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November 25, 2005 4:06 AM
Before getting on the train you may want to take something.
Posted by: Griph | November 25, 2005 8:31 AM
Griph, actually you don't need to do that. It is a clear inconsistence in this game. The other one is that some of the objects are returned to their original places, no matter where you drop them. It just don't make sence. It would be more logical if they just become lost or stolen if you drop them.
Posted by: Amor Lassie
|
November 25, 2005 10:06 AM
This is the best flash game I've ever seen, a really good, summarized interpretation of Kafka's books and Kafka himself. If this game progressed in the way other point-and-click adventures did, I would be very disappointed, that's not Kafka's style at all. There are not-so-logical parts in the game, it is confusing and so on, but I still loved it. I ended up in the train by the help of this forum, many thanks to all of you!!
And anyone who knows a story-based point-and-click adventure like kafkamesto??
Posted by: zeynep | November 26, 2005 6:31 PM
Jay, there's something wrong with Kafkamesto's 'add to your favorites' feature. The icon for it is missing?
Posted by: Amor Lassie
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November 27, 2005 9:58 AM
Where do I find the appointment card?? Stuck
Posted by: Lama | November 27, 2005 1:35 PM
can some one pleases write a walk through to this that explains everything clearly telling me where to get things and how to use them etc.
plz plz plz help me.
i may sound desperste but believe i am!!!
ive tried solving this like literally 1000 times but i just cant get it right!!!
my hair is falling out now so plz can some one write a walk through plz.
thakyou
from a very desperate
kitty
xxx
Posted by: kitty | November 28, 2005 3:08 PM
Oh my gosh, this is really aggrivating, maybe I'm just incredible blind, or possibly too stupid to figure out the game, but I cannot find the place that he works at.
I've played the game several times, found several rooms (at different times) but can never find those rooms again.
I think I'm going to die of stress or compressed rage because of this game.
Posted by: Allie | December 4, 2005 6:05 PM
Stumbled onto this site... I played this game several times and was able to find four of the endings - 1) escape 2) turn into a cockroach 3) die from "industrial accident" 4) escape.
To find the walkthrough I pasted, you can check out nordinho.net - it's on the 4th page of the discussion.
What did you do that make him commit suicide? And where is this famous key? I didn't even find it. Oh, and has anyone been able to turn into a mole?
Posted by: Kyra | December 4, 2005 7:23 PM
1.Pick up the case,give Frauline Burstner back her letters to the NO.6 mail box.Pick the phone,the talk to Frauline Burstner.Follow her to her room.Pick up a arm under her bed.Turn on the music,find your letter and out of her room.
2.Bring your knife and your work card to the office.Find the doctor appointment card,X-ray,and Herr Schmetterling's insurance quote.Go to the hospital,give the appointment card to the nurse.Give the X-ray to the doctor.Pick up the prescription on the table.
3.Give the insurance quote to Herr Schmetterling.Before you leave the bar,pick up the wine.Go to the pharmacy,give the prescription and the medicine bottle to the doctor.And use the medicine.
4.Bring the wine and the cup to the Otto's factory.Seek from the key hold,and talk to Melina.Give the cup to her,then keep it back.Talk to Otto,give the cup and the wine to him.Pick up the book,then leave.
5.Give the money to the assistance,she will bring you to see the advocate.Give the book to the advocate,pick up the letter.
From here,I don't know how to do next.I can't just take the train and leave,because the two men told me that that is not a right way to go to the Magistrate.And from Kafkamesto's note book,you can see he has many thing did not finish.Example:He has to meet his uncle Max and bring the story books to him.The story books are from the advocate's room.And you can pick up a sign from the pharmacy to Melina also.
Hope someone can find the best and perfect way to finish this game.
Posted by: Yi mi | December 5, 2005 7:45 PM
I believe that by "mole" it is referred to the ending where Josef K. becomes tattooed at the factory. The mole means also a spy.
Posted by: Amor Lassie
|
December 6, 2005 6:02 PM
Yi mi, there's a train ticket:
Posted by: Amor Lassie
|
December 6, 2005 6:23 PM
well there IS a way to finish the game... a little selfish as you don't help anyone, but you get the congrats screen.
Posted by: alexander | December 29, 2005 7:30 PM
Who is Herr . K?????
Posted by: Kaitie | January 2, 2006 9:31 AM
In the beginning of the game, before K wakes up, we see different images floating around his head that pertain to elements of the game. One of these is the key which no one as of yet has found a use for and another is a rabbit? with a strange little hat. I don't think anyone has mentioned this element yet on this forum and I personally haven't encountered it in the game. Maybe these are just artifacts that are left over from previous ideas for the game: a little like the postcard that K in fact does NOT have to take on the train with him to be happy.
Posted by: lusoy | January 5, 2006 11:38 PM
Hi, about the rabbit, it isnt a rabbit its a mouse a little singing mouse at the cabarette, she is in a pool table or something near the door where you leave the insurance papers, you just have to click on the mouse hole.
Posted by: Paola Gomar | January 6, 2006 5:24 PM
please guys can anybody help?
supposedly the game will start if i pick up the suitcase beside the desk, but i cant see one!
i also can only click on the cupboard and two drawers that have nothing inside! what am i doing wrong?
Posted by: rita | January 11, 2006 7:55 AM
ok! things are alright now, all over sudden, a day later i opened the game again and there were papers inside the drawer and so on! so maybe it needs starting a few times, since then it works...sorry for bothering...
by the way its a beautiful game...
Posted by: rita | January 12, 2006 12:40 PM
does anyone else have the smame problem!
i cant seem to pick up any of the objects e.g the letters and stuff im pressing keep
can someone help!!!!
Posted by: sadie | March 2, 2006 8:41 AM
has anyone figured out what to do with the key?!!! There is a key in the bedroom on the window's edge.
Posted by: Francesca | March 5, 2006 2:55 PM
hey, this is cool. I like it.
Posted by: meewa | April 7, 2006 9:36 PM
uuurrg... I can't even get out the main doors, it keeps saying "all human errors are impatience.." It takes a long time to load!
Posted by: meewa | April 7, 2006 9:48 PM
ok, well, it's a beautiful game, but I can't take the getting lost in the city anymore. where are these places? I get there one time and then I can't find it again...
Posted by: Maya | April 8, 2006 12:24 AM
i found that after the nurse said to you"the doctor will see you now",then take a seat beside the man, you will become a bug and said you don't feeling well......
Posted by: Raku | April 10, 2006 5:04 AM
i solved it in 4 different ways, 1. leaving by train, 2. getting old waiting for the "law", 3. transforming into a cockroach, and 4. die from being "tattooed" at the industrial site. ive heard of comitting suicide at the cemetary, how do u do that?
Posted by: mig | April 23, 2006 5:39 AM
I've beat the game and have died in every way. But there is this gold key on the window in his bedroom. Has anyone figured out what that is for?
Posted by: Francakes | May 17, 2006 2:50 AM
Hm, very strange game. I think a littlebit difficult to navigate between the places...
Lolka
Posted by: lolka_bolka | June 14, 2006 9:21 AM
I made a map to go with the already excellent spoilers.
http://www.geocities.com/cereza570/kafkamesto_walkthrough.html?1155274633875
Posted by: jae113
|
August 11, 2006 1:47 AM
I can't find the timecard! I looked in his desk drawer, but all it says is: "Did I write this?" I can't pick it up! HELP!!!!!!!!!!!!!!!!!!!!!
Posted by: MedicMarti | August 30, 2006 2:02 PM
i haven't read this whole thread but I believe there is a better ending to skipping town. I hate to post a spoiler, as it is not especially Kafkaesque.. lol it's supposed to be something of a mystery but I will anyway because I don't know if I'm on the right track.. But every item has a very specific use I think and every item can be wasted in the wrong places.
Posted by: Ella | January 29, 2007 9:56 PM
yes the time card. Sometimes the paper is not on the top of the pile and you have to "sift" through it.
PS um.. people do notice that the cursor changes into a pointing hand when it is an object or place they can explore.... right? That goes a long way..
If you want to go to the doctor's office and get in to see him, you have to find your appointment card. It's somewhere in your desk at work.. you have to look carefully.. click on anything and any item you pick up. You can turn the pages of the journal and you can open two drawer folders.
also pay attention to the street signs. sometimes you may go back on a different street than you came in on. In some cases there are two signs and depending on which you click on will depend on where you go.
best of luck
Posted by: ella | January 29, 2007 10:03 PM
"There is no goal, but no way:
What we call a way is hesitation"
The unique style of this adventure creates
a great atmosphere, which can only be described
as kafkaesque...
I love the work of Kafka,
which is why i have been to Prague last week
(and i can only recommend the local kafka museum)
If anyone is interested, the deadly "machine"
in the factory was created after the description of
a nightmare Kafka had quite some times...
I think i played through every possible ending now,
and sadly found nothing new.
The golden key...
is the key to the law...
you can give it to the guard at the castle
but using it doesn't change anything on the
"law"-ending as i hoped...
perhaps there is another use for it?
for those who wan't to suicide
just click on the tombstone next to the
grave digger
Melina obviously can't be helped,
she doesn't want the job at the pharmacy
(because she loves otto)
and she won't accept anything else
im quite out of ideas, but if u notice
anything strange (stranger than the game already is i mean) just post it...
Posted by: Chris | February 27, 2007 4:22 PM
Forget about the key idea,
of course the guard takes everything but
doesn't grant acces, just like in kafkas work, my bad
So the question for the key is still open
Posted by: Chris | February 28, 2007 10:46 AM
I found 2 new things.
Posted by: Hattie | April 23, 2007 4:11 PM
Okay. So.
Paola Gomar, you refered to the mouse as being in the cabarette, could you be reffering to the bar? or Herr Schmetterlings room?
And also,would the refrence to the mole have anything to do with the mole under the stairs?
Does that man with the combover, (first door on the left as you leave your room) have any use in the plot?
Did anyone else notice that:
Last thing! Could we get rid of Otto in anyway, kill him, bribe him with the train ticket, anything? So Malina can leave?
Thanks!
Posted by: Mooneva | May 14, 2007 5:53 AM
I think it's all supposed to be some kind of twisted dream.
The fact that you can give items to the wrong people and never get them back, thus necessitating a replay, is sort of symbolic of the repetitive nature of certain dreams.
Not to mention the one-armed men and the fact that the neighbor keeps you waiting indefinitely without ever being ready to greet you, the fact that nobody makes any sense... it's all an artistic statement.
I wrote about this game on my blog, if anyone's interested.
Posted by: Sylocat | May 24, 2007 6:33 PM
Where is Otto's factory?
Posted by: Sophie | May 29, 2007 6:27 AM
i can't find the doctor, can anyone help? please!
Posted by: mariolinamay
|
October 18, 2007 5:03 PM
Where is that bloody doctor's office?
Posted by: Conrad | November 17, 2007 2:37 PM
to go to the docs office,
Posted by: prelude in c minor | December 23, 2007 7:16 PM