The Third Kind
Creepy, subtle, and unfortunately very, very slow, this text-based horror game about waking up from a strange nightmare only to find your house pervaded with a disorienting sense of wrongness was created in just a month, and is an intriguing example of experimental storytelling.
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Since I'm the first to post, I'll put my response in spoilers so as to not ruin anything for anyone else.
Well...it was creepy, but was there a point otherwise? I guess I was expecting something to happen other than for it to end. Did I miss something?
I suppose I'll follow your lead with the spoiler tags :)
The ending seemed abrupt to me too. I suppose you were in a coma or something, judging by the way your parents seemed to be happy to see you when you woke up. I didn't really get a sense as to what was going on other than that assumption and the fact that everything had a feeling of just generally being off. I don't know what the abyss/dream was supposed to represent, if anything. It did a good job of being creepy, but there didn't really seem to be a point.
After the game reset twice on me, I lost the leisure to watch letters being typed very slowly yet again and again...
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