Stolen Sword
Stolen Sword is a gravity-bending puzzle platform game by NowGamez about a knight whose quest to retrieve a stolen sword will have him bouncing from ceiling to floor. A high difficulty level may make it off-putting to some, but overall the game's puzzles have a nice sense of logic to them that is satisfying to complete.
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Some cool level design but the controls are sluggish and the collision detection is wonky. The former could be a design decision, but there's no reason the knight should so frequently get stuck on corners or have bouncy ropes completely screw up his momentum.
The review says the ending was "a little weak". I'd have to disagree.
I'd say the ending was nonexistent.
This is only SLIGHTLY more playable than the version on Kongregate where it's next to impossible to beat level 4.
I made it to the bottom of level 6 but couldn't hit that bottom platform even once. I stopped playing there.
I don't think the game was properly play-tested. If play-tested even at all.
There's no feeling of "I almost made that, I CAN do it".
It needs a serious rethink for playability.
I have to agree with the previous comment, although I was at least able to make it one level further. But there I was facing the same problem: a jump/drop that's just impossible to make, without even coming near the very seed of an idea of seeing the solution on the distant horizon. Add to that the other imperfections in regard to the controls and the lack of originality, and it's just not worth continuing. 1 out of 5 mushrooms for me.
Yep, spot on.
It's like...they just left out the whole section of code regarding the end.
I never got my sword back! Why did I go through all of that??
I'd prefer one single button for switching gravity. I get confused between up and down too much.
VVVVVV this is not, no matter how bad the creators wish it was.
Sorry for the double post, must have confused things when I hit the update button after hitting submit (things were taking an abnormally long time to respond for some reason).
To contribute more, I despise that the character slips on corners. There's nothing fun or challenging in that behavior, it's just frustrating.
Either games are getting worse or ... this game is barely playable.
The previous game from the same dev was clearly better:
https://jayisgames.com/games/bury-my-bones/
This game is impossible to play when you're drunk.
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