Shift 3
If you've played the original, or the even better update to that one, then you probably will be thrilled to know that Tony has just released a third game in this fantastic series that takes the concept of negative space and turns it upside-down. Shift 3 extends the familiar jump and run, puzzle-platformer formula by adding a few surprises.
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The smilie is easy I think
go through the door where there is written something like "passing this door leads to certain death" keep in mind though that you have to get a certain key in an other room first you can reach through the second door
For the star that's a completly differrent matter
it's the paper in the 5th room, but you can't reach it like that. so you have to go to the room connected to 5 & 6 there is a secret door in a corner that leads you directly to the newspaper
emöjk, you should post a walkthrough.
I found so far:
heart
in the 'deja vu' room (third room behind rector door 3)
for lock, shift to black on the right side
smiley
if i remember right, at the 'pixel perfect jumping' room
there is a hidden door on the upper right corner
:) if i find the rest i will complete the walkthrough :)
Peter:
http://img75.imageshack.us/img75/240/shift3en7.png
So I'm pretty sure I'm stuck. The only way I can see, is to move the lock I'm standing on, but I'm pretty sure I've been around everywhere and taken every key.
level 6 solution
http://www.youtube.com/watch?v=GDUMsWqF5EM&watch_response
except when I got to the last key I tried a good 15 times and he would not jump the gap so I couldn't finish.
Maybe they should name this level shift hell
if(shiftMan.hitTest(fakeDoor)) {
explosion()
shiftMan.xSpeed = 80
explosionex???
fakeDoor.gotoAndStop("crumpled")
realDoor._visible = true
}
I got this on the third (?) level. The one where you can hit the "shift" key and it turns upside down. I think I pressed the shift key and the jump key together and this happened. Anyway, I made it to the door but now can not go through the door when pressing the up arrow key.
Anyone else get this? I am using firefox.
I am having a problem with the "shift" key and something in windows that has popped up 2 times. It seems that when I press the shift key 5 times in succession winders has to notify me because obviously I am not smart enough to know what keys I am pressing on the keyboard. The first time it happened I clicked on OK and then when I pressed the shift key the computer beeped at me. Not through the sound card but the computer. Then the second time it happened I clicked on CANCEL and the game window shut down.
Darn. Lunch is over. Maybe I can come back later.
Have fun and a Happy and Safe 4th of July. Don't let your watermelons play with firecrackers!
Level 5 of the Azurieq player pack:
Shift, run along bottom, hit trigger, jump up and shift again
Fall to middle section (not bottom), shift, move left past checked block, shift again,
Fall to lower section (NOT bottom), shift, fall and hit trigger in central black section
shift, hit trigger in white area next to spikes
shift again, move left past spikes, shift, fall to bottom
hit key along bottom, move right to top of block on bottom, jump left (you can just make it)
shift, fall down twice to hit trigger. Now that the key has been activated you can get out of that area
shift, move right past locked area, shift
fall down, move left, jump up and shift again. Fall to bottom
jump on block on right again, jump to left (that *long* jump again), shift
move right (DON'T fall down long drop). Jump right, shift.
move right, fall down.
And you're done! ;-)
Azurieq Level 6 (this was tricky, but short!):
jump right, *missing* the left key
hit the middle key, landing back on the middle platform
jump left to the left key, platform will move under you
jump right, hitting newly revealed middle key, fall to lower platform
jump left to gravity switch, fall to bottom
run left, jump on block
jump, hit key, land on block, jump, hit next key, land on block
jump left, shift, hit gravity switch
switch into door area
Done! Easier then you thought, wasn't it! ;-)
R works for the original character. It seems the actionscript waits for the 'death animation' to finish before restarting. The secret character has a different death animation....which never actually finishes on the player packs. So, the actionscript never fires.
Also, about the secret secret character...
That is just mean! I laughed, then I cried. How could someone be so mean... he even lied about the cat :(
First Secret Character:
You get it by completing the game with the good ending (entering the code). It is
Mel Gibson. Surprised, eh?
Second Secret Character:
You get it by getting all the Achievement Medals. It is
a lie! No Shift game without a Portal reference, I guess. What you get instead is
the picture of a cat. But no wait, it ALSO IS A LIE!
Achievements:
Shell Shocked:
You get it in the course of the game.
Appreciator:
Click the Credits-Button in the Main Menu
Supporter:
Click the More Games-Button in the Main Menu
Level Builder:
Build a level. Don't worry about the quality you don't have to place anything at all to get the achievement.
Literati:
Click the Dev Blog-Button in the Main Menu
Roast Hog:
Get to the room in which you can see the Earth through a window in the background and wait. You will see a hog entering Earth's atmosphere and burning in the process.
Blackhole Son:
When in the Code room, don't enter the code but shift. You'll get sucked into a black hole after the credits.
Escape:
Enter the Code in the Code Room. The code is 33-71-24-18.
Speedy 8 Mins:
Finish the game in less than 8 Minutes.
Paperboy:
Collect all papers.
PDA Avoider
Don't pick up the PDA and finish the game.
Grey Game PP:
Finish the Grey Game Player's Pack.
Azurieq PP:
Finish the Azurieq Player's Pack.
Assorted PP:
Finish the Assorted Player's Pack.
All PP's beat:
Beat all Player's Packs
Quitter:
Press P during the game and hit the Quit-Button
Gammler, yes I'm having the exact same problem.
4red3s, when you press the Shift key 5 times you activate an Accessibility Option called StickyKeys. To turn it off, go to Control Panel, Accessibility Options, look under the tab Keyboard, and click the Settings button under StickyKeys. Disable the checkmark in Use shortcut, and you shouldn't have that problem anymore.
Well, I'm going to take a stab at an Adventure-mode walkthrough, because I'm procrastinating on several other things. Here we gooooooo!
CONTROLS:
Left/Right Arrow Key - Left/Right
Up Arrow Key - Enter Door
Space Bar - Jump
Shift - Shift
P - Pause Menu
TERMS USED:
Holeplat - Platform activated by key
Checks - Checkerboard blocks removed by lightbulb
Gravs - Gravity changers activated by touch
OPENING SEQUENCE:
ROOM 1:
Oh, dear. This does not bode well for you, my friend. Go right, press up.
ROOM 2:
The Space Bar will let you jump across the gaps. If this poses a problem for you, might I suggest a game with a slower pace? I hear that Solitare is a lovely way to spend time, don't you know. Go right, press up.
ROOM 3:
Do you feel Deja Vu? No? Okay then. Jump across the gaps and climb the staircase. Jump onto the platform and grab the key. The holeplat will swing into place, providing safe passage below to the next room.
ROOM 4:
Well, I'm stuck. I can't make that jump.
Hee. Go to the bottom of the staircase and shift. Fall down the ledge and shift again. Jump the gap to the platform and CODING ERROR 2-618 WALKTHROUGH TERMINATED
Nah, joking. Continue up to the platform behind the code and go in that door. (Honesty? I forgot about that explosion bit there when I was writing this, and I actually jumped a little.)
ROOM 5:
Okay, several things to note here. Firstly, directly above you is a spinning blob. That's a newspaper piece. They're tricky to get, and you'll need them later, but when we can get these, I'll guide you through them. I love you thaaaaaat much. :D
Let's do what we can, then. Run down and hit the icon that looks like the eject button on your betamax/VCR/DVD/Blu-Ray player. That's a grav. These will be your best frenemy. In any event, shift once you hit that ledge.
Now we get the fun choice. Here's the PDA in front of you. If you take it here, you'll get a map and the ability to make notes. Now, you've got me, so notes aren't really necessary. You can grab it if you want, but completing the game without the PDA gives you an achievement. Your choice. Grab it or don't grab it, and shift back to whitespace, exiting the level.
ROOM 6:
Well, there's two doors? WHAT!? I'm puzzled and confused. It's hopeless.
Nah, not really. We can only get to one of them for now, so shift and jump across to the door on the ledge.
ROOM 7:
Hm. Did you grab the PDA? Because the map shows two exits here. One must be sooper-sekrit. Shift and run to the far right edge of the whitespace. Shift and grab the key to the left. Fall down the pit to your right.
Try something with me. Shift into whitespace so you're standing in front of the holeplat staircase you created with the key earlier. Try standing on the middle holeplat-step and jumping to your left.
Yeah, super-sekrit. How awesome is that? We're back in room 5. Shift and you'll get the newspaper piece easily. ...Hm. Is this the ad we responded to in order to get here? Also, January 18th, 2032? I knew it was some crazy-bizarre dystopia! HUXLEY CALLED IT!
Ahem. Sorry. More importantly, note the star-24 marking. This will become important later. For now, press space and continue falling.
Work your way back to room 7. You should be at the door you entered. Repeat the instructions from above so that you're back in your pit. Shift and collect the lightbulb. The checks around the key will clear. Shift back into black and hit the grav. Walk all the way right and then all the way left so that you hit the grav in the corner. Shift into white and collect the key. Something's happened somewhere. Standing where the key was, shift into black and go through the door we came in.
Also, wow, this was verbose.
ROOM 6 (again):
You see it, don't you? We've got us a platform, we do! Drop onto the holeplat and run left. We can't do anything yet as far as the newspaper piece goes, so jump over the spike pit and enter the black door.
REACTOR ROOM:
This is the reactor room. This is the main branching point for the game. The door you came in will lead back to the opening sequence, and the three doors ahead of you will go to paths 1, 2, and 3. I'll refer to rooms in these paths as 1-x, 2-x, or 3-x. You don't need to do these in any specific order, so pick whatever is appealing to you.
See that blocked off door? That's the final door. We need to get keys to remove those holeplats. Those will be in--you guessed it--paths 1, 2, and 3. Those are our goals. Hoorah.
PATH 1:
ROOM 1-1:
Go through the door for path 1. From the door, shift into blackspace and drop down to the bottom. Jump onto the block next to you and shift into whitespace. Jump to the platform to your left and grab the key.
That door rudely slammed in your face. Harumph! Drop down to the bottom, as far as you can go. Shift into black and hit the grav. Run to your left. Jump on the corner block, and then to the whiteblock to your right. Shift on that block.
Drop down to the platform below you and shift into the blackspace so that you can grab that grav. Hit it, and then run off the ledge to the bottom right corner. On that whiteblock, shift into whitespace. Hit the grav and go through the door.
ROOM 1-2:
Jump onto the blackblock and then onto the blackblock jutting out from the larger blackspace. Shift and hit the grav. Shift back into the main whitespace and go right. Jump left until you get to the T with the key. Shift and grab the key.
Hit the grav on the far-left. Run down towards the next key. Congrats! We've got our reactor room key. We've got to work our way back, so go back to the door we entered.
ROOM 1-1 (again):
Working our way back. Shift and drop down the black tunnel. Shift into whitespace and drop down to the door. Go right and collect the grav. Go down to the door. Congrats!
PATH 2:
ROOM 2-1:
Go through the door for Path 2.
Ooh, certain death! I'm so scared! Screw the game! Let's run down the staircase to your left, shift, and hit the grav directly above you. Shift into the door! WE TAKE WARNINGS FROM NO MAN!
ROOM 2-2:
I stand corrected. Well, I've wasted your time. Let's go back.
ROOM 2-1 (again):
Sorry. Hey, if you wanted a speedrun, you wouldn't be using a walkthrough as you go, right? Calm down, buddy.
Shift into blackspace and go right. The gravs will take you to safety. Shift back into whitespace.
Now, the tricky bit. You'll need to hit the three gravs on the fly. Remember that you'll need to change directions in mid-fall. Work your way to the flat safe space next to the spikes.
Shift into blackspace and hit the grav to your side. Don't touch the one that you will land next to; instead, shift into whitespace and collect the key. From where you are, shift, run across the holeplat, and shift again to get to the door.
ROOM 2-3:
Hm. I see two doors over there. Which shall we get? Let's find out! Shift into blackspace and go to the lowest point you can. Shift into whitespace. Go left and hit the left-grav. Jump onto the blackspace clump in the bottom-left corner and shift into that, grabbing the grav there. Shift into whitespace and drop down all the way towards the key.
Well, that's a mean little trick, game. One door's blocked off! Scoff, bother, offense! Jump up in front of the door. Be careful here; don't touch the grav in front of you! Shift around it so that you'll shift directly onto the other grav. Shift around the badgrav again and go through the door.
ROOM 2-4:
You know, I abhor jump puzzles. Srsly D:
Well, it's a relatively simple jump puzzle. Jump right all the way, then jump left. Shift into the blackspace on the far left and drop down so you can shift and get to the door.
Familiar, no? Go right and get your reactor key. Go back left and get back into 2-4.
But wait a sec. Something bothers me about those four blocks to your right. Do me a favor; jump those for me? (If you miss, don't bother going all the way back up; just hit the spikes. You'll respawn at the top door.)
AH-HA! MYSTERIOUS DOOR! EL PUERTO MISTERIOSO! I DON'T KNOW SPANISH! Go through it.
We're back in the certain death room! Get this key. Hm, it looks deliciously possible now, doesn't it? Go back through the door and run back down to the bottom-right door in 2-4.
ROOM 2-3 (again):
Run into the grav on your right, the one we avoided earlier. Shift directly onto the grav in the blackspace you landed on. Go down to the far left of this space and shift. Land on the jutting-out part of the pyramid-thing in the middle of the screen. Shift onto that grav. Jump all the way right and hit that grav. Run right and hit the final grav. Shift into whitespace and go through the door.
ROOM 2-1 (again?!):
Shift and run across the holeplat for me. Hit the grav we dodged earlier and shift into whitespace. We need to do the platjumping again, but in reverse this time. Jump over the spikes and make your way to the grav over the door. Don't go through the door.
Go back to the certain death door.
ROOM 2-2 (again):
Run right, hit the grav, and get your clipping. That family... it looks like you guys! And that text... it's got misspellings! And that red writing... that's a smileyface-18! That'll be significant later. Press space to continue falling. Hit the grav and go back through the door.
ROOM 2-1 (ye gods):
Make your way back to the starting point, same way as earlier. Did this really need a separate entry? No, no it didn't. But it has one anyway.
PATH 3:
ROOM 3-1:
Go as far right as you can, jumping as you go. Shift and collect that key. Shift again into whitespace, and run left. Go up that staircase and shift at the top of it. Drop down and hit that grav. Run off the ledge and aim for that pit in between the spikes. Shift and jump over the spikes to your left, hitting the grav in the bottom-left corner. Jump onto the blackblocks, shift, run down the pit, shift again, jump up on the blackdoorblock, shift, go through the door, etc, etc, etc.
ROOM 3-2:
Run and jump left onto the blackblock with the grav. Shift again and run left. Shift and go right, landing on the whiteblock in the corner. Jump onto the whiteblock above the key. Shift and get the key, then drop onto the grav and go through the door.
ROOM 3-1 (again):
We can now get to that other door. Shift and jump across to the grav in front of the spikes. Jump up the staircase, shift, drop down so that you land on the nook in the cliff next to the door. Shift and drop down to the door.
ROOM 3-3:
Do you feel Deja Vu? No? Okay then. Jump across the gaps and climb the staircase. Jump onto the platform and grab the key. That's a reactor key. Tee hee, it's a little screw-you. But... something bothers me about that door. Do me a favor? Jump back to the top of the staircase and shift. Jump up, and... AHHHHHHH, YOU TRICKY FIEND! Jump up and grab the key. Shift and go through the door. Go through and grab the newspaper piece. Shiny newspaper, how I love thee. Heart-33? Let's make a note! Leave here. Work your way back to 3-3's entry door.
ROOM 3-1 (again?!):
Drop down to the bottom-left door.
With the paths done, it's time to charge forward! Onto:
THE FINAL AREA
Go through the final area door. Run right, get the grav. Run right, and get the key. Run left, and get the grav.
STOP.
Something's changed somewhere. Let's go back. Run left, down to the first door. Run left again in the reactor room towards that grav. Shift a bit until you're on the door in the opening sequence.
ROOM 6:
Ah-ha. Go right, get the grav. You can work it out. Plus-71? Nice. Go back to the reactor room. Go back to the final area door.
Repeat the sequence, but go through the other door.
Climb the tower.
Go to the top. Shift if you want to; the game will let you retry.
The sequence is:
Heart 33
.
Plus 71
.
Star 24
.
Smileyface 18
.
Enjoy the end sequence. You've won.
That's the end of it. My time in this walkthrough was 4082.3 seconds. Granted, I was writing. Heh. Enjoy the game. Play the level packs, make your own, get the achievements. Rock on!
--MDen
Odd. Perhaps because of the second update to the game, I always end up starting the Assorted Pack in level 6. I picked up the game around 6 o'clock EST and went straight to the player packs as I was expecting a phone call and the Adventure Mode said it was long... not sure. I'll be sure to check it out again if it's ever fixed, though. Shift Adventure was awesome, but Classic Shift is always good too.
Hooray, closure. I'd like to have had descriptions or hints of the achievements, but many of them were pretty easy to figure out (with the possible exception of the one or two most frequently asked here about even after the guide was posted)
Shifting looks great in the context of the game, but if it came to reality, it probably wouldn't be all that useful, except for hiding or something.
Assorted player pack level 5 looks like this map,except this map is clearable.
http://www.youtube.com/watch?v=znvp8MxQobs
Maybe they tried to put this map but with corrupted data?
I loved playing through the game the first time, but trying to finish it as Mel Gibson is infuriating. He's so slow and fat and his "humorous" Braveheart references get old pretty fast.
But I must try to finish the game anyways cause I'm eager to unlock the Super Mario character, which I think you get right after you beat the game as Condoleezza Rice.
For the roast hog,
When you get to the windowed room when going up the tower, stand there. After about ten seconds (tops) the hedgehog from hedgehog launcher flys by (isn't he cute!). Wait till he burns up and bum ba ba bum, there's your (probably if you're like me and could get everything else on your own) last achievement.
I loved this game! Thanks for all the help regarding levels and such.
By the way, I couldn't believe the secret celebrity character was...
Mel Gibson! Who would have guessed?
Actually, Mel Gibson is a lie!
Just pulling your leg again, it is obviously Mel.
If Fancy Pants guy's name is really Mel, then yes.
JK! Mel Gibson is not Fancy pants man.
Well, Mel Gibson isn't really the character, it's Fancy Pants man! Don't believe me? Then BEAT THE GAME N00Bs!
Imagine that!
Here is a level
00Z00Z00Z80Z10Z6012160121601216012160121601216012100Z10Z10Z10Z10Z60121601216012160121601216012160121B0ZAB60121601216012160121601216012160121AA004221150Z20112601126012160121601216012152ZAB0221150Z20112601126012160121601216012152ZAA0050Z2011260112B0Z601216012152ZAB0021150Z2011260112C0032211601216012152ZAA0050Z2011260112C0042221B0Z52ZAA0050Z2011260112AB10Z52ZAA0050Z2011260112C0060Z10Z10Z52ZAAB02011260112C003022110Z6012270ZAAAAC0902Z021160122
here is a level
80Z42152A062Z4213160Z7013170121301413015100ZAB00Z62Z62Z60Z00Z00Z301413015100ZACZ00Z00Z6014100Z00Z30131301413015100Z00Z00Z00Z00ZB0Z00Z00Z30131301413015100Z52151B0Z00ZC003232100Z3012130131301413015100Z00ZACZA030Z3012130131301413015100ZA060121601216012100Z30Z3012130131301413015100ZA06012170Z6012100Z30Z3012130131301413015100ZC0060131601216012160121C0030Z3012130131301413015100Z70141601314014160131A030Z3012130131301413015100ZC00601316013160131C0040Z30Z3012130131301413015100Z40121AA0050Z30Z3012130131301413015190Z
Here is an easy one
AAAC002Z021100Z00Z80Z10112C0012212112115021200211502Z02Z021100Z00Z1015110Z2021140142332221221260Z60Z1015100Z10151101511015110Z202Z1342332321221200211C001015100Z1015100Z0011210Z40Z11342332421021100211C0010151101511015100Z00Z10Z001120011200112001120021140122432311015100Z00Z00Z10Z001120011200112001120021160151601516015160151601516015160152AAB060151601416014160141601416014160142AAB060151601416013160131601316013160132AB31211C0060151601416013160121601216012160122A030211701217013160151601416013160121001120011210112AB7015170141601516014160131601210011290Z10112
Here's one of my level. I rate it "VE" (very easy):
AA0020ZACZ00Z00Z00Z00Z80ZAB20ZB0Z00Z00Z00Z00Z00ZAA0020ZACZ00Z00Z001120011210ZA050Z20ZACZ00Z00Z0011200112AA0020ZACZ00112001120011220112C0010ZA020ZACZ0011220112001121011210Z10Z10ZAAC0Z20Z00Z1011210112A010Z52ZAB00Z20Z00Z1011210112A010Z10Z10Z10ZB0Z20Z00Z5211202112AAAA0Z12Z00Z1011210112AAAC00Z00Z12Z00Z1011210112AAAA0Z12Z00Z1011290112
I called it: Rapid Movements.
Here is a mod to my "Rapid movements" level. I have made it a little bit harder (rated "RE", which means rather easy):
AA0020ZACZ00Z60Z00Z00Z80ZAB20ZB0Z00Z00Z60Z00Z00ZAA0020ZACZ70Z60Z001122011210ZA050Z20ZACZ00Z60Z0011200112AA0020ZACZ0011260Z0011220112C0010ZA020ZACZ0011220112001121011210Z10Z10ZAAC0Z20Z00Z1011210112A010Z52ZAB00Z20Z00Z1011220112A010Z10Z10Z10ZB0Z20Z101125211220112AAAA0Z12Z00Z1011240112AAAC00Z00Z12Z00Z3Z23Z2AAAA0Z12Z00Z1011290112
Suggestions are welcome!
Think Fast!
80ZA020ZAAB020ZAAAZA020Z00Z00Z00Z00Z00Z10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z00Z00Z00Z20Z00Z00Z00Z00Z00Z20Z00Z00Z50ZACZA020ZACZ00Z00Z00Z00Z10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z52ZA020ZB0ZAB20ZAB00Z00Z00Z00Z00Z20Z00Z00Z00Z00Z00Z10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z00ZB0Z20Z00ZACZC0020Z00ZC0050Z92ZAA0020Z00ZB0ZA002Z10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z
level :D
52Z5Z152Z52Z52Z5Z152Z52Z52Z52Z52Z5Z153Z52Z53Z5Z150Z5Z153Z00Z50Z50Z53Z5Z153Z5Z150Z5Z153Z5Z150Z53Z5Z100Z53Z5Z153Z5Z152Z5Z153Z52Z52Z52Z5Z100Z53Z5Z153Z5Z153Z5Z153Z50Z5Z15Z150Z5Z153Z5Z153Z52Z53Z52Z5Z153Z50Z5Z152Z5Z153Z5Z153Z50Z5Z150Z52Z52Z52Z5Z153Z5Z153Z5Z152Z53Z5Z153Z50Z50Z50Z5Z153Z5Z153Z5Z153Z00Z50Z50Z52Z5Z153Z5Z153Z5Z153Z5Z110Z00Z00Z00Z53Z5Z153Z5Z153Z5Z153Z5Z100Z5Z100Z00Z53Z52Z53Z5Z153Z52Z53Z5Z180Z901120011253Z53Z50Z50Z50Z50Z50Z50Z50Z
yes, you can beat it ;D !!! I checked :D!!!!
my game code
its actually posible
is
AAAC52ZAAAC80ZC0052Z10ZC0010Z7211262Z62Z62ZAA0052ZA062Z50112501127211262Z62ZA052Z52Z5211210Z321323213232132321323213262Z10Z5211252Z721227213262Z72Z4213172132521124213162ZC005211252Z721317212172121421317213152112721317213162ZC0052Z72122721213213142131721216213162131621316213162ZC00521127212262Z5011210Z721213213252Z10Z5011262ZC00321317212162Z5011210Z7212132132721325211242131A0721316212162Z62ZC0050Z72112721127211262ZAB52112321325211250Z50Z52112C007211292ZA050112C00621216212162121621216212162121621216212100Z
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Walkthrough Guide
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Well, I'm going to take a stab at an Adventure-mode walkthrough, because I'm procrastinating on several other things. Here we gooooooo!
CONTROLS:
Left/Right Arrow Key - Left/Right
Up Arrow Key - Enter Door
Space Bar - Jump
Shift - Shift
P - Pause Menu
TERMS USED:
Holeplat - Platform activated by key
Checks - Checkerboard blocks removed by lightbulb
Gravs - Gravity changers activated by touch
OPENING SEQUENCE:
ROOM 1:
Oh, dear. This does not bode well for you, my friend. Go right, press up.
ROOM 2:
The Space Bar will let you jump across the gaps. If this poses a problem for you, might I suggest a game with a slower pace? I hear that Solitare is a lovely way to spend time, don't you know. Go right, press up.
ROOM 3:
Do you feel Deja Vu? No? Okay then. Jump across the gaps and climb the staircase. Jump onto the platform and grab the key. The holeplat will swing into place, providing safe passage below to the next room.
ROOM 4:
Well, I'm stuck. I can't make that jump.
Hee. Go to the bottom of the staircase and shift. Fall down the ledge and shift again. Jump the gap to the platform and CODING ERROR 2-618 WALKTHROUGH TERMINATED
Nah, joking. Continue up to the platform behind the code and go in that door. (Honesty? I forgot about that explosion bit there when I was writing this, and I actually jumped a little.)
ROOM 5:
Okay, several things to note here. Firstly, directly above you is a spinning blob. That's a newspaper piece. They're tricky to get, and you'll need them later, but when we can get these, I'll guide you through them. I love you thaaaaaat much. :D
Let's do what we can, then. Run down and hit the icon that looks like the eject button on your betamax/VCR/DVD/Blu-Ray player. That's a grav. These will be your best frenemy. In any event, shift once you hit that ledge.
Now we get the fun choice. Here's the PDA in front of you. If you take it here, you'll get a map and the ability to make notes. Now, you've got me, so notes aren't really necessary. You can grab it if you want, but completing the game without the PDA gives you an achievement. Your choice. Grab it or don't grab it, and shift back to whitespace, exiting the level.
ROOM 6:
Well, there's two doors? WHAT!? I'm puzzled and confused. It's hopeless.
Nah, not really. We can only get to one of them for now, so shift and jump across to the door on the ledge.
ROOM 7:
Hm. Did you grab the PDA? Because the map shows two exits here. One must be sooper-sekrit. Shift and run to the far right edge of the whitespace. Shift and grab the key to the left. Fall down the pit to your right.
Try something with me. Shift into whitespace so you're standing in front of the holeplat staircase you created with the key earlier. Try standing on the middle holeplat-step and jumping to your left.
Yeah, super-sekrit. How awesome is that? We're back in room 5. Shift and you'll get the newspaper piece easily. ...Hm. Is this the ad we responded to in order to get here? Also, January 18th, 2032? I knew it was some crazy-bizarre dystopia! HUXLEY CALLED IT!
Ahem. Sorry. More importantly, note the star-24 marking. This will become important later. For now, press space and continue falling.
Work your way back to room 7. You should be at the door you entered. Repeat the instructions from above so that you're back in your pit. Shift and collect the lightbulb. The checks around the key will clear. Shift back into black and hit the grav. Walk all the way right and then all the way left so that you hit the grav in the corner. Shift into white and collect the key. Something's happened somewhere. Standing where the key was, shift into black and go through the door we came in.
Also, wow, this was verbose.
ROOM 6 (again):
You see it, don't you? We've got us a platform, we do! Drop onto the holeplat and run left. We can't do anything yet as far as the newspaper piece goes, so jump over the spike pit and enter the black door.
REACTOR ROOM:
This is the reactor room. This is the main branching point for the game. The door you came in will lead back to the opening sequence, and the three doors ahead of you will go to paths 1, 2, and 3. I'll refer to rooms in these paths as 1-x, 2-x, or 3-x. You don't need to do these in any specific order, so pick whatever is appealing to you.
See that blocked off door? That's the final door. We need to get keys to remove those holeplats. Those will be in--you guessed it--paths 1, 2, and 3. Those are our goals. Hoorah.
PATH 1:
ROOM 1-1:
Go through the door for path 1. From the door, shift into blackspace and drop down to the bottom. Jump onto the block next to you and shift into whitespace. Jump to the platform to your left and grab the key.
That door rudely slammed in your face. Harumph! Drop down to the bottom, as far as you can go. Shift into black and hit the grav. Run to your left. Jump on the corner block, and then to the whiteblock to your right. Shift on that block.
Drop down to the platform below you and shift into the blackspace so that you can grab that grav. Hit it, and then run off the ledge to the bottom right corner. On that whiteblock, shift into whitespace. Hit the grav and go through the door.
ROOM 1-2:
Jump onto the blackblock and then onto the blackblock jutting out from the larger blackspace. Shift and hit the grav. Shift back into the main whitespace and go right. Jump left until you get to the T with the key. Shift and grab the key.
Hit the grav on the far-left. Run down towards the next key. Congrats! We've got our reactor room key. We've got to work our way back, so go back to the door we entered.
ROOM 1-1 (again):
Working our way back. Shift and drop down the black tunnel. Shift into whitespace and drop down to the door. Go right and collect the grav. Go down to the door. Congrats!
PATH 2:
ROOM 2-1:
Go through the door for Path 2.
Ooh, certain death! I'm so scared! Screw the game! Let's run down the staircase to your left, shift, and hit the grav directly above you. Shift into the door! WE TAKE WARNINGS FROM NO MAN!
ROOM 2-2:
I stand corrected. Well, I've wasted your time. Let's go back.
ROOM 2-1 (again):
Sorry. Hey, if you wanted a speedrun, you wouldn't be using a walkthrough as you go, right? Calm down, buddy.
Shift into blackspace and go right. The gravs will take you to safety. Shift back into whitespace.
Now, the tricky bit. You'll need to hit the three gravs on the fly. Remember that you'll need to change directions in mid-fall. Work your way to the flat safe space next to the spikes.
Shift into blackspace and hit the grav to your side. Don't touch the one that you will land next to; instead, shift into whitespace and collect the key. From where you are, shift, run across the holeplat, and shift again to get to the door.
ROOM 2-3:
Hm. I see two doors over there. Which shall we get? Let's find out! Shift into blackspace and go to the lowest point you can. Shift into whitespace. Go left and hit the left-grav. Jump onto the blackspace clump in the bottom-left corner and shift into that, grabbing the grav there. Shift into whitespace and drop down all the way towards the key.
Well, that's a mean little trick, game. One door's blocked off! Scoff, bother, offense! Jump up in front of the door. Be careful here; don't touch the grav in front of you! Shift around it so that you'll shift directly onto the other grav. Shift around the badgrav again and go through the door.
ROOM 2-4:
You know, I abhor jump puzzles. Srsly D:
Well, it's a relatively simple jump puzzle. Jump right all the way, then jump left. Shift into the blackspace on the far left and drop down so you can shift and get to the door.
Familiar, no? Go right and get your reactor key. Go back left and get back into 2-4.
But wait a sec. Something bothers me about those four blocks to your right. Do me a favor; jump those for me? (If you miss, don't bother going all the way back up; just hit the spikes. You'll respawn at the top door.)
AH-HA! MYSTERIOUS DOOR! EL PUERTO MISTERIOSO! I DON'T KNOW SPANISH! Go through it.
We're back in the certain death room! Get this key. Hm, it looks deliciously possible now, doesn't it? Go back through the door and run back down to the bottom-right door in 2-4.
ROOM 2-3 (again):
Run into the grav on your right, the one we avoided earlier. Shift directly onto the grav in the blackspace you landed on. Go down to the far left of this space and shift. Land on the jutting-out part of the pyramid-thing in the middle of the screen. Shift onto that grav. Jump all the way right and hit that grav. Run right and hit the final grav. Shift into whitespace and go through the door.
ROOM 2-1 (again?!):
Shift and run across the holeplat for me. Hit the grav we dodged earlier and shift into whitespace. We need to do the platjumping again, but in reverse this time. Jump over the spikes and make your way to the grav over the door. Don't go through the door.
Go back to the certain death door.
ROOM 2-2 (again):
Run right, hit the grav, and get your clipping. That family... it looks like you guys! And that text... it's got misspellings! And that red writing... that's a smileyface-18! That'll be significant later. Press space to continue falling. Hit the grav and go back through the door.
ROOM 2-1 (ye gods):
Make your way back to the starting point, same way as earlier. Did this really need a separate entry? No, no it didn't. But it has one anyway.
PATH 3:
ROOM 3-1:
Go as far right as you can, jumping as you go. Shift and collect that key. Shift again into whitespace, and run left. Go up that staircase and shift at the top of it. Drop down and hit that grav. Run off the ledge and aim for that pit in between the spikes. Shift and jump over the spikes to your left, hitting the grav in the bottom-left corner. Jump onto the blackblocks, shift, run down the pit, shift again, jump up on the blackdoorblock, shift, go through the door, etc, etc, etc.
ROOM 3-2:
Run and jump left onto the blackblock with the grav. Shift again and run left. Shift and go right, landing on the whiteblock in the corner. Jump onto the whiteblock above the key. Shift and get the key, then drop onto the grav and go through the door.
ROOM 3-1 (again):
We can now get to that other door. Shift and jump across to the grav in front of the spikes. Jump up the staircase, shift, drop down so that you land on the nook in the cliff next to the door. Shift and drop down to the door.
ROOM 3-3:
Do you feel Deja Vu? No? Okay then. Jump across the gaps and climb the staircase. Jump onto the platform and grab the key. That's a reactor key. Tee hee, it's a little screw-you. But... something bothers me about that door. Do me a favor? Jump back to the top of the staircase and shift. Jump up, and... AHHHHHHH, YOU TRICKY FIEND! Jump up and grab the key. Shift and go through the door. Go through and grab the newspaper piece. Shiny newspaper, how I love thee. Heart-33? Let's make a note! Leave here. Work your way back to 3-3's entry door.
ROOM 3-1 (again?!):
Drop down to the bottom-left door.
With the paths done, it's time to charge forward! Onto:
THE FINAL AREA
Go through the final area door. Run right, get the grav. Run right, and get the key. Run left, and get the grav.
STOP.
Something's changed somewhere. Let's go back. Run left, down to the first door. Run left again in the reactor room towards that grav. Shift a bit until you're on the door in the opening sequence.
ROOM 6:
Ah-ha. Go right, get the grav. You can work it out. Plus-71? Nice. Go back to the reactor room. Go back to the final area door.
Repeat the sequence, but go through the other door.
Climb the tower.
Go to the top. Shift if you want to; the game will let you retry.
The sequence is:
Heart 33
.
Plus 71
.
Star 24
.
Smileyface 18
.
Enjoy the end sequence. You've won.
That's the end of it. My time in this walkthrough was 4082.3 seconds. Granted, I was writing. Heh. Enjoy the game. Play the level packs, make your own, get the achievements. Rock on!
--MDen
Posted by: M. Den | July 3, 2008 8:01 PM