Retro Room
The perfect escape for a coffee break: easy enough to be finished quickly, interesting enough to engage (and perhaps revive?) the mind. I do wish that the game had included some sort of music or soundtrack, but the graphics are well-designed and the overall package good enough to overlook such a minor flaw.
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Let go of an item by pressing the spacebar.
Complete walkthrough:
1.Look under couch. Take projector slide and green piece. There is a blue piece behind the couch.
2.Go to the right and click picture on the wall with rectangles. Click at the bottom right of the green rectangle to obtain another green piece.
3.Click on desk. take green piece frozen in ice and pull the arm off the statue.
4.Click the computer and type in (from left to right): 2375914, and get the projection slide.
5.Open drawers below desk and take a matchbox and a blue piece.Click under drawers and get drawing pin.
6.Zoom out and go right to face the door. Click the doormat and take the projection slide.
7.Go right and open the drawers. Take the projector from the top drawer. (The rest are locked.)
8.Take a knife from behind the drawers.
9.Zoom out, take green piece from clock.
10.Use drawing pin to pop balloon. Take green piece inside.
11.Take blue piece from the hole in the wall next to the balloon.
12.Light a match from the matchbox and melt the ice with green piece inside to obtain a green piece.
13.Go to the door and click the boxes. Collect blue piece, then use knife to open box to obtain another projecter.
Go to sofa and put all the green and blue pieces into the screens withe the right and up arrow.
14.Go to the screen with a lot of rectangles and click the rectangle that is 2 squares to the right and 4 squares upwards from the 2 crosses. (Actually it should be 3 to the right and 5 upwards as the puzzle shows.)
15.Take yellow piece.
16.Put the 2 projectors on the glass ledges and a projection slide on each of the projectors.
17.Go to the part with the arrows and note the number on the screen (846).
18.Go to safe, click 846, and collect yellow piece.
19.Go to the door, insert the yellow pieces, open the door and you're out!
I managed to solve this one yesterday, so here's a walkthrough and some hints
hope it helps
- Hints
- Blue blocks
One behind the couch
One of the blue figurine's arms on the desk
One in a drawer of the desk
One in a hole in the wall next to the balloon (click the balloon to see it)
One behind a box next to the door
- Green block
One under the couch
One in the ice block, you'll need the matches
in the drawers of the desk
to melt it
One forming the 1 of the 12 from the clock
One in the balloon, you'll need a tack
under the drawers of the desk
to pop it (no, you can't use the knife... beats me why)
One on the painting you can see from the desk view (bottom right of the green square)
- The code to the safe
Find 2 projectors and 3 slides
Put the 2 projectors on the empty shelves, and a slide on each projector's lens
The code is on a white screen above the couch and should be :
846
- Walkthrough
Click on the couch, then under it, get the green block hidden on the left, and the slide on the right.
Go back to the full view of the couch, and click above it so you can look behind it
Go right, click on the little blue figurine. Take the ice block and the figurine's right arm (assuming it's facing you)
Go back to full view, click the painting you see on the left, and click around the bottom right corner of the green square to get another block
Go back, click on the drawers. Open them to find matches and another blue block
Click on the matches, then on the ice block so that you have everything in view. Then click the matchbox, and hold the match over the ice until it's melted, get the green block.
Click under the drawers to find a tack
Go back to the full view and click the computer, solve the puzzle to get another slide.
Answer :
3-5-1
2-7-9
6-8-4
Go back and go right. Lift the mat in front of the door to get a third slide.
Click the projector and put a slide on the lens
Go back and right, take the green block from the clock.
Click the set of drawers, open the top one to get a projector.
Click behind the drawers to find a knife
Go back, and click the balloon.
Use the tack to pop it and get a green block
Get the blue block from the hole on the wall
Go back to the door, and click the box on the bottom left corner, get the blue block hiding behind one of the boxes
Use the knife on the box on the left, take the projector
Put a projector on each empty shelf (one left of the door, the other over the desk) and put a slide on each projector's lens
Go back to the couch and click the paintings above it, you'll see a white screen on the left with a code
846, doesn't seem to change
Put all your green and blue blocks on their corresponding paintings, note the shape of the holes left once you're done
a 3 with a right arrow, and a 5 with a top arrow
Go back to the safe, enter the code and get a yellow block.
Step back from the safe, and click on the grey squares on the left
Click the grey block on the 3rd column from the left and 5th line from the bottom to reveal and get another yellow block
Go to the door, complete the yellow panels with your blocks, and voila, you're out
Wow thats a really sloppy game, countless times i was clicking parts of the screen frustrated it wouldnt go where I wanted it to, the last message i received is always on the screen, you let go of an item with the spacebar?? And all sorts of things, like when you look at the matches you can still click around the room from behind it. More frustration than fun for me I'm afraid.
Technical trouble.
After I find the
box of matches
it goes into my inventory like anything else. But when I click on it to use it, it takes up the game screen (which I gather is supposed to happen) but then clicking on the "close" at the top does nothing and I'm just blindly walking around the room.
Is this a bug or just a load error?
I wasn't a fan of this one. The navigation was terrible, and parts of the game itself were just unnecessary. My three gripes:
I figured out the safe combination with only two of the slides, but it wouldn't let me in until I got the third. I kept trying number combinations with the tetris pictures. So much wasted time!
I spent a good amount of time looking for the keys to those "locked drawers"
And my personal favorite:
Apparently you need specialized equipment to pop a balloon! A knife won't do it!
I did like the number puzzle on the computer though.
The number puzzle was alright and the puzzle with the wall with the gray squares was pretty clever. The thing that bugged me though was that the navigation was frustrating and made no sense. I was clicking everywhere trying to get where I wanted to go (and sometimes I was trying to examine things up close only to find out that clicking anywhere in their vicinity outside of one spot takes you someplace else).
Agree with others. Very nicely designed game plagued with interface problems. I don't normally enjoy the Escape-the-room genre, but this one I really liked. I escaped in 1250 seconds, clicking 878 times.
Interface improvements:
* I didn't see anywhere in game that you could release an object by pressing spacebar, and just learned that from the comment thread. Perhaps whenever you pick up an item, this message could appear in the text display area. The worst one, for me, was
after using the matches to melt the ice, I had a match cursor forever, and it took a bzillion clicks to find the cursor hotspot, so I could close the window and see the room again. At the very least, the developer should put away the matches automatically when the player gets to 100% in melting the ice.
* I also felt like looking around the room was counter intuitive. I understand
hiding the hotspots for looking behind and under objects
but when simply looking around the room, it would be OK to show the hotspots, with perhaps some mouseover indication of which way you will turn if you look. Transition movies, like you see at the very beginning of the game, would also help. The most egregious transition was clicking the left side of the screen from the safe/clock view. You expect to see the wall of little boxes, but instead see the locked door.
* There needs to be a line connecting the two lower right boxes in the laptop puzzle. Without it, there are actually multiple correct solutions, but the only solution that I did, that was actually recognized as correct, assumed there was a line connecting those two boxes.
* Bug: If you click Play Again, on a second playthrough,
the knife, pushpin, and matches
remain in your inventory.
I usually don't bother commenting on the net, but I got annoyed about the misunderstanding of the word retro in the review.
Obviously the reviewer did see Austin Powers one too many times and misunderstood the usage of the word retro here. Maybe she should do some research on wikipedia about "retro", "retrogaming" and "history of video games".
The word retro here obviously implies to retro gaming, which at the moment generally means the era in the early 80s, or on a wider scope late 70s to late 80s, the era with blocky pixel graphics.
NOT some 60s pop-culture, Andy Warhol, lava lamp retro.
I know the word retro can signify a lot of things and that it can be easily misunderstood, so sorry about nitpicking, but you should probably have someone with understanding of retro gaming doing the retro themed reviews.
I just wanted to say that I still have the same problem some other people had... for some reason ads on the page with this game take you to a different page in the same window, causing you to have to start the game over. Not sure why this seems to happen on this game and not others, but it is really annoying.
And as for the game... knowing space drops items helps a ton, I wish the game itself said that (I don't always read the full review before playing, and reviews shouldn't be responsible for explaining controls), and the navigation was horrible. :P
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Walkthrough Guide
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I managed to solve this one yesterday, so here's a walkthrough and some hints
hope it helps
- Hints
- Blue blocks
One behind the couch
One of the blue figurine's arms on the desk
One in a drawer of the desk
One in a hole in the wall next to the balloon (click the balloon to see it)
One behind a box next to the door
- Green block
One under the couch
One in the ice block, you'll need the matches
in the drawers of the desk
to melt it
One forming the 1 of the 12 from the clock
One in the balloon, you'll need a tack
under the drawers of the desk
to pop it (no, you can't use the knife... beats me why)
One on the painting you can see from the desk view (bottom right of the green square)
- The code to the safe
Find 2 projectors and 3 slides
Put the 2 projectors on the empty shelves, and a slide on each projector's lens
The code is on a white screen above the couch and should be :
846
- Walkthrough
Click on the couch, then under it, get the green block hidden on the left, and the slide on the right.
Go back to the full view of the couch, and click above it so you can look behind it
Go right, click on the little blue figurine. Take the ice block and the figurine's right arm (assuming it's facing you)
Go back to full view, click the painting you see on the left, and click around the bottom right corner of the green square to get another block
Go back, click on the drawers. Open them to find matches and another blue block
Click on the matches, then on the ice block so that you have everything in view. Then click the matchbox, and hold the match over the ice until it's melted, get the green block.
Click under the drawers to find a tack
Go back to the full view and click the computer, solve the puzzle to get another slide.
Answer :
3-5-1
2-7-9
6-8-4
Go back and go right. Lift the mat in front of the door to get a third slide.
Click the projector and put a slide on the lens
Go back and right, take the green block from the clock.
Click the set of drawers, open the top one to get a projector.
Click behind the drawers to find a knife
Go back, and click the balloon.
Use the tack to pop it and get a green block
Get the blue block from the hole on the wall
Go back to the door, and click the box on the bottom left corner, get the blue block hiding behind one of the boxes
Use the knife on the box on the left, take the projector
Put a projector on each empty shelf (one left of the door, the other over the desk) and put a slide on each projector's lens
Go back to the couch and click the paintings above it, you'll see a white screen on the left with a code
846, doesn't seem to change
Put all your green and blue blocks on their corresponding paintings, note the shape of the holes left once you're done
a 3 with a right arrow, and a 5 with a top arrow
Go back to the safe, enter the code and get a yellow block.
Step back from the safe, and click on the grey squares on the left
Click the grey block on the 3rd column from the left and 5th line from the bottom to reveal and get another yellow block
Go to the door, complete the yellow panels with your blocks, and voila, you're out
Posted by: Seregmegilmor | September 24, 2008 6:03 AM