Papa Louie 3: When Sundaes Attack

  • Currently 4.6/5
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4.6/5 (228 votes)

Papa Louie can't catch a break... his cruise ship has been attacked by frosty enemies who have sucked him and all his customers into another dimension! It's up to you to save the day, and with 28 unlockable characters and tons of challenges, you'll be at this polished platformer for quite some time.

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Cyberjar88 March 5, 2015 1:30 PM

There goes the next few hours of my day...


Great design and gameplay!


The sound effect for sliding plays even when both music and sound effects are turned off. So does the helicopter sound for the nutty butter enemies. There may be others too, but muted my whole computer before the end of the first level. I'm not big on sound.

Cyberjar88 March 6, 2015 4:09 PM

Anyone have a good strategy for the first boss?


Yaay, my favorite Flipline series gets a new entry! ^^


I've figured out the first boss:

After the first two hearts are gone, the only time you can successfully jump on his head is when he's in the middle of throwing a punch. Stand in front of him while he winds up, then jump when the fist comes at you and hit him while his arm is still outstretched.

quek.ruoling March 7, 2015 3:01 AM

This is great. The marshmallow stacks have to be my favourite enemies, they are just so adorable!


On the 2nd level, I can't save the third customer, needing the "Climb" skill. I've even waited to have a second customer with that skill, but I can't get up there! Anyone?

Konrad March 7, 2015 2:16 PM replied to sohoho

What is causing you problems? Have you tried jumping over to the opposite wall? You have to do that several times on the second map.

I'm having problems with the third customer on level 4. I'm pretty sure I know where and how:

Glide left from platform above ferris wheel

But I'm always a couple pixels too low.


Now to wait for it to go up on Kongregate so I can play it without the "sticky/unresponsive controls" problem...

Konrad March 7, 2015 4:33 PM replied to sohoho

... and it turns out I was COMPLETELY wrong about level 4.

Foodini can glide there, but is stopped by the cracker. Turns out that was customer #2 and #3 was after the boss.

Now it's time for me to fail a bunch more times on level 5...


I'm getting the same strange sound issues too. I've turned off all the sound options in the game, and even muted chrome through my volume mixer, but still when my customer gets hit by an enemy I can hear a noise.


I can't find the second customer on level 5! I've used gliding characters to explore everywhere I can, but I can't reach her... let alone find her!


Has anyone played with Ivy more than the minimum necessary for the Team Effort badge? Wow, those loopy plains are hard to aim. I used her on level 8 to rescue Kingsley. Man, was that a pain. I should have waited until I had scooter and run Ivy through an easy level.

iowasongbird March 18, 2015 10:39 PM

Loving this game! I am totally stumped on how to beat Radley Madish on level 9, though. I keep trying to avoid him, in hopes that we will eventually end up somewhere where I can fight him, but haven't had any luck so far. None of the baddies seem to affect him, when I try to guide him into their paths. I haven't figured out how to hit his chocolate rockets back to him - they just hurt me. And he doesn't seem to be affected if I try to make them blow up close to him. Please help!

iowasongbird March 18, 2015 10:42 PM replied to Bill

I agree with you - Ivy's ammo is tough to control. In general, I don't have much luck with the characters that throw something. I'm much better with whips and weapons that are swung. The beauty of that teamwork badge is that you don't actually have to complete a level with each character. You just have to use each of them once. That's the way my in-badge counter seems to be, anyway.


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