Monster Basement
Monster Basement is a chilling room escape game that injects mood and atmosphere into what is often an almost apathetic genre. The motivation to leave is made all too clear; this room with its vampire flies, blood stained meat hooks, and grotesque abominations sitting in fluid filled beakers, scares the jebus out of you, and as you slowly work through a way to leave this terrible place, things aren't likely to get better either.
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I got the first key from under the bottom left of the first poster. It is to open the journal.
At the back cover of the journal you will find a yellow key to open the drawer, from where you got the golden egg.
Put the golden egg on the device to compete it.
An eye will appear which rays reflects on the wall and table infront of the shelf.
At this point, I'm stuck.. What then..??
Nice plot, indeed. Reminds me of some episode of "Twilight Zone" for the final.
In that episode, a good-looking woman is driven mad by doctors for being "a monster". The whole is filmed from the woman's point of view, and the image remains blurry until a few minutes from the end. It's only then you can see the faces of the medical staff in bright light : monstruous faces !
Will there be a sequel ?
All the pieces of the device are as follows:
The stand
On the desk with the 'experiments'
The egg
In the locked drawer, you'll need the golden key which is in the locked book
One arm
Behind the refrigerator in the back room, you'll need to have unscrewed the light bulb and put it in the new room and killed the mummy with your axe first.
The other arm
To the left of the shelves on the floor in the main room
The fish symbol
Got by phoning 'sanctuary' in numbers on the phone (using the hint from the screwed up bit of paper found in the bin). The fish symbol will then be in an envelope at the entrance.
When you have assembled the device it will cast a shadow. Hit the wall just under this.
And then it gets really scary!!!!
When someone starts to come in at the entrance
You should have made a hole in the wall; grab the heart and vitality potion from it.
Stick the heart on the hook by the door and the attacker will start to come in - eep!
But be stopped by the vampire flies - phew!
So give the vitality potion to the (deceased) creature in the cage... and stand well back!
There's a 'surprise' ending which I'd already pretty much figured out because of the diary entries, but it was still lots of fun.
Yay! Great game!
Walkthrough
Go over to the table and see what you can find
Get the gold stand from the table
And the paper from the drawer
Get the spray can and paper from the box under the table
Look at the pieces of paper
note the white one could be converted to a phone number
725828466
Getting rid of the flies
Select the spray can and click on the bubbling fluid on the table
Spray the vampire flies to get the axe
Turn the handle on the wall
Using the phone numbers
Phone the 2 numbers
Go to the front door to get the envelopes
to find a grey key
click on the bottom left corner of the right poster
Open the envelopes
to get a screwdriver
and a fish shaped thing
Look at the shelves
Get the diary from the shelves
Use the green key to open the diary
click through the diary to find a gold key
Click to the left of the shelves to get a gold "arm"
Note the yellow circle on the shelf and the cage on the floor
Using the another key
Use the gold key on the drawer
Take the gold egg
To get into the next room
Turn off the light and use the screwdriver to get the lightbulb
Use the axe on the door next to the cage
and use the lightbulb in the fixture (on the ceiling)
Use the axe on the monster
Look around
Find the key on the fridge and
the other "arm" to the right of the fridges
Using the 3rd key
Use the grey key on the cage
take the blanket and
put it on the table where the axe was
Then
Assemble the contraption (using the gold things and the fish shaped object) on the shelf
Click on the "egg" to open the eye
It begins to flicker
Look for the fish's shadow on the opposite wall and
click a few times to find a vial and heart
Answer the phone
Put the heart on the hook near the front door (it will attract flies)
Give the vial to the monster in the cage
Well that is one ending, I'm not sure if there are others, 'cause I didn't use the trapdoor in the floor! You're outta there!
At last.. I'm out.. waw.. what a game!!
The secret is call "salvation" which means call s=7, a=2, l=5, etc.. so 725-828-466
You will receive an envelope with a fish symbol in it.
Use the fish symbol with the golden eye.
Notice where it points on the wall..
Find out the rest by yourself.. but it's really creepy and.... waw..
[Edit: Spoiler tags added. -Pam]
That was pretty fun. I needed some help, but I nearly always do, so that should hardly be counted against the game. Really fun plot and, unlike that text adventure where you're getting ready for work from a while back, the twist ending is definitely not the only interesting thing about the game.
Lud, the poster is
in the room that's through the door next to the table with the flies.
MONSTER BASEMENT WALKTHROUGH
Item Collection
1.
You will be facing the light on the ceiling. When you click on the bottom-left of the screen, you will be facing the main door entrance, right beside a table with vampire flies hovering around it. Go up those stairs and click the bottom left corner of the poster that says "Godlimations". Collect the GREEN KEY from the underside. Go back to the main room by clicking the bottom right of the screen.
2.
Turn left one screen and you will be facing a lab table. ((Quick fun note: the two paintings behind the table change in the light or in the dark. :) You can zoom in to look at them better. The one with the two people only changes when the lights are completely off.)) Anyway, click the trashcan underneath the right side of the table and grab the EMPTY SPRAY CAN and the WHITE CRUMPLED PAPER. Return to the main view of the lab table and click the yellow object right above the trashcan. Collect the GOLD SUPPORT STAND and use the empty spray can on the red substance to the immediate right of the support stand to fill it. Cancel the item by clicking in the top right and go back to the main view. Click the drawers on the left side. Open the middle one to get the YELLOW CRUMPLED PAPER. Go back to the main view and click the red phone on the left.
3.
The two pieces of paper give you two numbers to call - 944-521-644 for "The Handyman", and 725-828-466 for "The Salvation Army" (SALVATION on a phone is the number listed above). Call both of these and they both agree to help you. You will get a notification that something came to the door. Return to the main screen and turn right.
4.
Turn right and go back to the main door. There will be two letters - one from the Handyman and one from the Salvation Army. Click the handyman's letter to open it and click the eyeball to receive the SCREWDRIVER. Click the Salvation Army's letter and click the metal object to receive the FISH EMBLEM. Go back to the table with the vampire flies and spray them with the spray can to kill them. Retrieve the AXE.
5.
Click the lightswitch (the white box to the left of the green wheel) and click the very top of the screen to return to the light. Use the screwdriver four times on the light and take the LIGHTBULB. Click the bottom-left corner to leave the screen and turn right.
6.
You will be facing a bookcase. Click between the bloody table and the bookcase to get the RIGHT GOLDEN ARM. Go back to the bookcase and click the green book at the top left. It is a DIARY that is opened with the green key. You need to click the green key, click to use it, click the diary, and then click the lock to open it. It details the life of the man that owns this basement, and shows you a couple of monsters he is trying to kill. If you click all the pages, in the very back of the diary is a GOLD KEY. Turn back to the lab table (either two to the left or two to the right) and click the drawers. Use the gold key on the last drawer to get the GOLD EGG.
7.
Go back to the lab table and turn left. Use the axe on the wooden door. Go into the dark room.
The Other Room
NOTE::
You need to place the lightbulb in the circle socket at the top of the screen. When the light comes on, there will be a Mud Vile that will try to kill you. You MUST kill the Mud Vile with the axe BEFORE he covers the refrigerators on the left side with his arm. I only tell you this because of a bug in the game: If you kill him too late, you WILL NOT be able to complete the game. If he gets too far before you can click the axe, just wait until he engulfs you. The room will turn dark again and you can merely click the light socket again to restart that whole scene.
1.
Once the Mud Vile is dead, click the bottom-right of the farthest refrigerator to get the LEFT GOLDEN ARM. Return to the main screen of the room.
2.
Click the top of the nearest refrigerator for the SILVER KEY. Once you have those, go back to the other room.
The Golden Contraption and The End
1.
Go to the bookshelf and click the cage. Open it with the silver key, and take off the blanket to reveal a dead Goliath. Take the BLANKET. Leave the cage, turn to the main table, and place the blanket on the table to mask the scent and make the vampire flies leave again.
2.
Go back to the bookshelf and click the yellow circle on the second shelf. Place the support stand, both of the golden arms, and the golden egg at the center. Finally, place the fish emblem in front by clicking on the egg with it. The device will start projecting a light.
3.
Turn around and click the wall behind the lab table. Click on that wall until it reveals a HEART and a VITALITY POTION. Take them, and the phone will ring. Answer it if you want to; the Monster that owns the basement will say he is coming to get you. Turn to the main entrance and place the heart on one of the meathooks to your left. The monster will be stopped by the vampire flies.
4.
Turn to the deceased Goliath in the cage and use the vitality potion on him. Watch the last cutscene.
Congratulations, you win! :D
On a side note, I forgot my username and password for my JayIsGames account, so I'll have to use my Typekey until I can remember. :(
Hello again, Jay and all;
A nice little game. Found at least one bug: if you don't pick up the
little gold arm between the bloody table and the bookcase
pretty soon after you start the game, it vanishes and you need to restart. Happened to me twice; third time I went right for it and no problem.
I was hoping for a real frightener, but found it more camp (in a "Tales From the Crypt" sort of way) than scary. Still a sweet little tale, and a very nice ending twist.
Now I have an urge for jump-moments. Think I'll go play the Exmortis games again. In the night. In the dark. ;)
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Walkthrough Guide
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MONSTER BASEMENT WALKTHROUGH
Item Collection
1.
You will be facing the light on the ceiling. When you click on the bottom-left of the screen, you will be facing the main door entrance, right beside a table with vampire flies hovering around it. Go up those stairs and click the bottom left corner of the poster that says "Godlimations". Collect the GREEN KEY from the underside. Go back to the main room by clicking the bottom right of the screen.
2.
Turn left one screen and you will be facing a lab table. ((Quick fun note: the two paintings behind the table change in the light or in the dark. :) You can zoom in to look at them better. The one with the two people only changes when the lights are completely off.)) Anyway, click the trashcan underneath the right side of the table and grab the EMPTY SPRAY CAN and the WHITE CRUMPLED PAPER. Return to the main view of the lab table and click the yellow object right above the trashcan. Collect the GOLD SUPPORT STAND and use the empty spray can on the red substance to the immediate right of the support stand to fill it. Cancel the item by clicking in the top right and go back to the main view. Click the drawers on the left side. Open the middle one to get the YELLOW CRUMPLED PAPER. Go back to the main view and click the red phone on the left.
3.
The two pieces of paper give you two numbers to call - 944-521-644 for "The Handyman", and 725-828-466 for "The Salvation Army" (SALVATION on a phone is the number listed above). Call both of these and they both agree to help you. You will get a notification that something came to the door. Return to the main screen and turn right.
4.
Turn right and go back to the main door. There will be two letters - one from the Handyman and one from the Salvation Army. Click the handyman's letter to open it and click the eyeball to receive the SCREWDRIVER. Click the Salvation Army's letter and click the metal object to receive the FISH EMBLEM. Go back to the table with the vampire flies and spray them with the spray can to kill them. Retrieve the AXE.
5.
Click the lightswitch (the white box to the left of the green wheel) and click the very top of the screen to return to the light. Use the screwdriver four times on the light and take the LIGHTBULB. Click the bottom-left corner to leave the screen and turn right.
6.
You will be facing a bookcase. Click between the bloody table and the bookcase to get the RIGHT GOLDEN ARM. Go back to the bookcase and click the green book at the top left. It is a DIARY that is opened with the green key. You need to click the green key, click to use it, click the diary, and then click the lock to open it. It details the life of the man that owns this basement, and shows you a couple of monsters he is trying to kill. If you click all the pages, in the very back of the diary is a GOLD KEY. Turn back to the lab table (either two to the left or two to the right) and click the drawers. Use the gold key on the last drawer to get the GOLD EGG.
7.
Go back to the lab table and turn left. Use the axe on the wooden door. Go into the dark room.
The Other Room
NOTE::
You need to place the lightbulb in the circle socket at the top of the screen. When the light comes on, there will be a Mud Vile that will try to kill you. You MUST kill the Mud Vile with the axe BEFORE he covers the refrigerators on the left side with his arm. I only tell you this because of a bug in the game: If you kill him too late, you WILL NOT be able to complete the game. If he gets too far before you can click the axe, just wait until he engulfs you. The room will turn dark again and you can merely click the light socket again to restart that whole scene.
1.
Once the Mud Vile is dead, click the bottom-right of the farthest refrigerator to get the LEFT GOLDEN ARM. Return to the main screen of the room.
2.
Click the top of the nearest refrigerator for the SILVER KEY. Once you have those, go back to the other room.
The Golden Contraption and The End
1.
Go to the bookshelf and click the cage. Open it with the silver key, and take off the blanket to reveal a dead Goliath. Take the BLANKET. Leave the cage, turn to the main table, and place the blanket on the table to mask the scent and make the vampire flies leave again.
2.
Go back to the bookshelf and click the yellow circle on the second shelf. Place the support stand, both of the golden arms, and the golden egg at the center. Finally, place the fish emblem in front by clicking on the egg with it. The device will start projecting a light.
3.
Turn around and click the wall behind the lab table. Click on that wall until it reveals a HEART and a VITALITY POTION. Take them, and the phone will ring. Answer it if you want to; the Monster that owns the basement will say he is coming to get you. Turn to the main entrance and place the heart on one of the meathooks to your left. The monster will be stopped by the vampire flies.
4.
Turn to the deceased Goliath in the cage and use the vitality potion on him. Watch the last cutscene.
Congratulations, you win! :D
On a side note, I forgot my username and password for my JayIsGames account, so I'll have to use my Typekey until I can remember. :(
Posted by: Metanaito | August 14, 2008 4:07 PM