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Forgotten Hill: Fall

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3.9/5 (166 votes)

Why is it that whenever the protagonist's car breaks down in the middle of the night they go to the only house with no lights on? And then they just invite themselves inside as if they owned the place. Serves them right when the door snaps closed behind them. This point-and-click horror escape game has you in such a predicament, but even a rude person like yourself doesn't deserve what's awaiting you in this house.

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Walkthrough Guide


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Walkthrough

I give each room a name for referencing later.

1st room (entrance)

Pick up the key and the lighter.

Note the screwed shut electrical box and the light does not work.

There is a cube at the bottom right.

You'll need the dark shape / circle

Use the key to open the door.

Later in the game you come back for the electrical box

You'll need the screwdriver and the fuse

the screwdriver to open the box and the fuse to close the circuit. All lights will work !

2nd room (Kitchen)

You'll find a Fish, cheese in the top fridge, a candle in the cupboard and some blood to scare you in the bottom fridge. No light either.

3nd room (Hall 1)

A coded door, picture frame, deer with missing horn. Nothing to do or pick up yet.

About the door

You'll find the hint later

The picture to the right in the library next door

Four rows with three spiders

1st row - 3rd button
2nd row - 1st button
3rd row - 1st and 3rd button
4th row - 2nd button

About the picture

You need to collect four pieces of the picture

Once all four pieces are here, you'll get a doll 'Willy'.

About the deer

He is missing his horn

If you find it, give it back

You'll get a ring in return

4th room (Library)

On the bookshelf, note the height of five books at the top left. Take the red book on the second shelf.

Then use the knife to stab the spider and pick up the heart jewel. If you touch the spider with something else you are dead.

About the red book

It covered a code on the rear wall.

At last, check out the spider collection on the right.

It shows the code for the door in hall 1.

At last, check out the cube at the bottom right.

The blue square will be needed.

5th room (Hall 2)

Another coded door.

You need four shapes

Like the four cubes you found

1st - hall 2 - red - pointy cross
2nd - entrance - dark - circle
3rd - butchery - green - hourglass
4th - library - blue - holed square

There are five masks hanging above an outline in the wall.

You can pull them down a bit

There was something with various heights.

You are not a big reader, books !

Pull the 2nd down twice and the fourth and fifth down once and get a piece of the picture.

Another cube at the bottom right

The red, pointy cross is our shape.

6th room (Chapel)

You have an altar

With two candle holders

Insert and light the candles

and a heart shape

Insert the heart jewel

You get a key with a skull

Below the cloth, barely visible, a silver cross.

And a door

It opens with a key with a skull

7th room (Butchery)

This is the room behind the door in hall 1
Pick up the screwdriver on the floor, the bottle of poison on the able and the frog from the wall.
You'll find a funny machine without power.

Later, with power, you'll be able to use the machine.

Turn it on an you get blinking lights.

Put something inside

You still have that stinking fish

An you'll get a ticket with a code in exchange

8th room (wardrobe)

Door with faces

Remember the red book

Where it was placed in the library

The half moons = mouths
Mouth at the top
Mouth to the right
Mouth to the bottom
Mouth to the left

Model train

You'll need something to operate it

The toy key from the graveyard comes handy !

You'll get the last picture piece

Hooks with mask

Did you read the red book ?

About mice and frogs ?
You have a mouse and a frog.

Place the frog on the 1st hook from the left
Place the mouse on the third hook from the left

The mask gives you a ruby

9th room (graveyard)

Solve the left puzzle

Then search the grass between the tombstone and the cross

You'll find the toy key

Solve the right puzzle

A finger comes out in the grass

Pull on it - oh, a hand

Put the ring on it

You'll get a picture piece

Before you leave, note the symbols on the cross.

You'll need them to get out

10th room (cellar)

When you enter you see the ghost. It will kill you !

The ghost looks for Willy, give him the doll from the picture in the library

With the ghost gone you can take the fuse.
And you see an empty plate.

You remember the red book talking about mice and you have cheese.

You put the cheese on the plate, but live mice are difficult to catch.

Add poison to the cheese. Mice are shy, so lets go and see where we can use that fuse.

Remember the electrical box in the entrance (1st room).

Mice

After coming back from replacing the fuse you'll find a dead mouse with the cheese, pick it up. and go back to the wardrobe.

At last, the statue/door to the right

You need the ruby to open it

11th room (exit)

You are almost out !
Do you have what it takes ?

Code paper from the machine in the butchery
Code signs from the cross in the graveyard

And the silver cross from the altar in the chapel.

Enter the code from the cross in the graveyard on the left
Enter the code from the code paper on the left

See the red, roman numbers ?

Red is negative, right ?

So subtract the red number from the code number

You get
7 - 1 = 6
4 - 3 = 1
8 - 5 = 3
2 - 6 = -4 (modulo 10) becomes 6
These are the number of clicks. The scale is 0-9 from left to right.

25 Comments

Jamilworm January 24, 2016 2:44 PM

I was stuck for a little bit because there is a puzzle whose clues are on the

cubes on the floor. But you might be thrown off because stupidly there are

two faces with green outlines.

Reply
Vetala January 24, 2016 5:01 PM replied to Jamilworm

It's not quite that bad, but it's a little subtle:

There also two blues, but there's only one solution that uses a single shape from each of the four cubes

Reply
baileydonk January 25, 2016 8:48 AM

Totally stuck. I've figured out several puzzles, and opened a few doors. In my inventory I have

a piece of cheese, a teddy bear, a fish, a dead frog (that I can hang on the wall in one room), and a bottle of poison.

Hints?

Reply
Hoverfish January 25, 2016 9:39 AM

There's a hint

where you got the book from

.

Reply
CJTressler January 25, 2016 2:47 PM

I've found 2 ways to die:

spider bite, and ghost attack.

Any others?

Reply
Lourd January 25, 2016 5:52 PM replied to CJTressler

Another way to die:

Werewolf at the end of the game which only appears:

if you do not pick up the silver cross

Reply

I'm super stuck in the same place as baileydonk. Any help.

What to do with the cheese?

Reply

Any hints about how to crack the code

about the faces on the door

Reply

The clue for the faces on the door is what Hoverfish was hinting about.

Check where you took the book from

I didn't even see that clue until I turned my monitor brightness up to max, though.

Reply

Totally stupid question: how does one use or combine inventory. For example, I found the cigarette lighter and

the candle

so it seems obvious one ought to be able to use them together to

light the candle

but no. Am I missing a vital piece (I haven't ventured very far because fear of jump scares) or is there a trick I'm missing?

Reply

Walkthrough

I give each room a name for referencing later.

1st room (entrance)

Pick up the key and the lighter.

Note the screwed shut electrical box and the light does not work.

There is a cube at the bottom right.

You'll need the dark shape / circle

Use the key to open the door.

Later in the game you come back for the electrical box

You'll need the screwdriver and the fuse

the screwdriver to open the box and the fuse to close the circuit. All lights will work !

2nd room (Kitchen)

You'll find a Fish, cheese in the top fridge, a candle in the cupboard and some blood to scare you in the bottom fridge. No light either.

3nd room (Hall 1)

A coded door, picture frame, deer with missing horn. Nothing to do or pick up yet.

About the door

You'll find the hint later

The picture to the right in the library next door

Four rows with three spiders

1st row - 3rd button
2nd row - 1st button
3rd row - 1st and 3rd button
4th row - 2nd button

About the picture

You need to collect four pieces of the picture

Once all four pieces are here, you'll get a doll 'Willy'.

About the deer

He is missing his horn

If you find it, give it back

You'll get a ring in return

4th room (Library)

On the bookshelf, note the height of five books at the top left. Take the red book on the second shelf.

Then use the knife to stab the spider and pick up the heart jewel. If you touch the spider with something else you are dead.

About the red book

It covered a code on the rear wall.

At last, check out the spider collection on the right.

It shows the code for the door in hall 1.

At last, check out the cube at the bottom right.

The blue square will be needed.

5th room (Hall 2)

Another coded door.

You need four shapes

Like the four cubes you found

1st - hall 2 - red - pointy cross
2nd - entrance - dark - circle
3rd - butchery - green - hourglass
4th - library - blue - holed square

There are five masks hanging above an outline in the wall.

You can pull them down a bit

There was something with various heights.

You are not a big reader, books !

Pull the 2nd down twice and the fourth and fifth down once and get a piece of the picture.

Another cube at the bottom right

The red, pointy cross is our shape.

6th room (Chapel)

You have an altar

With two candle holders

Insert and light the candles

and a heart shape

Insert the heart jewel

You get a key with a skull

Below the cloth, barely visible, a silver cross.

And a door

It opens with a key with a skull

7th room (Butchery)

This is the room behind the door in hall 1
Pick up the screwdriver on the floor, the bottle of poison on the able and the frog from the wall.
You'll find a funny machine without power.

Later, with power, you'll be able to use the machine.

Turn it on an you get blinking lights.

Put something inside

You still have that stinking fish

An you'll get a ticket with a code in exchange

8th room (wardrobe)

Door with faces

Remember the red book

Where it was placed in the library

The half moons = mouths
Mouth at the top
Mouth to the right
Mouth to the bottom
Mouth to the left

Model train

You'll need something to operate it

The toy key from the graveyard comes handy !

You'll get the last picture piece

Hooks with mask

Did you read the red book ?

About mice and frogs ?
You have a mouse and a frog.

Place the frog on the 1st hook from the left
Place the mouse on the third hook from the left

The mask gives you a ruby

9th room (graveyard)

Solve the left puzzle

Then search the grass between the tombstone and the cross

You'll find the toy key

Solve the right puzzle

A finger comes out in the grass

Pull on it - oh, a hand

Put the ring on it

You'll get a picture piece

Before you leave, note the symbols on the cross.

You'll need them to get out

10th room (cellar)

When you enter you see the ghost. It will kill you !

The ghost looks for Willy, give him the doll from the picture in the library

With the ghost gone you can take the fuse.
And you see an empty plate.

You remember the red book talking about mice and you have cheese.

You put the cheese on the plate, but live mice are difficult to catch.

Add poison to the cheese. Mice are shy, so lets go and see where we can use that fuse.

Remember the electrical box in the entrance (1st room).

Mice

After coming back from replacing the fuse you'll find a dead mouse with the cheese, pick it up. and go back to the wardrobe.

At last, the statue/door to the right

You need the ruby to open it

11th room (exit)

You are almost out !
Do you have what it takes ?

Code paper from the machine in the butchery
Code signs from the cross in the graveyard

And the silver cross from the altar in the chapel.

Enter the code from the cross in the graveyard on the left
Enter the code from the code paper on the left

See the red, roman numbers ?

Red is negative, right ?

So subtract the red number from the code number

You get
7 - 1 = 6
4 - 3 = 1
8 - 5 = 3
2 - 6 = -4 (modulo 10) becomes 6
These are the number of clicks. The scale is 0-9 from left to right.

Reply
nerdypants February 6, 2016 1:26 PM

Found a bug with the altar:

When you turn the light on, you see the silver cross under the tablecloth. If you turn the light off, then on again, you get another cross. You can do this over and over, receiving a new cross each time.

Imagine how much money you could make with a never-ending supply of silver! Who'd ever want to leave this house?

Reply
Patreon Supporter SDRanger July 31, 2016 12:08 PM replied to markus_b

markus_b THANKS for posting the walkthrough, first off. Text walkthroughs are MUCH appreciated, especially when a game is non-linear with many puzzles sprinkled about, like this one. I did have to refer to the walkthrough for two serious nudges, but then there was the last, and final brick-wall, in Room 11:

Maybe I missed the boat on this one, but "Red means Negative"...?? Are we talking about blood TYPES (which I know nothing about) or are we talking about ELECTRONICS (which I also know nothing about). Regardless, I've never in my life heard of "Modulo 10" math, so I guess ultimately I was screwed either way. I fail to see the relation to the amount of clicks to anything, either.

Fer goshsakes, I'm frikkin' 47 years old, you'd think I could manage through a simple single-digit math puzzle? I guess it's just that my brain is too far wrapped around the likes of Submachine . . .

Reply
Dandy September 3, 2016 5:38 PM replied to SDRanger

Hello, for that last puzzle where you use the code on the 4 sliders, you don't need advanced mathematics or electronics just simple logic:

Now each slider has 10 points on it just like a telephone 1234567890. Now over 1st slider it has number 1 in Roman numerals over 1st point so its 1 counting from it take slider to 7, from the four number code 7482(That's code from the code paper you got from the machine and fish).
Now 2nd slider has Roman number 3 on 1st point so calling it it three we count and take slider to it 2nd point which is 4.
Now 3rd slider has Roman numeral 5 over 1st point so we call it five and counting from it we take slider to 8 from the code.
Now 4th and the last slider first point has Roman numeral 6 on 1st point calling it six we count so as to get 2 from the code. ( in last slider as you count starting 6 we go 7>8>9>0>1>2)

So we don't need any Modulo Math just a little Medulla maybe ;)
Hope that helped.

Reply
loki69 September 21, 2016 11:10 PM replied to Jamilworm

"willy"
"is that you willy"
"i want to play with you"
"YOU ARE NOT WILLY"

(where is the teddybear?)

Reply
loki69 September 21, 2016 11:22 PM replied to loki69

possibly from the mask puzzle i cant find the solution to?

Reply
loki69 September 22, 2016 6:44 AM replied to Lori.h

ive only found 2/4 pieces

Reply
loki69 September 22, 2016 7:39 AM replied to loki69

i found a third one

the toy key hidden in the cemetary
>

Reply
loki69 September 22, 2016 12:36 PM replied to Lori.h

thanks man, i still don't see how you were supposed to figure out the masks by the books though!

Reply
Patreon Crew Jeff September 23, 2016 5:40 AM replied to loki69

Don't you think Lori is more a name for a girl? :p

Reply

Hey, I am in the graveyard, and I solved the two puzzles, but

The finger won't pop out of the ground.

Can anyone help? I don't know how to get any further than this.

Reply

Something must have happened. The game loads but the "Play" button does not work.

Reply

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