DROD: King Dugan's Dungeon Lite - Episode 2
Oh, Deadly Rooms of Death! Never has a redundant name heralded such awesomeness! The easy part of Beethro Budkin's quest to rid King Dugan's dungeon of terrorizing baddies is over, as he descends to floors 5 through 8. But even an expert smitemaster like Beethro may be stymied without a little guidance from you. So ready your Really Big Sword and enter DROD: King Dugan's Dungeon Lite - Episode 2, another great installment in Caravel Games' series of turn-based puzzle-strategy games.
Read More21 Comments
No one wants to rate this? A nice palate cleanser for Talesworth Adventure. https://jayisgames.com/archives/2012/04/talesworth_adventure_the_lost_artifacts.php
I love the DROD series, and I'm happy to say that the Flash re-release of King Dugan's Dungeon manages to be even better than the original.
Other flash developers should especially take note of the extremely thoughtful achievements that challenge the player to approach rooms in an entirely different way in order to earn them.
If you find yourself enamored with this game, I strongly suggest picking up King Dugan's Dungeon and Journey to Rooted Hold on the Caravel games page. King Dugan's Dungeon is the full game (with all levels completely available, whereas the flash game won't feature all the levels for at least another year) and Journey to Rooted Hold is the extremely excellent sequel that is certain to dazzle you with its clever story and even better puzzles. From there you should be able to decide if you want the other sequels or expansion packs that are available.
For Level 7 1 south, enter from the right side of the room, and then when you get under the bottom right group of roach queens, stay below them so they will move up out of the bottom section. They'll likely get trapped in the neck, but that's good enough. Clear the bottom left, and then make sure that those queens from the bottom left have made enough roaches to fill the bottom right area preventing the queens from going back down. If you catch them in the right spot, one one roach should be hatching from the those three roaches.
Level 5 Secrets and Achievements
Easterville (5:1W)
Backswipe roaches, then use top trapdoors. For the eyes, go between the top two small obstacles with the eyes together on the other side (top eye right), then move:
2 6 9 8 999 8 7 4 66 44 6
For the last pair, lead across other trapdoors.
Cleanliness (5:1N,2W)
I did it by clearing the right side of the path first.
Orb Avoider (5:2N)
Have Beethro clear the upper right room.
Static Hands (5:1S)
Enter from the upper East side with sword West.
Perfect Vision (5:2S)
Walk down on the darker tiles, move back and forth on arrows to kill 2 eyes, point sword East then go east and up.
Wraithwing Whisperer (5:3E)
Just stay near the entrance.
Controlled Mimicry (5:1S,1W)
Enter from bottom, don't destroy corner walls, and don't let any roaches get past.
Can't Stand Yellow (5:2S,2E)
After a lot of running back and forth, I eventually managed to corner him between the path and the edge of the screen.
5:1S,2W
Hit orb from SE.
5:2E
The lower right arrow protects you from the left.
5:2N,2W
Go clockwise to get to orb.
Secret 5:1
Enter from 5:2S,1E.
You want to wake one eye from each pair, so check which gates block their sight and which don't. Do not leave the gate with the arrow open.
Secret 5:2
Enter from 5:3N,2W.
Go diagonally towards the center, killing a wraith whenever three can see you, and make sure you can pin the last one against the wall.
You don't need to be afraid of restoring back whenever you want. DROD creates an autosave for each unconquered room you enter, keeping only the save with the most progression (usually the one with the most rooms conquered).
So, let's say you make it to Eighth Level: Once East, but want to do some achievements you left on Sixth Level. You can just use "Restore To a Different Room" to take you to the room you want in Sixth Level (which is an autosave from when you first entered that room), and do the achievement. After you complete the room, you can go back to the main menu and use "Restore To a Different Room" again, and choose Eighth Level: Once East, and you're back to where you were. Just consider each room in the restore menu as an autosave of your progress when you entered that room, and you'll do fine.
Level 6 Secrets and Achievements
6:3W
Put mimic between last two gates.
6:3E
To clear trapdoors:
Go up to potion, place mimic on savepoint near center of right side. Go right 2, down 1, right, down, right, up to savepoint, right and down to middle potion, put mimic on bottom center savepoint. Move down 2 and up 2, pass through two savepoints, kill a mimic on the second.
Secret 6:1
Enter from Entrance.
Put a mimic in bottom left corner of each room. First clear the top room by moving all the way right, then bottom right room by moving mimic NW of center wall, then finish last roaches.
Secret 6:2
Enter from 6:3E.
Where is Master?
Clear trapdoors on 6:3E.
Level 7 Secrets and Achievements
No-diagonal (7:1S)
Kill the queens in this order: bottom left, middle left, top middle, top left, center.
Motionless Hands (7:1E)
Enter from southeast with sword pointing NE.
Ssssslither (7:1N,2E)
Enter from Southeast, and hide until snake dies.
Hands Set in Stone (7:3N,1E)
Enter on right side on entrance with sword pointing N. Kill bottom right queen, then bottom left when she lays eggs, then two middle queens, let one roach chase you into top right queen, backswipe it and kill queen.
Master Intellect (7:2N,1W)
Let the queen lay eggs before hitting second orb.
Secret 7:1
Enter from 7:1S,1E.
Get roach past the dead ends before opening gates, then left orb, right orb, left orb, upper orb.
Secret 7:2
Enter from 7:1N,2E
Break wall by right snake, then chase queens to left snake.
Secret 7:3
See Master Intellect.
The Ninja
I did this in 7:1E by entering from the north.
Leave a comment [top of page]
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Level 5 Secrets and Achievements
Easterville (5:1W)
Backswipe roaches, then use top trapdoors. For the eyes, go between the top two small obstacles with the eyes together on the other side (top eye right), then move:
2 6 9 8 999 8 7 4 66 44 6
For the last pair, lead across other trapdoors.
Cleanliness (5:1N,2W)
I did it by clearing the right side of the path first.
Orb Avoider (5:2N)
Have Beethro clear the upper right room.
Static Hands (5:1S)
Enter from the upper East side with sword West.
Perfect Vision (5:2S)
Walk down on the darker tiles, move back and forth on arrows to kill 2 eyes, point sword East then go east and up.
Wraithwing Whisperer (5:3E)
Just stay near the entrance.
Controlled Mimicry (5:1S,1W)
Enter from bottom, don't destroy corner walls, and don't let any roaches get past.
Can't Stand Yellow (5:2S,2E)
After a lot of running back and forth, I eventually managed to corner him between the path and the edge of the screen.
5:1S,2W
Hit orb from SE.
5:2E
The lower right arrow protects you from the left.
5:2N,2W
Go clockwise to get to orb.
Secret 5:1
Enter from 5:2S,1E.
You want to wake one eye from each pair, so check which gates block their sight and which don't. Do not leave the gate with the arrow open.
Secret 5:2
Enter from 5:3N,2W.
Go diagonally towards the center, killing a wraith whenever three can see you, and make sure you can pin the last one against the wall.
Posted by: Konrad | June 27, 2012 7:24 PM
Level 6 Secrets and Achievements
6:3W
Put mimic between last two gates.
6:3E
To clear trapdoors:
Go up to potion, place mimic on savepoint near center of right side. Go right 2, down 1, right, down, right, up to savepoint, right and down to middle potion, put mimic on bottom center savepoint. Move down 2 and up 2, pass through two savepoints, kill a mimic on the second.
Secret 6:1
Enter from Entrance.
Put a mimic in bottom left corner of each room. First clear the top room by moving all the way right, then bottom right room by moving mimic NW of center wall, then finish last roaches.
Secret 6:2
Enter from 6:3E.
Where is Master?
Clear trapdoors on 6:3E.
Posted by: Konrad | June 29, 2012 8:32 PM