Creepo's Tales: Friday the 13th
Pedro was out hiking, but now he's trapped in a national park thanks to a crazed killer. Outwitting the madman might not take a whole lot of effort, but Carmel Games still deliver a cutely creepy point-and-click game that hopefully gets a meatier follow-up.
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Walkthrough
Park Entrance
Open the box next to the map. Get the key. Also, note the colors and numbers on the rock near the moose.
Visitor's center
Use the key to open the door. Go inside.
Get the key and the Carpet. Leave.
Ranger Station
Open the mailbox. Read the ranger's mail.
Shame on you for reading other people's mail!
Get the coin.
Collect the Grappling hook, spatula, and binoculars. Notice the painting with colored X's on the rocks. Leave.
Visitor's Center
Use the spatula on the fortune teller machine to remove the gum.
Use the coin on the fortune teller machine. Go outside and get the knife.
Lookout Point
Use the binoculars on the mountains. Note the rocks match the ones on the map in the Ranger Station. Remember the tally marks on the rocks that were marked by the colored X's.
River Rafting
Use the knife on the rope. Combine the rope with the hook. Use the hook on the barrel.
Using the numbers from the rocks at the lookout point, and the rock near the entrance, enter the code on the barrel.
1 III, 2 II, 3 I
Ranger Station
Use the screwdriver on the floorboard with the screws.
Use the carpet on the hole.
Ohhh. It took me until the very end of the game to realise that
Mason was the name of the serial killer, because of Jason from the 'Friday the 13th' franchise.
Maybe it would have taken me less time if they had called it Swarovski Lake or something
I second that horror movie "logic", Rygar!
If it was so easy to thwart Mason by putting a rug over a hole, there would have been ample opportunity to do that without wasting time finding a "special" screwdriver for this one board.
Like using a knife on the screws, or even using a spatula/similar to dig a hole out near the log.
There was clearly space to move around the log. Even if there wasn't, it would have been quicker to find a way around/through it than to go around looking at rocks.
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Walkthrough Guide
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Walkthrough
Park Entrance
Open the box next to the map. Get the key. Also, note the colors and numbers on the rock near the moose.
Visitor's center
Use the key to open the door. Go inside.
Get the key and the Carpet. Leave.
Ranger Station
Open the mailbox. Read the ranger's mail.
Shame on you for reading other people's mail!
Get the coin.
Collect the Grappling hook, spatula, and binoculars. Notice the painting with colored X's on the rocks. Leave.
Visitor's Center
Use the spatula on the fortune teller machine to remove the gum.
Use the coin on the fortune teller machine. Go outside and get the knife.
Lookout Point
Use the binoculars on the mountains. Note the rocks match the ones on the map in the Ranger Station. Remember the tally marks on the rocks that were marked by the colored X's.
River Rafting
Use the knife on the rope. Combine the rope with the hook. Use the hook on the barrel.
Using the numbers from the rocks at the lookout point, and the rock near the entrance, enter the code on the barrel.
1 III, 2 II, 3 I
Ranger Station
Use the screwdriver on the floorboard with the screws.
Use the carpet on the hole.
Posted by: GUnitG7 | April 7, 2015 3:51 PM