Arc of Templar
Goody Gameworks serves up a solid if grindy little defensive shooter as you take control of a Templar trying to clear a castle full of demons. Blast away, upgrade and unlock new skills, recruit heroes, and maybe drop a chandelier or three.
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I guess it has some potential maybe, but the control style really doesn't do anything for me. Clearly I'm supposed to aim and partially direct the captains with the mouse.
But then I'm supposed to move and fire using my left hand, trying to make sure that I move between the number row and the WASD keys without missing, because woe betide you if you slip. Or am I supposed to use the arrow keys with my right hand to move so that I can keep my fingers on the triggers - but then have to decide between moving and aiming? Or maybe grow a third arm? Then I can use one hand for firing, one for moving and one for aiming... That's probably easier.
Short version: Controls feel awkward enough that I can't tell if the game could actually be fun. And I'll play almost anything, even complete grind-fests.
I agree with Vetala, there's no way to aim, move, AND use a skill on the fly without a lot of awkwardness that will inevitably get you killed once the enemies that can shoot past the barricades show up. I made it to the second area before I gave up as the mortar guys started to set the floor on fire in addition to that.
I was going to comment that the controls seem a bit chewy, but it looks like that's a already the consensus. Nice game otherwise!
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