Alone on Raven Road
You, a broken down car, a lonely road, and miles of wilderness in either direction. What's the worst that can happen? A short, speedy, and spooky-lite point-and-click adventure from Self-Defiant!
Read MoreYou, a broken down car, a lonely road, and miles of wilderness in either direction. What's the worst that can happen? A short, speedy, and spooky-lite point-and-click adventure from Self-Defiant!
Read More
I don't understand the box in the church.
How does SHARP become HARPS?
Cruising along, having a good time, but now stuck:
Perfectly good looking password (SHARP) doesn't work...
Can't reach the flowers...
Have nothing "cool" to give the creepy dude...
@finder - yeah, that was senseless. Out now.
Thanks for that hint, finder502 - I wouldn't have solved it without you!
Alone on Raven Road Walkthrough
The road, lake, and gate
1. Open the car trunk and take the SCREWDRIVER and BOOTS.
2. Look to your right. "SLEEP"?
3. Proceed down the road to the left as far as you can.
4. Turn right and proceed to the lake.
5. Pick up the box. You already know the code for this.
The "word" on the sign was actually an upside-down number: 63375
6. Take the FLASHLIGHT.
7. Now you can find your way down the dark path to the left above the lake.
8. Use the SCREWDRIVER to open the gate and proceed straight.
9. Notice the word on the gravestone: "SHARP"
10. There's also a bat in the tree. Just stop trying to reach it. It probably has rabies.
The old church
11. Continue forward to the church. It's locked and doesn't accept screwdrivers, so I guess you'll need a key.
12. There's a flower here as well. Probably rabies-free, but you can't reach it either.
13. Pick up the ROCKS to the left of the church.
14. Go back to the tree and toss the ROCKS at the bat, who will drop the KEY.
15. Use the KEY to open the door to the church.
16. What's that under the pew to the right?
17. Use the clue from the gravestone to unlock the box.
What? "SHARP" doesn't work?
Maybe those letters can be rearranged to spell something else? (No, I don't know why you'd think to try this either, so it's a good thing you've got me around to suggest it.)
"HARPS"
18. Take the DAGGER.
19. Proceed down the path to the right of the church.
20. The skeleton "won't let you pass unless you give him something cool." How about the DAGGER? (I mean, it's not as though YOU might ever need a weapon out here.)
21. Howl at the moon! It's not really necessary, but it's fun, and it will earn you a medal.
The house and the barn
22. Proceed straight and knock on the door of the house to the left. Unfortunately, the lady of the house really wants you off her lawn.
23. While you're here, try investigating the shrubbery. Some kind of code?
24. Head right toward the BARN. Drat, another lock.
25. Pick up the CRATE.
26. Head back to the church and place the CRATE to the right of the door, so that you can reach the FLOWER.
27. Go back to the house and give the FLOWER to the lady. She'll give you a KEY.
28. Unlock the barn door with the KEY and go inside.
29. Use the code from behind the plants to open the cabinet.
It's the number of points on the symbols: 3546
30. Take the PITCHFORK.
31. Look to your right and use the PITCHFORK on the pile of hay.
32. Take the KEY.
33. Use the KEY to unlock the horse stable, and enjoy the (rather sudden) ending!
I have no idea what
"the creepy dude/skeleton" guy
says or even looks like-- I saw a little clickable spot, clicked it, and whatever text and movement happened was totally obscured by the "MEDAL GET!" That's obnoxious. Achievements are dandy but they shouldn't interfere with game play.
Huh.
what is the code??
what is the code??
RIP sharp ...logogriph . anagram??? i think i get it
jennifer77520: Doesn't make a lot of sense, does it? (But the answer's in finder502's comment and my walkthrough if you still need it.)
Update