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Parable of the Polygons Billed as a "playable post", Nicky Case and Vi Hart use a series of simple puzzle games to illustrate how small biases can have a big impact as they talk about segregation and diversity thoughtfully and intelligently without ever pointing any fingers.

Coming Out Simulator 2014 Though some people may find it hard to watch at times, this short interactive visual novel/story takes place over one night in 2010, as the narrator's boyfriend urges him to come out to his parents. Make your choices, but do so carefully, since everyone remembers everything you say.

Nothing to Hide (Demo) Now available as an expanded demo, Nutcase Nightmare's "anti-stealth" puzzler imagines a future where EVERYTHING is public... or else. Use security eyes to make sure you're always under surveillance, since only bad people would ever want otherwise, and guide runaway Poppy on a journey of discovery and darts. Lots of painful darts.

Nothing to Hide (Prototype) It's just seven short levels, but this prototype is both chilling and clever. In a world where someone is always watching, you have to navigate a series of dark mazes without ever getting out of sight of an omnipresent camera or face the consequences.

Gap Monsters These monsters aren't monstrous at all! Look how soft and trusting they are, how they make innocent eye contact with you as if to say, "Please don't electrocute me and all my friends and family!" Too bad that's the aim of the game in this negative space puzzler that has loads of charm and black humour, not to mention style, to carry you through the day.

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