Best of 2011 (Top 5):
How far are you willing to go for someone who doesn't even seem to know you're there? In this short, atmospheric artsy platformer, scour a grim world looking for bits of colour to return to a loved one, even at the cost of losing yourself in the process. Originally featured in a Link Dump Friday article, Grey's simple, repetitive gameplay may not win everyone over, but for others the changing environment and wordless message may deliver an intensely personal experience.
Where do all the bugs go? What happened between early testing of a game and final release? Jonas Kyratzes may make you wonder with this experimental platformer. Recruited to test an early build of Jonas's new game, you wind up falling through the cracks into a strange place you were never meant to see.
Created by Michael Molinari and Chelsea Howe for the San Francisco 2011 48 Hour Global Game Jam, The End Of Us is a surprisingly evocative game about two meteors meeting and playing amidst the strangeness and charm of deep space. As much a piece of wordlessly lyrical interactive art as an action game, The End Of Us matches its play to an engaging soundtrack and offers a short but satisfying experience.
Seeds can do a lot of things in casual gaming land. Yep, when you plant a seed, it seems that anything
can happen. Never has that idea been better expressed then in Mitoza, a surreal point-and-click webtoy by Baboon. Once you start making choices for your little embryonic pod, there's no telling what the result will be.
Once upon a time, there was a lonely little boy who lived deep in the woods with his parents... and that's about all we can tell you when it comes to Terry Cavanagh's very short but very odd
retro RPG. It'll only take you about five minutes to play, but the heebie-jeebies may stay with you a bit longer than that.