Best of 2010 (Top 5):
OneMrBean's first place award winning entry into the 9th Casual Gameplay Design Competition is a piece of interactive narrative about remembering the things that really matter in your life, and the people who gave them to you. You play as an initially morose fellow who takes you on a personal journey through his life and his memories, and offers up a simple but touching and surprisingly heartfelt experience that is wrapped up in a beautiful package.
Make a choice; disobey or not. Loved is a short piece of interactive art disguised as a platformer, and intended to make you think about the decisions you make. Is it successful? What meaning do you take from it? And is there a right way or a wrong way to feel about something?
Before I played the Submachine Network Exploration Experience, I didn't know just how involved fans of the series were in discussing its mysteries and mythologies. Like the various alternate reality games involved in the marketing of Lost
, although not really a game at all, the Exploration Experience gives fans of the series the chance to delve into the Submachine world like never before.
Sometimes atmosphere is everything. Coma, a delightful exploration and adventure game by Thomas Brush, brings such an abundance of atmosphere to the exploration game table you might just want to clean out your refrigerator to save the leftovers.
An experiment in concept, Record Tripping is a short game that you control using your mouse scroll wheel. Play a series of mini-games that take you through Alice in Wonderland with one very pretty presentation. The whole package is a cool little showcase of a neat idea with lovely trappings, well worth the short time it takes to complete.
No love for Looming, eh.
An acquired taste, I suppose. The winners are tied, in my opinion. All excellent passages of time.
Woah, the Submachine entry only got third? That's unexpected.
Yay!! I loved "But That Was [Yesterday]." I'm so glad it won!