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FireBoy and WaterGirl: The Forest Temple


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Rating: 4.7/5 (3143 votes)
Comments (33) | Views (57,685)

DoraThe Forest TempleReady to bend your brain a little? How about your fingers? FireBoy and WaterGirl: The Forest Temple, from Oslo Albet, is a platformer with a twist. Join the aptly-named WaterGirl and FireBoy as they plumb the depths of the Forest Temple for... diamonds, apparently? Because... well, honestly, when have you ever needed a reason to get diamonds? Now you're just being difficult.

Instead of one hero, in The Forest Temple you've got two, and you'll need to use them both to get through the levels. Control WaterGirl with the [WASD] keys, and direct FireBoy with the [arrow] keys. At the same time. You'll be collecting diamonds as you make your way to the exit in each level; blue diamonds can only be grabbed by WaterGirl, and red ones are reserved for FireBoy. You'll need to get them both safely to their exit doors if you want to progress, which is easier said than done. Both characters are vulnerable to their opposing elements, such as pools of water or lava, and green pools are deadly to both of them. One wrong move and you'll have to restart the level. (Or click the green button at the bottom of the screen to restart manually if you get stuck.)

But there's more than just running and leaping over watery/fiery/green-y death. You'll have to utilize some gold ol' fashioned teamwork, using one character to hold down switches or platforms to open the way for the other, and then finding a way to reunite them both at the end. Some levels simply want you to make your way through as fast as you can. Others will require you to move both heroes simultaneously. And still others need you to collect special items before you can leave. At the end of each, you'll be graded on your performance. (Or lack thereof.) If you like, you can go back and replay older levels to improve your rating, or practice your water and fire skills.

Of course, you could simply conscript someone else into manning the other side of the keyboard for you, but there's probably no quicker way to fall out with someone than to put them in charge of your potential success... or failure. I say this as your friend, dear reader; you wouldn't want me playing this with you. I can do no greater damage to you than when I am trying to help you. Unless you have someone who you think is a good enough friend to put up with being blamed for everything that goes wrong, you'll have to warm up your fingers and get to work.

The Forest TempleAnalysis: If using both hands to do different tasks at the same time is a challenge for you, you'll probably find The Forest Temple more frustrating than fun. Considering that putting a wrong foot forward could force you to restart the entire level, accidentally nudging FireBoy into a pool of water when you meant to move your watery heroine instead is... displeasing. Admittedly, the game rarely feels as though it's calling on you to do two unreasonably different things at the same time, but still. Years of mindless one-button pushing have rendered by brain a simple pile of mush that responds to bright colours and cheerful music. You're sort of asking a lot for me to be responsible for two characters at once when they both need to be controlled independently.

But is that a failure on my part, or on the game's design? It winds up feeling like a little of both. For the most part, the levels are fairly simple in their design, and the difficulty level winds up coming down to how well your right hand gets along with the left. And of course, people without a QWERTY keyboard are probably going to find this much more difficult than most. Stripping back this mechanic, however, you'll find an enjoyable, if standard, platforming experience. Timing and reflexes are key, and there are a lot of levels to refine your skills on.

Play all the Fireboy and Watergirl games:
Fireboy and Watergirl: The Forest TempleFireboy and Watergirl 2: The Light TempleFireboy and Watergirl 3: The Ice TempleFireboy and Watergirl 4: The Crystal Temple

If you have the patience and dexterity required to master The Forest Temple's controls, it offers a large number of levels for you to leap, grab, sizzle or fizzle your way through. Whip your hands into finely polished platforming machines, or grab a friend to man the controls with you. While the Forest Temple doesn't offer much new beyond its unusual control scheme, it's a cute and enjoyable experience... when you're not yelling at the screen, that is. Not that I do that. Now, don't you have some diamonds to gather?

Play FireBoy and WaterGirl: The Forest Temple

33 Comments

Wow, some of these green gems are hard to get... @_@ Not frustratingly so, though! Just "if I could do this just a bit more perfect I'd get it in the time limit" hard, which I don't mind at all :D I like how everything's possible to do with one person once you get the hang of controlling them both at the same time

Not a big fan of the sound effects ripped from OoT, though.

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I admit. I'm pretty good at hand-eye coordination. But not that good! lol

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zbeeblebrox November 23, 2009 11:50 PM

This game makes my brain hurt.

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What I wonder is ... why water girl and fire boy don't die when they run into each other. :P

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I'm an intermediate-level piano player and pretty good at typing, so the separation of both hands works fairly well. But boy, that is quite a notch more difficult than it looks!
Practicing controls individually could help, especially in combination with a good night's sleep (which links your hands to the correct character).
After all, very nice concept, smoothly implemented. Like it - apart from the "makes my brain hurt" fact.

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Hmmm, anti-climatic ending. Not even a "congratulations!" It just took me back to the map of gems/levels. I guess they want me to keep playing until I get an A on every level?

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Nah, there isn't an ending even with all of the A ranks... :P

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How can you restart a level when you made a mistake. There seems to be no restart or even a menu button.

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To get the restart option click the round green pause button at the bottom of the screen.

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Sorry about my previous comment. You can press p to pause. I had sworn I tried all the buttons, but somehow I had missed p. In the end I had to go below to the INSTRUCTIONS. yuck. but nvm.

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Fire & Water November 24, 2009 11:26 AM

Came back to the game and it hadn't saved the levels I'd done, so I'm back to the beginning... aaaaaaaa!!!

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This is actually in general a really good game; my main problem is that you (or at least I) stick to the floor; when walking on the floor I just judder forwards sometimes. Not all the time. It happens in certain games; I think it's something to do with a slightly rubbish version of flash and collision detection.

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I can't figure out how to play a level--it lights up with my mouse on it but nothing happens when I click!

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Very neat. The mixture is nice, with some little bits of lateral thinking fun.
The odd "timing" puzzles were annoying, but I was prepared to live with them because the style was so neat.

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Cyberjar88 November 24, 2009 7:18 PM

I wish someone would do a video walkthrough.

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Needs a save feature. :/

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I've just been playing this and took a break to post some thoughts but have just had and 'eeek!'moment having read the 'no save function'.

Thankfully they've either implemented it over night or I'm just lucky as opening it back up again my progress is still there.

Anyway, I'm finding this a rather joyous game!

Character designs and artowrk are, at the worst, really quite good. Game play is actually really fun despite my initial 'oh we've been here a bit before', especially when my co-ordination hit the zone. I can't comment on Bundt's comment about the sound being a bit of a rip-off but I thought the sfx were good too (having an orchestration of 'yelps' when both are jumping at the same time on different levels of the screen was quite satisfying.

Saying all of this I'm about 2/3rds of the way through so things might change.

Well done for a good game Oslo!

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It's a pretty good game, but I have to give it a sound beating for the unfortunate trifecta of removing the right click menu for quality control, including no in game quality control, and having issues with lag because... Well, because it's visually complex. Nice try at a game, but don't punish me because my computer isn't incredible.

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Got green diamonds for all but three of the levels. This game is oddly addictive. Wish there was more.
My only nitpick is that you never know how long you have to finish a level perfectly.

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I just don't get it: do developers realize that no mute button and no save button equate having an unpolished piece of junk that needs to have 2 incredibly easy features? Other than that, the levels I did beat were fun, however I won't be finishing anytime soon, or ever for that matter. Awful

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This game is extremely unfair to anyone with an azerty-keyboard.

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If someone could make a spoiler in video form it would be perfect!

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i wish i could pass the level with th 2 blocs and then you use fireboy to get passed the water pond thingy and you have to go back through the water pond after pushing the lever my bro' wont listen to me he plays as fireboy and he says "sissy i cant do htis so let me play mario games!" we have three more levels!!!!! :) i stink at that game!

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I wish water girl and fire boy generally started on opposite side than where they usually start, as she is generally on the right above his controls, and he is generally on the left above hers.

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Discordany November 29, 2009 6:02 PM

What I love about this game so far (and I`ve only played a few levels) is the keyboard controls. I`ve gotten used to these `co-op` type games requiring you to press a certain button to switch between characters. I love how this made it so that you can move them with separate hands, instead!

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My bf and I boggle at the notion that this could be intended to be a single-player game. We played it co-op, and just now finished acing every level. It was a fun experience. We struggled with some levels, but when we finished the game and went back to the handful that we'd gotten "B"s on, those previously-frustrating levels were easy to coordinate, if not quite so easy to time some of those tricky jumps.

But hey, we got infinite lives, lots of time, and it's funny seeing those little critters go up in steam when one of us misses a jump, or walks straight in. It was a fun exercise in teamwork, and I really think that we came away from it better off than we were when we started.

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Miss Watergirl December 16, 2009 5:34 PM

Wow! This game is soooooooo hard! I can't even get past the 5th level!
If anyone knows how please tell me.
I'm getting very frustrated trying to get past some levels!
Please Help ME!
Anyway. Its a great game especially with hand eye coordination. But I wish someone would make a video walkthrough or something to help if you get really stuck on a level.
But it's still a Great game!
Someone should make Fire boy and Water girl 2.
(a lot harder) he he!
I don't actually think its very possible to make a harder game than this! I am completely stuck.
But still there should be another level.

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N I T R O MEfan December 23, 2009 8:38 AM

I'm stuck on the first level with the elevator wood thingy. Any help?

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Anonymous March 16, 2010 8:51 PM

i cant even get past the first level (i know its sad :[) but at the part when you push the lever, and you gotta get both of those characters up there, how do you do that!?

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Anonymous June 17, 2010 7:05 PM

How do you go through the door in the first level? It has the "boy" sign and I walk them up to it, but they won't got through? Any help?

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Watergirl August 14, 2010 9:40 PM

My cousin introduced me to this game. He played Fireboy and I played Watergirl. I love it so much I even pretend to be Watergirl sometimes. I play it by myself now, moving them individually but at the same time if possible. I love how on level 2 you can pass without moving the second wood thing!

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I used to be able to play this game, but now I can't and I can't figure out how to get it to work. At the level menu, the level glows when I roll the mouse it, but nothing happens when I click it. Any suggestions?

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Well, the temple idea was a bit ripped. The whole mirrors idea was ripped, the crates was ripped.

I suppose you have to accept the ripped sounds, and, it's not as if some weren't good.

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