Good news: you now have the entire space station to yourself. Bad news: that's only if you don't count an endless supply of zombies. Jimp and Jay Armstrong serve up a fun and chaotic, if repetitive, zombie arena shooter with a fantastic design.
Rocket Pets isn't quite a launch game. And it isn't quite a platformer. Somehow, Jay Armstrong and Jimp have combined the two genres, added some cute fuzzy animals wearing jetpacks, and thrown in some spikes for good measure, and the result is a ridiculously cute game where you go around collecting coins, buying upgrades, and earning achievements.
Don't get too close to these teddy bears... they're less about being cuddly-wuddly and more about wreaking bloody vengeance. Lead, outfit and train a squad of lethal furry killing machines in team deathmatches in order to get revenge for the sacking of your village. A fun if frantic and more than a little chaotic action-packed platforming experience.
When your beloved pet rock is stolen by the jealous Mr B and you prove no match for his hat tricks and mighty fisticuffs, you have no choice but to saddle up your trusty giraffe and set out on an adventure! A platforming action adventure packed with charm, silliness, and a gorgeous design
No matter how cynical and jaded you are, it's hard not to be heart-warmed by the simple companionship of a boy and his octopus... especially when the boy is willing to help rescue the she-octopod of his pet's dreams from the evil kidnapping clutches of knights, archers and the dreaded Bad Mood Bear. With a wrench at Kit's side and a ready-to-be flung mollusc on his head, though, it'll be easy as octo-pie. Right? Jay Armstrong's Kit and the Octopod may sound like a silver age crime-fighting team, but it has a ton of charm to go along with its action-platforming.
Simple does not mean that there's any less action, it just means there's more bullets and less to think about. No grenades, one weapon at a time, simple weapon shop and upgrades, it all means nothing but twitchy shooting action, one hundred percent of the time. Some might call it shallow, but I'd call it pure.