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zaga33.gifJohnBZaga-33 is a minimalist roguelike created by Michael Brough in one week but later refined into a more polished product for Windows, Mac, and iOS devices. It ditches almost all of the traditional roguelike customs in favor of focusing on just a few gameplay elements for an ultra-refined experience. No stats to track, enemy lists to memorize, or equipment to manage, just pure and simple power-ups and combat!

Each of Zaga-33's single screen levels is filled with enemies of various types, a few power-ups, green walls that form mini-mazes, and a glowing exit portal. Your job is to make it to the exit portal. What you do between start and finish is up to you. There are power-ups you can grab that do things like freeze enemies, fire lasers, teleport you to a new location, or nuke a small area. Those are always nice to have, but more often than not, you won't be able to just march over and grab them. The enemies have their own unique patterns they follow, and because you only have a few hit points for the entire game (no regenerating, no levelling up), it's best to avoid combat whenever possible. For this reason, your stay in Zaga-33 will be quite different than most roguelikes.

If you're clever, you can work your way through from beginning to end in about five or ten minutes. Until then, though, you'll have a great time puzzling and strategizing your way through the levels. The turn-based nature of the game makes it surprisingly tactics-heavy! There is also a final boss and an ending of sorts, rounding out the perfectly enjoyable mini-adventure that is Zaga-33!

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