The Labyrinth of Keys
Calling it The Labyrinth of Keys is a bit of a misnomer. Perhaps it would better be called "The Labyrinth of One Key". After all, you only get one key, and you've got to use it wisely if you want to have any hope of escaping in Matthew Rodriguez's action-puzzle-platform game of the same name. The phrase "you only get one" seems to be popping up a lot in the gaming scene recently. You'd think there was a contest centered around it or something. Although Rodriguez didn't finish The Labyrinth of Keys within Ludum Dare's 72-hour deadline, it's a good thing he stuck around to do so, because the game is quite fantastic.
Use the [arrow] keys to move around, and [X] to jump. Although you don't want to unlock any doors prematurely, it's worth carrying around your only key at all times, because only then can you peek into the many books scattered around the wrapping five-by-five grid of rooms, and many (not all, but many) of the books provide critical hints about which one of the dozens of locked doors leads to escape. Touch a flying lock and your key gets stolen from you, forcing you to tap [W] to warp back to the room you started in, where it will be waiting for you again. Certain traps and gimmicks throughout the maze will be reset every time you pick up the key. Once you think you know which door leads to freedom, stand in front of it and unlock it with [K]... but botch your choice and the key will be gone forever, and with it your only chance at getting out. You can also reset the game completely with [R], toggle the music with [M], adjust the volume with [+] and [-], and toggle all the sound with .
The "sinister march" mood of the music composed by Khananaphone somehow fits, and the maze design by ZeroTron is top-notch. The little puzzles throughout the Labyrinth are clever, to say nothing of the fact that figuring out which door is correct is one big logic puzzle. The hints and solution are randomized every time, too, which adds a level of replayability to the game. Struggling players may find the list of hints and the labyrinth map useful, although it's quite possible to beat the game without them. Of course, the game lacks polish in a few areas. The control scheme lacks a level of customization, and the graphics can be a little confusing. Ultimately, the game is perfect for those fond of action-puzzle-platformers with logic puzzles blended in... a niche that I personally am proud to be a part of!