The King's League: Odyssey
Many months after the tournament that decided Kurestal Kingdom's next ruler, the king is the target of an assassination attempt. The new king survives, but Whitney — one of the Kurestal Knights from the tournament — sacrifices his life to protect him. Clearly, this can only mean one thing: time for another tournament. (You have to fill the position somehow.) So goes the plot of The King's League: Odyssey, the sequel to Kurechii's fantasy simulation/strategy game from 2011, The King's League.
Gameplay will be familiar for anyone who's played the original. The main strength in The King's League: Odyssey is the improvements in the game's graphics and interface. It's much easier to manage your units in the sequel — especially when it comes to finding detailed information about them — and recruitment is a nicer experience when you can close the list of potential recruits and come back to it later. Training fighters no longer costs food or gold, but training points that reset every in-game month: a useful feature for those of us who are trying for a speedrun. The game still gets repetitive after a while of playing, but the addition of more description and worldbuilding to the quests — and the plethora of achievements, new character classes, and upgrades — helps mitigate that. The King's League: Odyssey manages to be quite an improvement over the original despite not adding a lot of new features, and it's a worthwhile way to spend a few hours.