Do you feel like you never have enough lives when playing a platformer? Are you tired of collecting mushrooms, rings and stars to piece together another measly life, only to lose it instantly? Then step right up and play Shadowscape, a high-difficulty platformer where you gain lives just by moving around. It's that simple! Well, not exactly, actually. While you're using the [WASD] or [arrow] keys to move and jump, a bar on the left will keep filling up and supplying you with lives. But this only lasts until the clock on the right is white; when it turns red, the bar starts working against you and you'll lose a life every once in a while just for dawdling.
Shadowscape tells a subtle story of the interplay between light and darkness. Up to level 52, the little protagonist will fight the darkness around him in a LIMBOesque atmosphere, trying not to be squished by moving blocks of death and spikes of misery. But then he finds a dazzling white... thing, and the landscape changes together with the gameplay. Whereas before you were only able to jump once, now you can jump as high as you like as long as you keep pressing the key quickly enough, and with this we enter the treacherous realms of Flappy Bird. Negotiating your way between dark platforms (which kill you as soon as you touch them) while staying in the air is diabolically frustrating, but the levels are simple enough to convince you to keep playing. The checkpoints are dictributed somewhat arbitrarily, but they are a great help, as you can always restart from them with two lives. The achievements will also lend a helping hand, rewarding you with extra lives, which is nicely ironic if the achievement is for dying a hundred times. At times, Shadoscape seems almost easy, but don't let that fool you – this little rascal of a game has a lot of tricks up its sleeve and doesn't mind making you suffer a little.