While there are no shortages of short escape-the-room games out there, lengthier adventures with enigmatically coded locks and multiple adjoining rooms, especially ones that hold up to the test of logic, are a rarer find. Among those few that manage to both confuddle and delight with seamless logic and an impeccably clean design, stands Kotorinosu with Room Γ as a one-in-a-million (nearly) flawless escape. Inexplicably locked inside these space age surroundings, with no narrative and the only words nearly invisible in the abstract, your goal is to search around, connecting what you see to what you can do, progressing forward until the last door swings open to set you free. Perhaps it doesn't sound like much, but in Kotorinosu's hands, it means you can happily while away a large chunk of your afternoon in this weekday escape.
To get started in the first room, point and click to explore and navigate, following arrows on the side of the screen to change views, or clicking a doorway or hallway to move that direction. The cursor doesn't change over active areas, leaving you to rely on other visual indicators while looking under furniture and around corners. Sometimes those details are inconspicuous or miniscule or camouflaged by our eyes' tendency to overlook the forest in the trees. Inventory is kept in the side bar where you can highlight to use (the item will follow your cursor) or click the tiny "i" to view an item in detail (which you'll need to do from time to time). Helpful is how inventory items disappear only when they're no longer usable.
Typical of Kotorinosu's style, Room Γ is full of puzzles that rely on figuring out how or where to use objects and decoding ciphers, no bouts of arithmetic or too obvious answers. It's like Device or a Neutral creation in its level of challenge. Among multiple puzzles and rooms, you'll find yourself going back and forth a lot, repeatedly opening and closing your inventory, and reusing items. It can be a bit irritating to have to fiddle with so many items, especially because that tiny "i" for each inventory item means some precision clicking, making you wish for double-click method of opening detail screens that Detarou uses. Although there's no true pixel hunting, because this escape is challenging, anyone who gets stuck will probably spend a long time fruitlessly clicking anywhere and everywhere, wondering if they missed a pixel somewhere. More likely, it's just easy to miss the spot where an item is used. The visuals are so serene and aesthetically pleasing that there are at least two hide-in-plain-sight moments with the potential to trick us. But as lovely as it is to look at, the best part of Room Γ is its use of puzzles. They fit the theme and feel original even as they're not completely unique, making the experience feel like more than a simple escape—it's easy to overlook the flaws and dub Room Γ a perfect break out adventure.