In puzzle platformer Prior by KrangGames, you wake up alone, isolated in some sort of cell, unable to remember anything about yourself or your surroundings. Use the [WASD] or [arrow] keys to move around, and the notes you'll discover laying around the curiously abandoned facility will provide you with further controls and insight. (Though I'll tell you, just because the game drags its feet about this basic function, that [ESC] pauses.) Why are you here? Can you get out? What's waiting for you out there if you do make it?
From a purely mechanical standpoint, Prior is very simple, though executed well. It really is one of those games however, where, for the most part, it all comes down to narrative and atmosphere since the gameplay is simple. At roughly half an hour of play, Prior ends rather abruptly and it's up to you to decide whether you feel it really delivers a satisfying ending after one or two playthroughs. I could fill a whole article with my own feelings and interpretations (as I've done before), but I don't want to colour your own before you've played and completed it yourself. Did I like Prior? Certainly. I feel it's an interesting bit of storytelling wrapped up in a bite-size piece of platforming, and for me, at least, the narrative manages to get me past the relatively bland area design.
But let's try something different here and let me turn the focus back on you. Let's get a little discussion going here, you and I, on the game as a whole. How did you feel about the way the narrative was presented? Do you think the ending was satisfying and would have been spoiled by more story, or did it leave you feeling like it needed more? Did the spartan design add to the overall experience, or inhibit your response? In short; what worked for you, what didn't, and why? You guys are smart, and you've proven time and again that you like a good debate, so let's have at it. What, if anything, did that lonely little black box do for you?