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Every Day The Same Dream


DoraEvery Day The Same DreamMade by Paolo Pedercini of Molle Industria, Every Day the Same Dream is a short, bleak little tale about a day in a man's life. Or, rather, every day, since they're all the same, and nothing he can ever do will change that. Or will it?

Gameplay is simple, using the left and right [arrow] keys for movement, and the [space] key to interact with people and items when their name pops up at the bottom of the screen. The goal is to get through the day. A day like any, every other day. Your path appears to be predefined; get up, get dressed, say goodbye to your emotionally oblivious wife, and go to your cubicle at work. Wash, rinse, repeat. And yet, if you break out of routine any way you can, whether it be simply by going left instead of right or taking more drastic steps, you'll find that there are ways you can experience his small world differently. You'll have to play through the day multiple times to see all the content, but it still probably won't take you very long at all.

As stark and unsettling as the game is, it isn't without moments that are almost beautiful. Oddly enough, what I found to be most affecting was an interaction with, of all things, a cow. A simple gesture, and yet it's one of the only real moments of connection the unnamed man has in the entire story. The protagonist has no face, no personality, and yet there's something about his situation that makes him instantly identifiable, someone to feel sympathy for. I almost felt a sense of desperation the longer I played as I tried to find something, anything, that would change his life for the better... or even at all. Yeah, it's real cheerful. You might want to have the Nickelodeon channel fired up and ready for some fast comfort after this one.

I do a lot of writing, but it's not often that I feel as though I have to write something, and it's even rarer that a game makes me feel something beyond a few moments of simple enjoyment. Every Day the Same Dream did both. It's not joyful, and it's not for everyone, despite what may be the slickest soundtrack around. I could be wrong about all my new found thoughtful introspection, and it could simply be a cynical and grim window into another life. Whether you enjoy it as a finely crafted piece of interactive art, or find that it makes you think, Every Day the Same Dream shouldn't be dismissed for its simple presentation, and is definitely worth a look.

Play Every Day the Same Dream

Walkthrough Guide

Every Day the Same Dream Walkthrough:
(Plus my take on this story)

NOTE: I'm just doing one element at a time for story purposes. You may do dreams 3, 4, and 5/6 all in one run!

Dream 1: The normal day. (This is only to set the scene. Not necessary to complete the game.)

BEEP BEEP BEEP

A man stared at his alarm clock... "6 o'clock already? Where did my sleep go?" the man asked himself as he first turned off his alarm, then he went to his wardrobe to change into his clothes.

Going into the kitchen (to the right), the man sees a woman standing there, endlessly flipping something over in the pan by the stove. "Morning dear" is all she said. The man saw a distorted TV on, so he decided to turn it off first, then talk with his wife, who said "C'mon honey you're late". The man rushed out the door to the right.

The man enters the hallway, and sees an elevator button and doors. He presses the button, and when the elevator reaches his floor, he sees an old lady already inside the elevator. The man enters the elevator, and while it was going down, he decided to talk to the old lady. "5 more steps and you will be a new person" she said mysteriously. The man decided to get out once the elevator reached ground level.

The man walked right to get to his car in his parking garage to the right, then drive alongside the busy traffic all heading to the right. When he parked, he saw a lonely leaf parched upon a otherwise dead tree. Rushing right to work, the man meets his boss, who gruffly said "You are late" when he came in, and when he talked to the boss, the boss barked back "Go to your cubicle!" As the man walked right, he saw the stock charts of his company, and they were doing well. He kept walking right, and saw many similar looking coworkers working their life away at their computers, endlessly doing the same thing. He walked to his cubicle, sat down, and started to work.

Dream 2: The day he went to a cemetery.

BEEP BEEP BEEP

The man just woke up. He could not believe that he just had a dream of his normal, yet very boring day. He was hoping that he could escape his boredom by dreaming, but he was working even in his dreams. Well, maybe he could personally do something else instead...

The man turned off the alarm, dressed up, talked with his wife, then rode the elevator. The same old lady was there, saying the same thing: "5 more steps and you will be a new person." When he got to ground floor though, he decided to go left to the back of the building, instead of to the parking garage.

There, the man saw a homeless person. The man decided to talk to the homeless, and the homeless said "I can take you to a quiet place." The man decided to tag along, wanting to be free from the monotony of the workplace, and the homeless led him to the cemetery.

Dream 3: The day he pets the cow.

BEEP BEEP BEEP

The man woke up. He felt that he just had the strangest dream, one where he decided to ditch work and talk to a homeless guy behind their apartment. While it may have been a dream, it felt different from his normal day, and he enjoyed that. The man dressed up, talked with his wife, got to the elevator, and talked to the same old lady. This time, she said something different: "4 more steps and you will be a new person".

When the man got to the ground floor, he checked the back alley again, but the homeless person in his dream was not there. He walked to the parking garage, but during his drive, he decided to stop the traffic behind him, get out of the car and walk out of the screen (either way). In a nearby grass patch, the man found a cow who was mulching on some grass. The man decided to pat the cow, then get back to work in his same boring cubicle. While he passed his boss though, the man noticed that their stock value has started to drop drastically in value.

Dream 4: The day he caught a leaf

BEEP BEEP BEEP

"Another dream..." the man muttered to himself as he woke up. He dressed up, and went on to his daily routines. When he talked with the old lady who always rides the elevator with him, she said this time: "3 more steps and you will be a new person."

The man checked behind the alley, but no homeless person. During his drive to work, the man looked out to see the same patch of grass he dreamed of, but he did not see a cow. When he parked his car though, he looked at the dangling leaf. Waiting for a while, the man saw as the leaf finally got dislodged from the tree from all the wind, and the leaf started to fly away. Reacting quickly, the man caught the leaf, which was more interesting than work. Then the man remembered about his job, and rushed to his cubicle. As he ran in and got another late lecture by his boss, he saw the stock charts again: they just kept falling.

Dream 5: The day he went to work nude.

BEEP BEEP BEEP

After waking up to realize that it was another dream, the man thought that this might also be a dream. To test this, the man decided not to wear his professional attire. His wife simply said "Dress up, you're late". The old woman who always rode the elevator with him simply said: "2 more steps and you will be a new person".

While the man was getting to work, he looked for any evidence of what happened in his prior dreams, and he realized that none of them exist. When he got to work, the boss was furious when he saw that the man was not wearing a tie, and instantly said: "What? Where is your tie?" Behind the boss was the company's stock chart, showing that they were dropping even lower. Before the man had any chance to say anything, the boss said: "You are fired!"

Dream 6: The day he decided to die.

BEEP BEEP BEEP

The man woke up, knowing that what he had was just another dream. He didn't know whether he was still in a dream or not, but he knew that he did not want to go back to work today. Just about anything was better than sitting in his cubicle all day, endlessly clicking a mouse. The man thought about what else he could do, when it dawned on him that his cubicle was right next to the stairs to the roof of the company. He shivered at that thought, afraid of what he was planning on doing, but after thinking about it a lot, he decided that this was the only way to get out of doing the same things over and over again.

So the man dressed up, and did his daily routine. He talked with the old lady on the elevator, who said "One last step and you will be a new person." The man looked for anything from his previous dreams, but again, he found that they all disappeared from his normal life. Once at his office, he met the boss again in front of the company's dwindling stock charts, and instead of sitting at his cubicle, the man kept walking right to the edge of the roof, placed his briefcase down, stood on the railing, then fell to his death.

Dream 7: The day he was a new person.

BEEP BEEP BEEP

The man woke up. He was hoping that his last dream was a reality - at least it meant that he no longer was chained by the dreadfulness of reality. He has had so many dreams within dreams that he could no longer tell whether this was a dream or not, but even if it was a dream, he could not think of another way to break up the monotony of his everyday life. Giving up, the man decided to dress up, and go to the kitchen to start another dreary day.

Except when he entered the kitchen, his wife was no longer there. The man was surprised - his wife was very loyal to him, and even though she was a part of his monotonous day, he felt incomplete without her there. The man kept going, hoping to talk to the old lady who rode with him in every dream, but even she was not there. The man started to really panic when he noticed that alongside everything that he dreamed about, everyone else that was usually a part of his everyday life simply disappeared. Even his boss and his coworkers disappeared, only leaving behind a stock market chart that showed that the company has gone bankrupt. The man kept walking to the roof, and saw another person that looked just like himself standing on the railing of the roof. Just as the man walked up to him, he saw the other man fall to his death...

100 Comments [leave a comment]

I don't quite get what he was trying to say, but I love the art style. It's pretty cool, and was mildly entertaining. Very... Casual

I thought this was a hauntingly brilliant er thing. with a review to match.

the lady in the elevator tells me I have one last step, but I cant figure it out. I've already

talked to the homeless man, visited the cow, gone to work in my underwear, and jumped off the top of my work building.

whats the last one?

@Gryphon78:

You need to get the leaf on the tree in front of your work. Wait for it to fall and press space when it goes past you.

Gryphon78,

Whatever your other one is, I seem to have mysteriously got it on a day when I didn't do very much out of the ordinary. I was delaying a lot, so I turned the TV on and off a bunch, and explored out where the homeless man used to be.

But I'm missing one too.

Probably the cow: I haven't found a cow.

Thank you, Crank, that means a lot to hear. I guess it's a good thing I spared you all my various successively introspective and teenage poetry-ish interpretations of the story.

Here's a mini "walkthrough" of actions you need to take, in no particular order:

1. Go to work naked.
2. Get out of your car in the traffic, walk left or right, and interact with the cow in the field.
3. Go left outside your building and speak with the homeless man.
4. Outside work, wait for a while until the leaf falls off the tree and hit [space] to interact with it when it floats close enough.
5. Jump off the roof of your work building.

Good game! I like the message!

At crank, I think you need to try to:

pick up the leave from the tree

You should really finish the game!

That clears it up, thank you Dora.

A very cool game. Very cynical compared to most of these art games-- I was expecting a much happier ending where you finally "break out" of the normal routine. It's pretty gutsy to have a game end like that.

Anyone else reminded of Radiohead's "Just" video? I have a feeling the author of the game may have been inspired by it.

Hm.

I guess the one I mysteriously got credit for was the cow: interacting with the leaf cleared it.

Thanks, Dora!

I agree with Crank. This was haunting in a similar style to the "Colour my..." series. I would like more of these if there are any.

If you play again after getting all five "steps" you get a little surprise.

a man jumps off the building all the way to the right

Gryphon78,
Try

catch the leaf

has anyone got past the Don't walk sign?

I think I may have completed the game because:

When you jump off the building and go back to the house, everyone is missing. No wife, no boss, no other cars or workers etc etc. Then you go to where you jump off and you're watching yourself jump. Then it ends

Theres a bit right at the end:

After you jump, it goes back to the house but there is nobody else around. No wife, no boss, no other cars on the street etc etc. Then if you go back to where you jumped you can watch yourself jumping again. Then the game ends.

Unusual, and dark. I kinda expected something more at the end.

I liked the visuals. The music was OK, but a little too short since there was no other audio in the game. It got a little irritating by the last step.

@Hengehog:
I think the developer is simply using the Don't Walk Sign as a game boundary. It is more interesting than putting an out-of-place wall there.

I'm pretty sure there is no way past it.

very intense game, the music, the colors. I really like it. simple, yet shows an important message.

RE: Ending.

I don't know that you're watching yourself at the end. Everyone looks like so much everyone else, how can you tell? If you notice, the profits are steadily declining on the graph when you enter your office, and on the last day, they're at rock bottom. You reach the roof just in time to see an employee - someone just like you - jump off the building. It could be another failing company, and you could actually be playing someone with a much more lonely life than the man throughout the game.

Alternately, the last day could be seen as "things can always get worse", and it's much more cynical this way. You wake up and your wife has left you. The woman in the elevator, who was one of the only people you could actually interact with, is gone. Even your morning commute is lonely now. Things are different, but they're not better. The game ends before you find out if your character steps off the roof too. I guess it's up to you to decide whether he took the plunge, or got back into his car and found something else for himself.

I'm not entirely sure how to interpret it all, and unless the creator himself comes out and says, "Look, this is what I was trying to say", there's no wrong way to interpret it either. Even if you think it's NOT meaningful, and it's just weird, that's fine too. I particularly enjoy games like this, even if the subject matter here isn't exactly uplifting. It reminds me I can do more with my brain than just remember what buttons to hit and when.

this game is horrible and pretentious

At the end

I think I may have misread it, I thought that, the person jumping was the last person from the office after everyone else had jumped.

Creepy ending and pretty moving game I liked it!!

Ahh Tashka, that's a good interpretation. That makes more sense to be honest.
Another thought is that:

You are now a ghost, because the wife is gone, presumably to her husbands funeral. Just a small thought to explain her abscence

I can't

Get to the cow

What do I do?

I never figured out that you could

get out your car, so I never found the cow ending. I'll go back and find that.

Yet somehow I still somehow completed the game.

I only had "one more step," and I'd done all four other steps, but when I was trying to find the last branch, I ended up going to work naked again, got fired again, and apparently that counted.

Shelby:

Get out of your car by pressing space while on the road and then walk to the end of the screen.

Well for such a creepy little game, I believe it got very high marks. Maybe it's an inspiration to be more? Maybe it reminds us to slow down? (I stood in front of my wife in boxer shorts many times and never got breakfast or a kiss!) Maybe they just want to remind us that there are many folks out there who have to do this everyday just to keep the world as we know it running smoothly?

Maybe in the end you were just a ghost watching life go on?

fine interactive art with really appropriate mood. In the end i like more

just after the man jump you return to your cubicle with your life destroyed and start again to work, lonely and uselessy.

but it's just my opinion.
This

open ending is a right choice

.
Good work

Sorry Mazz guess we were thinking along the same lines, but does anyone think of WalMart when they play this?

I was somehow able to beat it without having to jump, which lead me to the interpretation that:

Everyone else had killed themselves but because I escaped the monotony I survived.

I believe the ending is

Since the Elevator Lady said blank more steps to become a new person, after you do all the steps you take the place of a man who has no wife and witnessed the death of another man. In this case the other man was the one that you played as the first couple times.

Short, but it doesn't need to be longer. And I think the repetition was used really effectively here. I really like this game, cynical as it is.

Ending:

I was also thinking that a possible message was 'it could be worse', but even that feels pessimistic to me.

I'm trying to wrap my mind around, but it's really open to interpretation, so I don't mind that I can't find a definite opinion about it. It's interesting that way.

Reminds me of my life, I just don't have to wear a tie.

I noticed its the same people who made the McDonalds Video Game a while ago. Their games make you think about the world around us and the things we are oblivious to. This game in question is great.

I was able to get to the ending without

talking to the homeless guy.

Comments on the ending:
I thought that the protagonist felt that he was special and different, because he had broken out of the system by acting differently from everyone around him. When he goes to the end, and sees someone identical to him doing the exact same thing, he realises that everyone has actually being "breaking out of the system" under the illusion that they're special, and he hasn't really broken out of the system at all...

Comments on the ending:
[spoiler] I thought that the protagonist believed that he had broken out of the system by being unique and special. At the end, when he sees another drone jumping off the building and repeating his actions, he realises that everyone else has been doing the same thing as him under the illusion that they're "special" and "different", and he hasn't really broken out of the system at all... [/spoiler]

Comments on the ending:

I thought that the protagonist believed that he had broken out of the system by being unique and special. At the end, when he sees another drone jumping off the building and repeating his actions, he realises that everyone else has been doing the same thing as him under the illusion that they're "special" and "different", and he hasn't really broken out of the system at all...

I liked it a lot, the music and everything.

At first I was slightly confused why I could go to work after I had been fired, the jumped, and then did all the other stuff.
But then I realized it was a dream.

I thought it could have done much more with that point in the ending.

Interesting game...I guess. The gameplay is a little bland, but spiced up by the weird, oblique 'message'.

Ramblings on said 'message':
Interpretations I've read so far in the comments have left out one important aspect: The player. Whereas most of the people in the game are exactly the same, a player expects to progress in a game, and for this very reason he or she looks for some indication of progress (the elevator lady), and seeks out ways of achieving it, all of which happen to be breaks from the pattern.

(moving left instead of right, getting out of the car, not stopping at the man's cubicle)

It also becomes blatantly obvious that the man is dreaming, even without the title. For a player, however, resetting after getting killed or reaching an ending is commonplace...

It looks to me like everybody tried

jumping off the building

last. I actually tried

jumping off

first, and so I saw the ending a bit differently.

I saw it as another dream because it seemed that everything else was. I noticed that once you interacted with something it changed, except for the elevator lady. When you interacted with the leaf it disappeared, when you interacted with the homeless man, he disappeared. So before you interacted with the building it was empty and you were seeing the change for yourself.

I'm not sure if I'm making any sense but that's my opinion.

Interesting glitch I found.

Don't get dressed. Go to work, and when you enter the building, turn back as fast as you can. If it works, your boss shouldn't fire you. Pick up the leaf. Then go back to your job. Your boss should let you pass. Then when you sit down at your cubicle, you'll be clothed again.

It might also happen with suicide, but I haven't tried yet

I find it amusing that the boss inquires about your tie before your pants.

wonderful in the saddest way, haunting, pleasant in a way thats hard to explain... and yes that interaction with the cow was the best part.

i love it... and hate it... because it IS so many peoples lives :(

q335r49:

What a shame that you feel that way. And it's interesting that you would write as if your disappointment were something inherent about the game, and not in your own reaction.

Was this just a gut reaction, or something that you thought through at length? There's no shame in either, but if it was just a gut reaction, you might benefit from pondering why you had it.

Personally, I see the community here discussing life, death, work, and living priorities because of this game. I think that's a good thing and probably what the designer was hoping for. Are these themes why you saw the game as pretentious? If so, I'm afraid I can't see pretentiousness as such a bad thing.

i interpreted the ending as trying to break free from society leads to isolation, which can lead to death...
this game is depressing, but has interesting music and an even more interesting end

I like to think that the stock paper thing is going down -because- the man is stepping out of his normal routine. Everything differently he does is affecting everyone around him, possibly causing his wife to leave him (thus the loneliness), and his company to go bankrupt, causing everyone (including the people in traffic whom I like to think of as other people going to the same job as he) to either leave or commit suicide. All because one man dared to step out of his normal routine at the words of a mysterious elevator lady.

I uh... never put my pants on before watching the ending. That made it extra surreal -

You're about to jump off the building, when all of a sudden some random guy walks out in his boxers with a dazed look on his face. You recoil in surprise, losing your balance and falling off.

I'd hate to be that guy.

if the music was different this would be an incredibly depressing game, in a good way though

and the ending, not cunfusing enough, i thought it would be like you see it, then 5 hours later in the day your like, OMG IT MAKES SENCE!!!!!!

but alas, tis not

still a very good game

awesome game!~_~
sorry if this is off-topic...but I lost my username at JIG.D: how can I get it back?I remember my password...but I can't remember my username.that's what I get for not writing it down on a piece of paper.-_-

Wowzers. The end made me shiver.
Nice game :)

very good game! depressing, yet, if you hadnt beaten it yet you try to find more, that adds to its replay value.

what i thought about the ending is, you know how the lady sais _ more steps and you will be a NEW MAN, maybe when you finally do that you are a new man. with no wife, or sotial life in general. you go to work, realising your company has gone bankrupt. you continue on seeing no employees, you see no point in entering your cubicle, so you continue on. you than see your former player jumping off the balcony. probably after every other employee had done the same. i, as many others believe this game represents "it could be worse"

Re:the ending--

I jumped last, so I think the man tried to escape his life by comitting suicide only to find that the afterlife is the same monotonous routine.

I did like this game, but it's not quite as good as some of the other interactive-art-type ones featured here--maybe it's because I haven't finished my morning coffee yet, but I think there weren't enough clues to help the player advance. I didn't understand the elevator lady's dialogue to be an indicator of progress until I read the comments here, for example. So I initially got bored and clicked out of the window without

jumping and seeing myself jump

.
But clearly there were some people here who were motivated to finish the game by themselves, so perhaps it's just me, but I feel like there's probably a lot of other people out there who missed

seeing the man jump

.

WARNING: VERY long spoiler.
My own thoughts on the ending were that

You WERE the same man, despite what the lift lady said. I thought that it represented the silent horror of an average life. He puts a brave face on, but on the inside he is in endless torture. He woke up that morning, went into the kitchen expecting to see his wife, but she was gone. Did he stop to wonder where she was? No. He went on, in the same way he had every day. He went into the lift, expecting to see a friendly face, curious to find out about this "you will become a new man" thing, only to find that she was gone. One of his only friends had forgotten him, as had his own wife. Again, did he stop, shout in rage at the unfairness of it all? No. He went on, in the same way he had every day. He looked for signs of life, but the homeless man had gone. He got in his car, expecting the usual mundane busy roads, yet there was nobody. Did he wonder then, at the terrifying possibilities that lay before him? No. He went on, in the same way he had every day. He left the car, seeking signs of life; that cow would have been a welcome sight, but no, it was gone. Sighing, he got back into his car - did he drive away, did he try to find the people in his life he had loved? No. He went on, in the same way he had every day. He got to work, but the boss was gone - even the man he had disliked, he missed. But the boss had forgotten him, as all the others had. Now, surely, was the time to go insane with loneliness? No. He went on, in the same way he had every day. He glanced at the profits board: the business was bankrupt. Why had nobody bothered to tell him? It became apparent, as he walked past the silent, empty cubicles towards his own, that everyone else had been told. Thay had forgotten him. Yet still he went on, in the same way he had every day. Wait - no! He had had enough. He decided he would end it. Heading out to the balcony, he saw a shocking sight: one of his coworkers was jumping. Then, at last, it dawned on this man. It wasn't just this one coworker who had jumped. They all had. His coworkers, his boss, the lift lady - even his own wife. But he hadn't been told. They had grown tired of their own repetitive lives, and ended them. But they hadn't told him. They had forgotten him. He was completely alone in the world. And yet still he went on, in the same way he had every day.

I'm sorry for the long spoiler, but it needed to be long to fit all my ideas inside!

The tone of this game was beautifully crafted. The monochromatic color scheme, the simple graphics and gameplay, all of it really contributed to my experience. The music was VERY repetative, but I found myself almost in a trance, too focused on the game to notice it. I think that at the end


it was almost like an alternate reality. The world was exactly the same visually, but he was completely alone in his rebellion. I felt like he was glimpsing his past life through whatever veil separated the worlds because it was, after all, him and the two versions of the man were connected.

...That probably didn't make much sense. If you're interested in this kind of thing, though, there is a sci-fi book called Vellum by Hal Duncan that is a lot like this.

Every Day the Same Dream Walkthrough:
(Plus my take on this story)

NOTE: I'm just doing one element at a time for story purposes. You may do dreams 3, 4, and 5/6 all in one run!

Dream 1: The normal day. (This is only to set the scene. Not necessary to complete the game.)

BEEP BEEP BEEP

A man stared at his alarm clock... "6 o'clock already? Where did my sleep go?" the man asked himself as he first turned off his alarm, then he went to his wardrobe to change into his clothes.

Going into the kitchen (to the right), the man sees a woman standing there, endlessly flipping something over in the pan by the stove. "Morning dear" is all she said. The man saw a distorted TV on, so he decided to turn it off first, then talk with his wife, who said "C'mon honey you're late". The man rushed out the door to the right.

The man enters the hallway, and sees an elevator button and doors. He presses the button, and when the elevator reaches his floor, he sees an old lady already inside the elevator. The man enters the elevator, and while it was going down, he decided to talk to the old lady. "5 more steps and you will be a new person" she said mysteriously. The man decided to get out once the elevator reached ground level.

The man walked right to get to his car in his parking garage to the right, then drive alongside the busy traffic all heading to the right. When he parked, he saw a lonely leaf parched upon a otherwise dead tree. Rushing right to work, the man meets his boss, who gruffly said "You are late" when he came in, and when he talked to the boss, the boss barked back "Go to your cubicle!" As the man walked right, he saw the stock charts of his company, and they were doing well. He kept walking right, and saw many similar looking coworkers working their life away at their computers, endlessly doing the same thing. He walked to his cubicle, sat down, and started to work.

Dream 2: The day he went to a cemetery.

BEEP BEEP BEEP

The man just woke up. He could not believe that he just had a dream of his normal, yet very boring day. He was hoping that he could escape his boredom by dreaming, but he was working even in his dreams. Well, maybe he could personally do something else instead...

The man turned off the alarm, dressed up, talked with his wife, then rode the elevator. The same old lady was there, saying the same thing: "5 more steps and you will be a new person." When he got to ground floor though, he decided to go left to the back of the building, instead of to the parking garage.

There, the man saw a homeless person. The man decided to talk to the homeless, and the homeless said "I can take you to a quiet place." The man decided to tag along, wanting to be free from the monotony of the workplace, and the homeless led him to the cemetery.

Dream 3: The day he pets the cow.

BEEP BEEP BEEP

The man woke up. He felt that he just had the strangest dream, one where he decided to ditch work and talk to a homeless guy behind their apartment. While it may have been a dream, it felt different from his normal day, and he enjoyed that. The man dressed up, talked with his wife, got to the elevator, and talked to the same old lady. This time, she said something different: "4 more steps and you will be a new person".

When the man got to the ground floor, he checked the back alley again, but the homeless person in his dream was not there. He walked to the parking garage, but during his drive, he decided to stop the traffic behind him, get out of the car and walk out of the screen (either way). In a nearby grass patch, the man found a cow who was mulching on some grass. The man decided to pat the cow, then get back to work in his same boring cubicle. While he passed his boss though, the man noticed that their stock value has started to drop drastically in value.

Dream 4: The day he caught a leaf

BEEP BEEP BEEP

"Another dream..." the man muttered to himself as he woke up. He dressed up, and went on to his daily routines. When he talked with the old lady who always rides the elevator with him, she said this time: "3 more steps and you will be a new person."

The man checked behind the alley, but no homeless person. During his drive to work, the man looked out to see the same patch of grass he dreamed of, but he did not see a cow. When he parked his car though, he looked at the dangling leaf. Waiting for a while, the man saw as the leaf finally got dislodged from the tree from all the wind, and the leaf started to fly away. Reacting quickly, the man caught the leaf, which was more interesting than work. Then the man remembered about his job, and rushed to his cubicle. As he ran in and got another late lecture by his boss, he saw the stock charts again: they just kept falling.

Dream 5: The day he went to work nude.

BEEP BEEP BEEP

After waking up to realize that it was another dream, the man thought that this might also be a dream. To test this, the man decided not to wear his professional attire. His wife simply said "Dress up, you're late". The old woman who always rode the elevator with him simply said: "2 more steps and you will be a new person".

While the man was getting to work, he looked for any evidence of what happened in his prior dreams, and he realized that none of them exist. When he got to work, the boss was furious when he saw that the man was not wearing a tie, and instantly said: "What? Where is your tie?" Behind the boss was the company's stock chart, showing that they were dropping even lower. Before the man had any chance to say anything, the boss said: "You are fired!"

Dream 6: The day he decided to die.

BEEP BEEP BEEP

The man woke up, knowing that what he had was just another dream. He didn't know whether he was still in a dream or not, but he knew that he did not want to go back to work today. Just about anything was better than sitting in his cubicle all day, endlessly clicking a mouse. The man thought about what else he could do, when it dawned on him that his cubicle was right next to the stairs to the roof of the company. He shivered at that thought, afraid of what he was planning on doing, but after thinking about it a lot, he decided that this was the only way to get out of doing the same things over and over again.

So the man dressed up, and did his daily routine. He talked with the old lady on the elevator, who said "One last step and you will be a new person." The man looked for anything from his previous dreams, but again, he found that they all disappeared from his normal life. Once at his office, he met the boss again in front of the company's dwindling stock charts, and instead of sitting at his cubicle, the man kept walking right to the edge of the roof, placed his briefcase down, stood on the railing, then fell to his death.

Dream 7: The day he was a new person.

BEEP BEEP BEEP

The man woke up. He was hoping that his last dream was a reality - at least it meant that he no longer was chained by the dreadfulness of reality. He has had so many dreams within dreams that he could no longer tell whether this was a dream or not, but even if it was a dream, he could not think of another way to break up the monotony of his everyday life. Giving up, the man decided to dress up, and go to the kitchen to start another dreary day.

Except when he entered the kitchen, his wife was no longer there. The man was surprised - his wife was very loyal to him, and even though she was a part of his monotonous day, he felt incomplete without her there. The man kept going, hoping to talk to the old lady who rode with him in every dream, but even she was not there. The man started to really panic when he noticed that alongside everything that he dreamed about, everyone else that was usually a part of his everyday life simply disappeared. Even his boss and his coworkers disappeared, only leaving behind a stock market chart that showed that the company has gone bankrupt. The man kept walking to the roof, and saw another person that looked just like himself standing on the railing of the roof. Just as the man walked up to him, he saw the other man fall to his death...

Wow.
The ending reminds me of a short story I read once:

It was about a schoolgirl who noticed that everyone in her school was always in lines and had to line up for everything. So one day, she steps out of the line, and then starts to fade away. She gets frightened and steps back into the line, only to find that everyone has forgotten that she existed and doesn't know who she is.
Maybe this was sort of similar in concept? The man rebels and then finds that everyone has forgotten him and left him or committed suicide, kind of like what Zurrikan said.

Just my theory!

Oops, sorry, I meant what Holly said.

Anon's spoilered schoolgirl story is right on the money, I think.

You might think the world around you is bleak, bland and loveless, but going off and doing what you think is so much better might lead to the old world moving on without you.

You can play the whole game without getting dressed once (except the one time it dresses you when you commit suicide)

personally, i think that this is a very good game that makes you think after you play it.

That was great :)
i experienced a feeling of being unsettled when

the wife was suddenly not there

and relief when

there was no other traffic

I think it was a beautifully crafted piece of interactive art and able to elicit a variety of responses from people (as evident in other comments)...

hehe Tacroy, that MUST be the answer! It makes perfect sense!

You're about to jump off the building, when all of a sudden some random guy walks out in his boxers with a dazed look on his face. You recoil in surprise, losing your balance and falling off.

None of the explanations above satisfy me, but dont ask me to give a better.

my thoughts on the ending:

Wife: She left because I lost my job.
Elevator lady: Fine. Leave me alone.
Hobo: He's been gone for a while.
Traffic: Haha! No one's here!
Cow: Must've gotten eaten.
Boss: What?! I can't even go into your office?
Workers: Hm...I guess you all got fired since the compamy went bankrupt
Suicidal man: I just caught the last one killing themselves.
Me: Sucks, everyone left me.

I learned nothing! >:)

Very interesting game. I've read most of the player's interpretations of the ending, and I agree with all of them. My initial thought of the ending was that

he was in hell for commiting suidide, and the entire game was like his hell- having to life through the last few days of his life again and again. I thought it was ironic because he commited suicide to get away from that life, hoping for something better, and in the end, he ended up dooming himself to a repetious cycle that would never end, never even a chance of something better happening.

I like the idea that everyone else commited suicide and he was the last one observing it all. Very eerie.

There really is no right or wrong was to interpret a game like this. It's obvious a lot of thought when into this game, despite how simple it looks. Very excellent game. I think it would make an interesting short film ,btw. Not a full length movie- god, that would DRAG- but a short 10 minute film, which is about how long it took me to play this game.

Anyone have recommendations for games similar to this one?

I'm almost embarrassed to admit:

I didn't even notice my wife was gone! But I was completely relieved not to have to deal with the traffic (too much like my real life!)

This is amazing for a game developed in such a short period of time. Experimental games are often the best! Thanks for bringing us this one, JIG!

Also, I'd love to know the name of that short story with the schoolgirl.

The ending wasn't worth the time spent holding down the "right" key.

I thought

that because of all the little things the man took time to do and appreciate and try, he was less... I dunno... invested? in the business, so when it went bankrupt, everyone killed themselves except for you.

Though I also think it could be that, like you, all the other people where trying to "become a new man" and you are not special. You thought you where surrounded by coworkers, but they where really doing/thinking the same. Maybe on the last day you "wake up" and see through the illusion to the other people on the same quest as you. That's why no one is at work, and the place is bankrupt. Everyones been off "dreaming"

Anywho, I'm only guessing, so....

Everyone is saying things like "I finished it without finding the cow" and stuff but you just have to do 5 things and then jump off at the end.

This is the best video game adaption of the movie/novel Revolutionary Road. By best, I mean only.

I really liked this game! One of the few I've seen that actually contains some sort of message about modern existence (though the message isn't crystal clear). Here are some thoughts I had:

The elevator lady was my favorite character because she clued me in on how many things I'd need to do differently. It took me a while to realize I could go left out of my building, and for the last item, I had to read the walkthrough to learn that I could actually get out of the car.

Re: the ending, I liked that everything was different and I felt liberated (though I was sad that the elevator lady was gone). I was glad the wife was gone and there was no traffic.

I thought that I could save the other man but didn't know how. I want to go back and see if there is some way to keep him from jumping ...

This game is beautiful.

Anyone else get a Waiting for Godot vibe from that one solitary leaf?

On the ending: (long ramblings ahead!)

I'm the disturbed soul who found the ending to be a positive one, in some weird cynical way.
You're a new man. You've freed yourself from the empty monotony of modern life. Good job. You've also, somehow, freed everyone else. They all realized it and they've all jumped too. Everyone is free. You're also alone, now. Good job.

I thought it would have been beautiful irony if the last thing you were supposed to do was sit down and get to work all by yourself. And then when I saw the other man about to jump I thought your final task was to commit one act of true human compassion and dissuade him. (And as lovely and powerful and image as that is--everyone else has jumped except for two men, when one steps in and stops the other, and then they go on living as the only two people who actually feel anything--there really isn't left for them. Even the cow and the leaf are gone.)

Despite the name, it actually never occurred to me to literally take it as each previous day just being a dream. I guess I took it more metaphorically--that his life was a dream because it never actually held any meaning, just unconsciously going through the motions--and so I found it very haunting that no matter what happened, whether you killed yourself or got fired, the next morning you still had to come in to work. No matter what you did, it never actually made a difference, not until the very end, when finally everything added up together had enough force to cause a universal catharsis.

As for the comment that it would make a good short film--while that would indeed be very nice, I think a game really is the best medium. By controlling the man, the player is forced to identify with him, and by having to actually go and find these tasks to carry out, the player is actively thinking about all the possibilities of how they can break out of the routine.

This is, by the way, the most amazing discussion I've seen on this website in a long time. Nicely done, Molle Industria, and nice choice, JIG.

The ending was a bit...pessimistic. It made me sorta sad. I didn't really get the message of this game. Can anyone explain?

I think this game has a particular meaning for everybody, depending on their way of seeing things. I personally found this game pretty interesting and i like the ending, that lets you think of the end by yourself. But I like pretty much the theory of the ghost that Mazz made up, it's very likely!

The last one is where everyone is gone, go to the end of that line of cubicles, and see another man like u do suicide.

[Edit: Spoiler added ~ Kayleigh]

Very clever little game.
Here's how i interpreted the ending.

The old woman in the elevator said that you will be a new person. So when you've done all the steps you wake up as a new person, without a wife, an old lady to talk to and a job at some office that has just gone bankrupt. Then you walk to the roof and you see your previous self jump off the building. That's where the game ends. So now you're not dreaming anymore, but everything you had was taken from you. But it could've been worse. It could've been you who jumped off that building.

I found out that you don't have to do 6 days, how? Here you go:

Day 1

Go naked or with clothes to the homeless guy

left after you exit the elevator

Day 2

Leave your home naked, exit the car while driving to work, go either left or right off the screen, pet the cow, get back to your car, drive to work, wait for the leaf to drop and catch it and finally enter the building to get fired for not wearing a tie

Day 3

This time we finally put on some clothes before leaving the house, head to work and walk past your cubicle to the emergency exit, jump off the roof

Day 4

Go naked or with clothes, doesn't matter at all, no wife to greet you, no elevator lady, no traffic

no homeless or cow either btw

getting to work, there's no annoying boss and you can just walk through the building to see yourself (?) jump down

so yeah... not necessarily 6 or 7 times needed to complete the whole game

So yea you can complete the whole game in 3 runs through it but I like it anyway. You can get the leaf and cow at one time with one other part either jumping off the roof or going to work naked. Then one day for jumping off the roof or going naked and another for the homeless guy.

I believe this game was meant to show how boring our routine has become. As ''drones'' of the system we tend to follow the same boring routine and forget to enjoy the little things in life. It reminds us that theres life and creativity outside ''the system'' and that u must not be afraid to break out of it. In the end it shows that when everything collapses and everyone is gone (like our economy and capitalism)... you are still alive since you were able to break free from this infernal cycle.

Wow. Just a truly thought-provoking, affecting game here. I'd take this over 'Gray' any day, huh.
Thoughts on the ending:

From the advice of the elevator lady, he wakes up ready for his 'new' life, however it is. Anything would be better than the life he had, right? A new life would be much better.
But apparently not. The small things of every day are gone, leaving nothing but an empty feeling. Now more than ever, he is well and truly alone. And now he's stuck there.
Now he'd do anything to go back. If he could go back and kiss his wife, go back and work hard enough to get a promotion.
About the final suicide part though, I'm not sure what to think. It is possible that the man he saw was the last of all the people of his life to leave him behind, alone. It was chilling, though, that scene: for the only time in the whole game, the music cuts off to give way to an eerie emptyness as we watch the final, inevitable happening. Everything is gone now; the business, his wife, his friends, his work. His life.
I guess this game is just trying to convey, very powerfully, that life is very precious. Don't take anything for granted; before it all disappears, take hold of it and do the best you can. Even the most monotonous of lives are precious and should be valued, before it's all gone and you don't have the chance anymore.

All in all, a stunning game. Is definitely getting my vote in the 2009 competition for this category. Just stunning in every way. A common message, but delivered very powerfully and attacks you right where it hurts.

I liked it. It's fun to read all the interpretations, but in the end I simply liked the bleak atmosphere of it all and trying to figure what to do differently. Also, as Dora noted, the music is indeed slick! I need that song!

It's very similar to films made by a certain famous filmmaker

David Lynch. Specifically, it reminds me of Mulhulland Drive. The man has already committed suicide because he lost his job because his company ent under. The last day you see is actually the day he killed himself. The other days he is given the chance to see the opportunities he missed on the last day of his life; but in the end he dies anyway.

The entire "dream" might actually be the last moment of his life... what happens just before he falls over the edge.

I liked the music and I liked the art, but the rest of the game I really didn't care for. I was ok for a day or two, but by the time the 3rd day rolled around, I was ready for a conclusion and felt a bit robbed when it finally ended. It probably didn't help that I

missed the cow (as I stopped in traffic, but didn't press space) and

made it through a full week on what I thought was the last day before looking up the walk through.

The game definitely sets a tone, but there's not really much of a message.

The final scene might of had a bit more impact if I didn't have to jump through all the hoops first (ie, picking what I wanted to see during a set number of days and having some sort of impact) and if I hadn't killed myself so many times only to be reincarnated.

I feel bad saying this but it was very... dull

Haha, I knew that at the end. Good story and I never thought "I" will see "myself" jumping way down, perharps it's just "my" colleague?

For those who needs tips:

put off the alarm; get dressed; turned off the tv; talked to wife; pressed button for elevator; talked to the old lady in elevator (to see how's your progress); talked to homeless man; drove the car, talked to boss; sat at your cubicle; jumped from the building; got off from your car; patted the cow; caught the leave; wore without a working attire"....and the story will be ended soon.

I was relieved at the end...

At first, I was disappointed when everything was empty and there was nothing to interact with. Even the mundane small effects like the leaf and the cow kept me engaged before everything disappeared. I was upset when I walked into the office and nothing was there to interact with (or yell at me for not being dressed again). The final frame seemed like my only hope to free myself from the empty gameworld and when I arrived I was thrilled to see anything different, even if it was a clone committing suicide, I was grateful that the developer ended the game there and did not leave me stuck in a souless, empty world in which I would've wandered around for hours trying to solve a puzzle with no solution (I originally thought that is the kind of statement they were going to make). I guess I am thankful for the end whatever it might be.

This is a really creepy game, but I liked that the person tried to go for something different. I was waiting for a good ending, like, everything turned colorful (I saw the black and white thing to tie in) but apparently not.

I'm not sure about the interpretation of the ending, but here's how I think it went.

It's probably trying to show that if you followed that same routine over and over, you...might have killed yourself like everyone else did? The moral is nice, but the way it conveys it is a little extreme.

Personally, I see nothing negative with

the cow, the leaf, etc. disappearing.

On the contrary, the one thing that one could learn at the end of the game is

that being limited to interacting with four people, a leaf, a cow, and little more, is a plot device. Didn't you all look eagerly for more things to interact with? My take is: that's the new man. He saw it all in the micro-world he live in, and luckily for him, it did contain some beautiful things to look for. The game ends because there is no more to do in this world; outside it, the possibilities are endless.

what i think the ending was about was

that he had dreamed himself a better life but he eventually woke up to himself to find that his old life was back his wife left him 2 days ago the elevator lady wasn't real his friends and co-workers had been fired because they had gone bankrupt so they killed themselves and he got there just in time to see the last of his co-workers kill themselves.

i know its long but i had tons of thoughts.

Well if i look at my life its similar
Same routine over and over and over and over and over and over.
wake up.get dressed.go to school.come back.play on the PC.go to sleep And repeat.
everyones lives are like that however much you deny it when you look closely its true

Wow. I think the art style enhanced it a lot & suited it way better than out-&-out ART imaging. However, the real thing is the insane message. I think it means (not long, plain & simple):

If you try to "break the laws of the universe", like if you try to make a better life by being different, 2 things happen:
1-Everything gets messed up because of the choice to be rebellious & try to be different.
2-You realize everyone is trying to do the same thing, & that actually, it's more different NOT to be rebellious, rather than to try to break the mold.
Moral: Things are meant to be. Trying to make it better WILL make it worse. It can ALWAYS get worse.

I actually kind of like these "depressing" games, because they kind of put me at rest...
8 1/2 out of 10 :)

Loved this game entirely for the ending. I didn't think the end was really depressing...

The beginning and middle parts of the game WERE sort of depressing. The stereotypical monotonous/soulless life of a businessman. When the "jump" option appeared, it felt appropriate to question whether this grey life was one worth living.

However, when I woke up after killing myself and there was nobody around anymore, I felt lonely. I missed my wife even though she barely spoke to me, I missed the creepy elevator lady, the leaf, and most of all the cow! When I got up to the roof and saw (what I interpret as) myself, I wanted to tell myself to stop. Because the life I had, miserable as it seemed, was not nearly as bad as the loneliness/nothingness of death.

Very well done. Nice art style. And any possible interpretation I could have of the game has been covered above (frankly, I'm not sure what interpretation I'd feel most strongly about). But it's a good game, and it makes you think.

That's some freaky stuff.

The game is superbly done, and the message it conveys is one of my passions: the evils of being trapped in a routine. Kudos to the author for creating such a powerful work of art. I plan to play any other games the author has created or will create in the future.

Pretty ironic game, sad ending though.

Here is what I think about the end:

Remember when you heard the elevator
lady say you will be a new person? Well,
think about it - everyone was gone, your wife,
the traffic, and your workers. And so, you have
literally become a new person, and you are standing looking at yourself - your old life,
jumping off the building, killing itself, so you
may begin your new life as a new person, all from the beginning.
There you go.

I find it funny that a lot of people were expecting

a happy ending. I think that in itself says something; we've all been conditioned to expect a happy ending from games. After all, why do we play them? I think even more than other media, we want our games to deliver a rush of joy. When they don't, we feel a little empty. The cold ending here is employed in much the same way it was in Goodbye Solo, if you've seen that film. Like that film, this game can be seen as both an affirmation that the human condition is cruel and that it is awe-inspiring.

This game really touched me.

I played it and every interaction made me feel something.

Some made me feel really good about myself.

The meeting with the cow, made me feel warm inside. The only other living thing in the whole game he has a real connection with isn't a human! I thought it was ingenious. Showed how lonely the guy felt.

And then the visit to the graveyard with the homeless man, I don't know if was supposed to make me feel good about myself, but it managed to do it. Gave me a "Hey, it could be worse than this." kind of feel. Although this and all the other interactions had another meaning to me, I will mention this later.

There were others with the opposite feeling.

When he jumps off the building. Didn't see it coming. I had to hold my jaw up, it dealt with it in such a casual way.

And the catching of the leaf. The "inevitable death" scene, as I like to see it.

But all of these have an eerie overtone, that even the happy moments have a dark side.

The suicide moment is an obvious one. I feel this is his inevitable demise, or it has already occured.

The catching of the leaf tells me "No matter how hard you try to stay on the brach, you will eventually wither and drift off on a breeze."

The visit to th graveyard I feel was aimed at giving him (or ourselves) a little bit of peace with the thought of death. The mans line of "Would you like to see a quiet place?", or something along those lines, really said to me "This place isn't so bad, at least it's quiet and there are no distractions". (Would people disagree if this scene was the moment he passed to the after life?)

The cow moment was a final farewell to even the most inane things. He saw a cow and thought "I'm never going to see a cow again once I die/pass on". Also, I think that in a certain religion the cow symbolises the after life? Anyone able to verify this?

And finally, the naked day. This is the day he breaks free of the routine of life. No longer does he have to take part in waking/dressing/eating/drinking/working/sleeping.

And the final day, he witnesses the birth of not just a new person, but a new world for him to shape to how he wanted it to be. The man jumping at the end I feel does not literally happen, but there aren't many was to say "There is nobody else here." without looking too ambiguous.

Thankyou for reading.

I played this game, and paused for a while to think about its meaning. After I beat it I wasn't really sure if that was all there was to beat. So I stumbled upon this site and started reading. I read every single comment/reply and I'd like to thank everyone who shared their thoughts and quenched my thirst for interpretation. I would give my own, but I spent so much time reading them all that I now find myself too tired to think too deeply. So I guess I get to sleep on it...or continue my dream.

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