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Orlok's Ordeal

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Rating: 3.9/5 (58 votes)
Comments (5) | Views (3,889)


Lori.hUsually, it's the thought of creepy evils, such as ghost and ghouls, that keeps us mere mortals awake at night. But what wakes them up with a haunting chill? In Orlok's Ordeal, a short puzzle game by Tuuka and Dave Van Bale made in just a few days for Ludum Dare, Nosferatu awakes to find his own personal nightmare, his prized possession is missing! Help him scour his castle in his attempt to find it. Use [WASD] or the [arrow] keys to move, and the [spacebar] to interact as you explore. Find keys to unlock doors, ignore the rude paintings as they shout things at you, and read the short but humorous descriptions Nosferatu provides for you as you go along trying to find his treasure.

Made for the 29th Ludum Dare competition, this game focuses on the theme "what lies beneath" not in a physical sense, but in an emotional one. Tuuka and Dave Van Bale hoped to take a classical character we all know and destroy the already set up stereotype. This game brilliantly does so even in the short play time, but I shan't say any more in fear of giving away the ending. The puzzles are rather simple and is just combining items after examining them with the [spacebar], though for some items may not be so obvious, but with the small map they won't stay hidden for long. While the game is short and would probably take experienced gamers less than ten minutes, the story and voice acting are amazing and the touches of humor, some obvious and others rather subtle, make this exploration game one not to miss.

Play Orlok's Ordeal


pyrroly May 18, 2014 4:47 PM

How do you unlock the first door? /: Using the spacebar isn't working for me.


Pyrroly, you'll need a key for each locked door.

When you press 'space' to interact with something, it will open a dialog box with a numbered list of the items currently in your inventory.

Press the number corresponding to the item you want to use.

Look *everywhere* and at *everything* to find all the keys.


Cute game -- more, please!

eamurdock May 19, 2014 12:06 PM

I enjoyed this, but a couple of things would have improved it:

Some of the interactions were non-intuitive; in particular

using the monocle on the painting

Also given how much trial and error there is, spacebar should interact and also clear the interaction dialog, rather than requiring a different key for each.

The atmosphere and artwork are top-notch and perfectly match the mood (I was surprised by the mild swearing, but I don't mind swearing). The gameplay, on the other hand, was a bit clunky and very linear; and most of the puzzles were solved by just interacting every item with every other item, rather than any deductive reasoning. It also wasn't clear what I could interact with and what I couldn't, I was baffled that there was no

use for the pliers.

I'd love to see this one tightened up and expanded.


That was adorable.

Also for any stuck

The study door has to be unlocked by touching the very upper right portion of the door. Had me going for a while.

You can extinguish the boiling pot with a wet sponge and you can wet the sponge in the bathroom.

That painting that is shouting that it can't see anything-- ring any bells?

In the library is a statue with a monocle. Use the spatula to pry it off and give it to the painting.

Fanjita May 22, 2014 7:51 PM

Could have done with subtitles!


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