Nicholas' Weird Adventure 2
Intrigue! World domination! Whale stomach acid! Brought together like never before in the smash hit adventure game
Nicholas' Weird Adventure 2 by Nicholas Walstrom!
After escaping from the mall with the last copy of the Ramon Osborn Show Season 2 DVD, against such daunting challenges as a broken escalator (see Nicholas' Weird Adventure 1 for the full backstory), you emerge victoriously from the menacing double-doors, only to have your DVD stolen by the dark wizard Morth and your body transported to a faraway land of grass and houses that is totally not a ripoff of any number of old-school RPGs, because none of them contained a Sea World, so there!
In case you hadn't guessed, the amount of serious in the game totals slightly less than the number of pairs of shoes recently thrown at world leaders.
Use the [arrow] keys to move around and [space] to interact with your surroundings. Explore the strange Eumoritown and talk to the even stranger Eumoritonians in your quest to regain the DVD and prevent Morth from gaining the Ultimate Walrus Power. As in most adventure games, there's absolutely no chance of getting yourself killed, so feel free to poke around and examine everything.
Analysis: It seems a mite ridiculous to even have an analysis section for a game which takes itself about as seriously as Chuck E. Cheese might take quantum physics. (For a good chuckle, check out the Useless Tips beneath the game). You really ought to view Nicholas' Weird Adventure 2 in the same way you might perceive a hiccuping squirrel in a kazoo-eating contest. Nicholas seems to be based directly on the author himself, so one has to wonder what particular prescriptions were mixed prior to making the game. Ramon Osborn (whose name also appears in the storyline) gets the credit for the soundtracks, which are surprisingly varied and lengthy.
As for the gameplay itself, Nicholas' Weird Adventure 2 follows the tried-and-true "find item, use item" formula pretty exclusively. There's a word puzzle later on that adds a bit of variety, though it seems rather out of place considering the context. The tasks might be a bit unorthodox, but the path is spelled out pretty clearly, making this a reasonably brief game. In fact, if it seems like author Nicholas had a fuller story in mind originally, well… he did. It's a shame he didn't complete the full story, because what's there is delightfully wacky, even verging on satirical.
Cheers to Ace1217 for sending this one in!