Though currently only in Alpha demo stage, Lune, a unique adventure puzzle game by the appropriately named Team Lune, is still worth a gander. Using just [WASD] or the [arrow] keys, you control the moon itself, from its size to its ascent in the sky, and thus affect the world around you with light and the tide. Of course, you are not the moon. (Which is a good thing, because if I personally were to be the moon, it'd be a lot less serene ambient puzzle solving and a lot more DAWN OF FINAL DAY.) You're a young girl who seems to have the mysterious power to shape the moon to her will, and you can click anywhere on the ground to make her move there. As you explore, you'll come across certain objects you can interact with as marked by a dialogue box that appears overhead when you draw near, allowing you to click to select a choice to enact. Figuring out how to proceed also means figuring out how to use the moon's power to your advantage, such as manipulating light and shadow, or bringing the tide in to flood an area with water. Which just goes to show you how unrealistic this is because everyone knows they would only use the moon for supreme acts of laziness or indulgence, like moving it out of the window so you could sleep without its light in your eyes, or making an endless stream of artsy Facebook selfies.
Right now the biggest obstacles to enjoyment can come down to a lackadaisical camera that's more interested in slow, sweeping, theatrical shots than actually helping you as the player, and some slightly awkward movement. Lune has such a great concept and the sort of enviably immersive atmosphere you wish more games had that it's a shame that it doesn't showcase a bigger variety of its potential gameplay in this demo early on. You'd be forgiven for thinking our heroine is wasting her power by early on using it only for a few obstinate block-pushing puzzles, and the game's stubborn lack of directions means some players may find themselves floundering around and frustrated before the game really shows off its chops. Beautiful? Sure. The sound and striking use of light and shadow combine to create a game that at once feels both ominous and peaceful in an otherworldly sort of way, and one you want to learn more about. If lovely, clever puzzle-solving to let yourself sink slowly into is what you seek, then give this demo a try. We can't wait to see the final product.