Why the title Loom Above? I can't really say, as the game seems to involve neither weaving nor malevolent figures towering menacingly above the player. That's all right, though... such logical inconsistencies aside, the scenario is the usual escape game setup: you find yourself in a locked room and must solve puzzles and collect strange objects in order to break out.
Loom Above is not nearly as long or challenging as Place of Light's previous releases (which may come to some as a relief) and there are far fewer items to find. The puzzles are all fairly straightforward and the game, all in all, will probably take veteran escapers no longer than 10 minutes or so. Despite this, Loom Above is a joy to play because of how well everything fits together. The logical trajectory of the game flows nicely, the transitions from puzzle to puzzle feel seamless and everything just generally makes sense. Place of Light obviously took a lot of time and care to make the game into a well-oiled machine, and it shows.
While not as aesthetically pleasing as their last release, Room Marine (it doesn't help that this game's predominant color scheme is shades of brown, while Room Marine was decorated in gorgeous greens and blues), Loom Above is nevertheless rendered in a professional and attractive style. The room is cozy, if impersonal; a guest bedroom, maybe? The game's interface is clean and intuitive (and simple; you are at no point even required to take a close-up look at any item in your inventory) and a save feature is present, though you probably won't need it. Some music to add atmosphere would have been nice, though not essential.
Despite being what could be described as "Place of Light Lite," Loom Above is nevertheless an unusually inventive and well-created room escape game, with a number of tricks up its metaphorical sleeves. And really, considering how hard Place of Light's games can be, an easier and more forgiving release from the developer is not a bad thing whatsoever; I do wish it had been a bit longer to compensate for the reduction in difficulty, but you can't have everything. I did notice on Place of Light's website that a new escape game, entitled Loom Blend, is coming soon... perhaps, like the equally wonderful developer Neutral, Place of Light is choosing for now to focus on creating easier, shorter games at a faster pace? Time will tell.