Escape from Happy Coin Room
Over the past few years, fans of Tesshi-e have admired the view from a wide array of whimsical rooms, woobled the frames of numerous artworks and met many charmingly coy friends who want nothing more than to lock us up. All in good fun, of course! Along the way, the joy of playing a Tesshi-e escape game has always been happily punctuated by the exclamation: "Out, and with the happy coin!" Now, experience memories of happy coins past. Search through two windowless rooms, solving puzzles and gathering seven different coins in order to Escape from Happy Coin Room.
It's the usual scenario and mode of play: you're stuck in a room without a key to the door so click around to investigate everything you see. Click the sides and bottoms of the screen to turn or back up. Although there is no changing cursor, you shouldn't experience any "pixel hunts," just keep a sharp eye out for suspicious looking objects and areas. Once you acquire an item, use one click to ready it for use, then click where you want to put it, or double-click to open its detail screen and examine it more closely or use other items on it. All this will be second nature for anyone who's familiar with point-and-click games.
Your biggest trouble, if it comes, will come early on. Tesshi-e uses a rather sneaky tactic for presenting a clue, one that may be predicated on frustration or, perhaps, stubborn clicking. The concept itself isn't a bad one; it's kind of clever, really, like a little wink and encouraging smile. Truthfully, a toddler presented with such a device could discover quickly, through experimental playing, just what needs be discovered. But in this case, the trick feels a bit unfair. So here's your hint: don't just poke once or twice, shrug and move on. Play it up! After overcoming those sly parts, your Escape from Happy Coin Room will be smooth going. Puzzles are tinged with just enough difficulty to intrigue while being intuitive enough to keep things so enjoyable, you'll forgive Tesshi-e's little shenanigans by the time you leave. When it's all between good friends, after all, who can hold grudges?