Bunni: How we first met
We here at Jay is Games would like to point out that we are not responsible for the ridiculous amount of rabbit-based puns in this review. You see, Bunni: how we first met is exceptionally and insidiously cute, which we believe to be the mysterious cause behind this leporide-intensive wordplay. The game's sheer charm has overwhelmed our staff, leaving them unable to type so much as a paragraph without yelling out "Bunni cute happy making!" or something similar. We hareby (D'oh!) apologize for the inconvenience, and warn you to proceed at your own risk.
From Andre Spierings and Daniel Cook, the masterminds behind Fishing Girl, comes Bunni: how we first met, an insanely adorable game that is most easily categorized as resource management. Reminiscent of Animal Crossing or Wandering Willows, Bunni combines role-playing, simulation and a non-linear format, resulting in a distinctly underused genre of gameplay.
Our hero is a cute little bunny with a cute little bunny crown, a newcomer to an island chain that recently experienced an "incident." As a result, its inhabitants and natural vegetation have been damaged, and like any good hero, you need to restore the land to its former glory. Along the way, find the girl, fall in love and marry her. Of course everybunny knows that the best way to a girl's heart is to gather rocks and wood so you can buy her things she likes, so get to it!
The best way to navigate the island is to speak to other characters, which will usually have helpful exclamation points over their head. After receiving some hints and guidance, harvest resources by gathering workers to employ at your mills and mines. On the first island, only other bunnies are available to work for you. As you open other islands, foxes, pandas and monsters may be able to help you for the right price. Visit the store to buy and plant trees and flowers to keep everyone hoppy.
The interface is delightfully intuitive, and smooth and shiny besides, just like 24-carrot gold. Point and Click is the order of the day. Click on objects to pick them up. Click and drag on an object in your inventory to place it where you like. Click on trees to harvest their precious and delicious fruit. Click on other characters to talk to them. Click or hold down the left button to make your bunny hop towards the cursor. In fact, let's all take a bunny hop break. I'll be right here singing the song for you. Bunny hop like you mean it, people!
Analysis: Analysis completed. Cuteness has been confirmed. Graphics determined to be endearing. The presence of bright colors and pleasing sound effects has been detected. Reaction of individual game players is unknown, but predicted results may include giggling, gleefulness, or a symptom known only as Squee.
Bunnies are wascally little creatures who don't always behave in ways you might expect, so it might not be a surprise that there are drawbacks to the game. You can't save your progress without creating a free account, which might be a dealbreaker for some. The main quest does not take long, but if you have a healthy sense of exploration you'll find plenty to do, including completing all the achievements and opening up all the available islands. In order to do that, you'll have to collect quite a few red gems, which are in short supply. There are plans in the works to let you buy gems with real money, but for now, you're mostly stuck shaking trees.
If the classic film Night of the Lepus had starred the kind of rabbits from Bunni instead of the terrifying kind, there would no longer be any bunny-based nightmares for a certain game reviewer. I'm just saying. I'm also just saying that if I were a large dimwitted southern man I might ask "Tell me about the rabbits, George," and if you didn't want to, you could retort "I don't carrot all for that question" and then I would remark that bunnies aren't as cute as everybody supposes and then...
Let go, Jay! Where are you taking me? I have to spread the bunny puns! They have hoppy legs and twitchy little noses! Actually, resting comfortably does sound like a pretty good idea...