Use the mouse to control the red dragon, it will always follow the mouse cursor. The objective of the game is to stay alive as long as possible while shooting down all of the various enemies that come into play. Click the mouse to shoot the currently selected element straight from the dragon's mouth. Click on an element to change weapons, or use the number keys ... Press the [space] bar to activate spike bombs after shooting them.
What gives this game its surprising depth is that every enemy has a different strength and weakness, and you will need to learn them all to be effective. For example, the ice horse will deflect any ice shot at it, so you will have to try a different element.
The red dragon itself has its own strengths and weaknesses that must be taken into consideration as well. Its red back is resistant to fireballs and therefore any fireball hitting its back will be deflected away. Similarly, the dragon's white underside is resistant to ice and will deflect any ice that hits it. Ice and fireballs that are not deflected cause damage when the dragon comes in contact with them.
Spiked bombs will always cause damage, so it's best to avoid them altogether. Shoot any element at them to explode them at a safe distance.
Analysis: Although a rather simple shooter, Jason has done an excellent job of creating a much richer game play experience by implementing a complex set of behaviors. The result is a game that I found myself coming back to again and again. I especially liked the attention to detail seen in the animations and graphical effects, such as the falling air ships, the deflected fireballs, and the smoke trails they leave behind. The mesmerizing movement of the dragon really hooked me and pulled me in.
On the downside, the game's presentation would benefit from a more robust sound implementation, as the audio seemed only half-baked and incomplete.
Overall an unusual and original, deceptively simple game that's surprisingly fun to play.