They say that if at first you don't succeed, then skydiving probably isn't for you. And we all laugh at these morbid jokes, because a lot of us have never actually gone skydiving before. But if you ask any professional skydiver, they'll tell you all about the true horror of skydiving… colored walls, floating in midair.
Air Drop is a mouse-avoider game from Finefin, the creator of Dotville. As most skydivers know, your goal is to get from Point A (umpteen thousand feet up) to Point B (the ground) relatively unscathed. However, due to either global warming, old refrigerators leaking chlorofluorocarbons, or the rising cost of airplane flights, a series of walls and tunnels has formed in midair, and running into them would likely be painful.
As you navigate the walls by guiding your skydiver with the mouse and collect coins for extra points, you'll notice that you have the ability to control the speed at which you fall. If you move your cursor towards the top, your descent will slow down, while moving your cursor back toward the bottom will speed you up. You'll get more points for a faster fall, and be less likely to get caught up at the top of the screen waiting for a wall to move for you. (Oh, I forgot to mention… some walls move. We'll just blame that on the wind.) Use strategy to zoom ahead where you can, quick maneuvering to navigate around the walls, and avoid getting hurt to rack up a high score!
Analysis: The cheery pixel-art and energizing music make this a fun game to play, and the variable falling speed gives you a bit of control over how difficult you make the game for yourself. The major drawback is that there are only eight levels and the final landing to this game, which (pun unintended) fly by rather quickly. On the other hand, it's highly unlikely that you made it from Point A to Point B unscathed (and the analysis of each level at the end is proof), so you know your finger is itching to click the "Jump!" button again. Hey, you know what? If at first you don't succeed, try skydiving again!