Dotville is a city-building Flash game along the lines of Civilization, but greatly simplified. You play the leader of a tribe of Dots (yeah, Dots) and must rise to the rank of Emperor in fifty turns, then defeat the evil empire of Squares. It was created by Finefin.
Each turn corresponds to a year in your character's life and allows you to spend money building food-producing farms, money-producing markets, as well as your military industrial complex in the form of smiths and mines. Your people also have a happiness meter that goes down due to random events and hunger, but can be raised by investing in public works and fortifying your castle. In order to raise in rank—from a humble citizen to a hero, prince, king and then emperor—you must raise your fortress and the happiness of your citizens. It's simple, and yet somehow very complex.
Intermittently, the Squares will try to raid you, but they can be beaten, even without an army, with a few deft moves in a Tic-Tac-Toe mini-game. The final battle, which occurs if you've become an emperor by the end of the game, is a Rock-Paper-Scissors mini-game where you wager troops to deduct from the enemy's total, or lose from your own. Random events occur throughout and can be frustrating, as a sudden punk demonstration can thwart your happiness level a few turns before the end causing you to lose the game for no apparent fault of your own. But, there's a way to play that lets you shrug off even the worst fortune. I don't want to ruin the experience, but reinvest your money in markets as often as possible, and you'll do ok.
Dotville is a flawed but fun attempt to bring city management gaming down to a ten minute experience. And if you've got a soft spot for basic geometric shapes with eyes, legs, and lives of their own, then you better play Dotville.
Walkthrough Guide
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Oddly, I've been playing this a lot - probably around 15 times now. I tweak the strategy just a bit each time and see what the outcome's like. I really enjoy mathematically analyzing games like this, so I figured I'd bring what I have and see if anyone can add to it.
Tip #1:
In terms of resource production:
farm > marketplace > mine > smithy.
The payoffs are as follows:
Farms cost 1000, produce 300ish, so payoff is in less than 4 turns
Markets cost 2000, produce 500, so payoff is in 4 turns.
Mines cost 3000, produce 500, so payoff is 6 turns.
Smithy cost 5000, produce 250, so payoff is 20 turns.
Does not include end-game points.
So never buy a smithy - always buy weapons from the market.
Tip #2:
Status symbols
Status symbol prices are dependent on your population - yet they increase your population once you buy them... Therefore you want to buy all of them at about the same time. So what does this say about your population early on?
So this means population is your enemy in the early game - and therefore happiness is your enemy. Keep it as low as possible (I keep it around 3 so you don't lose when random events occur)
Walkthrough:
Always feed min amount of food, and keep happiness at 3 by adjusting taxes.
Build a single market and farms until around 25-30 (when it caps out).
Upgrade your fortress (and temporarily bump your happiness to 20)
Once you're a hero, build up to near 50 farms, upgrade your fort again (temp raise your happiness to 100).
Somewhere around now, you want to upgrade your status symbols to 7, while adjusting your taxes to keep happiness as low as possible.
Build fortress upgrades for the next 8 turns, using excess resources on farms, and markets when you cap out at 150 farms, then the max at 200. Keep the happiness requirement in mind when you want the next status level.
Build the max 100 mines when you've maxed out of farms/markets. (I usually achieve this around turn 39)
Save resources til turn 50
I buy 2000 armymen - but I don't think it matters, the enemy always seems to have 55% of your army. So what's the min needed?
Play RPS, and hopefully win!
Usually I end up with around 2-2.5 mil points at the end, if I don't lose in RPS.
Any other strategies? I'd be curious on what can be improved - some people end up with 5+ mil points, I wonder what they do?
Posted by: Slansing | March 20, 2007 4:58 PM