A Void for Machinery
Man. Robots. Always havin' existential crises and what not, amirite? In Folmer Kelly and Tom Wright's melancholy little puzzle platformer A Void for Machinery, you control a lonely little robot searching for something through a hostile landscape. Use the [arrow] keys to move and [X] to jump, pushing blocks and flipping switches to help you get over or around obstacles and trying your best not to land on anything hazardous. Fortunately, if you get violently disassembled, you'll just start the area you entered over again. It's like if Astar came out of retirement to star in a browser game. ... anyone else remember Astar?... man I'm old.
There isn't really that much new about A Void for Machinery, since it is, in essence, an extremely simple puzzle platformer about pushing things and trying not to die. Without doubt, however, the game is absolutely beautiful, and has a sort of effortlessly engrossing visual style you really want to lose yourself in. The downside is that both jumping over hurdles and pushing blocks can be frustrating... the former because getting up over a small bump you should just be able to hop onto can be finicky, and the latter because blocks can slide and don't always fall the way you need them to if you don't have the proper momentum going while you push them. A Void for Machinery was created to showcase what Stencyl can do for Newgrounds' Stencyl Jam 2012, and though fairly simple and familiar, it's an exceptionally lovely little exercise with a seriously professional design from two creators we hope to see even more from in the future.