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A Void for Machinery

  • Currently 3.5/5
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3.5/5 (52 votes)

Forget a heart. This little robot is looking for something a lot more depressing, but considering the hostile landscape he's stuck in in this short puzzle platformer, it's not really surprising. Simple gameplay and gorgeous style combine to make a familiar but beautiful experience about robots and the saws that tear them to robot pieces. Aw.

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17 Comments

BubbaJoe July 31, 2012 10:46 AM

Agreed that the design is great, but those controls are a mess. Quit on the third level, just too frustrating.

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Username July 31, 2012 1:35 PM

Controls are a joke, not sure why we can't use UP ARROW to jump like in almost all other games. Also, if you go back to main menu, you lose all progress.

Epic fail of a game in its current form, IMO.

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Never got through the first level- the play was way too frustrating!

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For whatever reason, I found the controls to be very nice... Fluid even... And I liked that. They're different from the norm but were not hard to get used to. In this case it's a matter of preferences but I do get how some folks, including Dora, would say the controls feel off.

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MtDewed July 31, 2012 2:50 PM

Not sure if it was the controls or just me lol. But I had real trouble jumping, and walked into/off of stuff too much to get through level 2.

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@Dora, my mistake, I couldn't read the Level Select in that crazy font the designer used.

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clabrunda August 1, 2012 1:43 AM

Has anyone actually beaten this game? The last level is really hard. I think I know what to do but

No matter where I position the two blocks on the bottom level, I either can't make the jump to the second block or can't make it from the second block to the far side.

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@clabrunda, I have the same problem

I feel as if it would be possible to place both blocks perfectly on the laser platform if you didn't need to use the first block to get back to the top of the level. Then you could place the first block on the third saw blade, and the second block on the seventh and jump up from there. But I can't find a way up to the top without a block.

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**

the sixth, not the seventh, sorry

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Aww, Dora. You're not old. You're _Canadian_. *grin*

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inheritance.fan August 1, 2012 5:16 PM

Level 7 is tricky. I can't tell what to do to get over the pit after hitting the button.

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No mention of the "secrets" (aka little blinking squares) hidden in each level? Hmmm. :)

To be fair, though, I have no idea if collecting the secrets actually does anything or is just extra "yay" points, since I haven't finished the game yet.

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inheritance.fan August 2, 2012 7:48 PM

I finished level 7. Didn't know

those boxes could stick on that platform.

I don't think the "secrets" do anything.
Level 8...I really don't like that level. The controls are too finicky for it.

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inheritance.fan August 2, 2012 7:51 PM

Is level 9 even POSSIBLE?

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I personally get way too much lag on this. Which is weird, because my laptop's usually pretty good with flash games, I don't have many problems. The same thing happened with 100% Complete. I guess the people who did the Stencyl Jam just didn't have time for optimization.

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lycyfyrsam August 30, 2012 5:12 AM

as per astar--
--i was gonna note re: another game that it reminded me of blobbo. dont feel so bad!

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