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4.7/5 (296 votes)

Titan Souls

One arrow, but one shot is all you need. Unfortunately, that's also all the monsters trying to take you down need, too. Created in 72 hours for Ludum Dare 28's "You Only Get One" theme, Titan Souls is a gorgeous and atmospheric, if potentially a little short and simple, game that feels like a part of something bigger waiting to happen.

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11 Comments

Just in case anyone needed help with the jumping boss...

Shoot your arrow through the fire to melt the ice surrounding the boss and then shoot the brain

Awesome game! Lots of fun, really short, great idea, and I'd love a sequel or a longer version. Very pretty and nice. I loved it.

I think the ending could have been explained a little better. I didn't know what was going on until i took a shot in the dark and ended up killing myself. I suppose this was the point, but at least more of an indication of where to shoot would be nice. But still, amazing game!

I dont understand the end :D

I kinda hate this game. :( Even if I come up with what seems like a decent strategy, I keep dying over and over and the long trek back to the boss doesn't help. This is like SMB1 hard, only there's no pattern to memorize. I'm curious to see if they'll ever come out with a non-Ludum Dare version.

I didn't really get why people said it was hard, the bosses were awesomely planned and the artstyle is quite beautiful. It's a short little nice ride to go one. 20 minutes, 30 minutes tops.

Also, I was somewhat let down by the last "Titan". I was expecting an epic battle. And instead I got a somewhat pretentious ending. I'm not bashing it. I just felt it could have been handled better.

Pretty cool game so far, but it is indeed amazingly frustrating that you have to walk to a boss ... again .... and again ... and again... especially the two further away are annoying.

Other than that, nice idea and well-executed!

Potentially found a bug btw:

The rolling/jumping boss to the left ran into my corpse (and arrow) when the screen went white and what I think is a trophy added on the left pedestal. I technically didn't kill him, but it ran into my arrow (or corpse, can't remember).

Nice little experience! The ending feels indeed a bit like

.. they weren't able to create another boss in time and thought "oh well, let's let him kill himself and let the players think about THAT one

... but hey, it was a well-created game and a nice little new idea!

Crap, sorry! I used 'topic' instead of 'spoiler' in my above message, can you please fix that Jay? I feel stupid now for not using the preview button...

A very interesting game which seemed very "Shadow of the Colossus" inspired.

Here's a thought that could possibly have accentuated the story in it's climax without changing much of anything.

If perhaps instead of the northern door and continuous gate in the final room, a mirror was placed there instead. Seeing your reflection, should you fire the arrow at it would crack the mirror. upon the 3rd or 4th strike, the mirror would shatter, finding nothing behind the mirror but a wall, the protagonist would fall to the ground, dead.

This would symbolize that after defeating these monsters, there is no greater monster than yourself. That which you destroy, becomes you.

wow..i suck at this game ahah

This is how I think the ending works

I think you are the last titan and after having rid the world of the other titans the only one left was yourself.Also the arrow must be the only thing that could kill a titan that would explain why when another titan "killed" you you'd wake back up in the middle area with your progress still intact.

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