The Everloom

  • Currently 4.6/5
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4.6/5 (175 votes)

The Everloom is an artistic adventure game by Lucas Paakh that takes players on a trip through a forest of imagination. Beautiful in aesthetics, not all of the elements mesh mechanically, but it remains a fascinating piece of work that compares favorably to the rest of Paakh's canon.

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14 Comments

The way they've done the trees looks so good

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"It's always a little eye-rolling when game's with graphics from 1995 make your modern-day computer run laggy"
So its not just me. I have an awesome computer, there is no excuse for a game like this being laggy.

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That was really cool. I got a real William and Sly vibe from it! As long as you keep moving, the movement part of it is real easy.

I have ancient XP and current FF, and experienced no lag. I suggest clearing cache, perhaps.

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I experience no lag using Chrome. I disabled pepperflash (because it's awful) and I'm using the Flash plugin from the Adobe site. The game played smooth as butter on my 5 year old computer (windows vista, 2.9 Gz dual core)

Fun little game, very nice story. I love the way it unfolded, but the ending was slightly too dialogue heavy. It ended up bogging down what started out as a mystical, ethereal story set in a dreamworld. The ending that was too heavy on explaining the "why" behind everything. I would have preferred a bit more mysterious of a resolution to this chapter - especially if there's more to come.

With that being said, this was a beautiful game, well written, and the graphics and puzzles were nicely designed. Great job!

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I'm on Chrome as well and was lagging so much it was nearly unplayable until I read Cave Johnson's comment, figured out what the deal was with pepper flash and disabled it. Now it runs a thousand percent better, and I'm glad I was able to play it. The concept and setting were fascinating and beautiful. My only complaint is the player character is so boring. I just wish game designers would give us a little more variety than another nondescript white male hero, especially when the setting is so rich and fantastic.

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To answer the question posed at the end...
No, not the end! This is way too good for it to end. I enjoyed the play through immensely and the controls were smooth and lovely. I did not experience any lag so that way nice. I will await the next installment eagerly.

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pparkhouse Author Profile Page December 22, 2013 2:03 PM

I don't usually comment just enjoy the game. However I just had to. I have just finished this game on chrome and I found it awesome. Very entertaining and logical. A BIG THANKS.

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What a fun game! And that ambient pad/harp music through the whole game is just freaking lovely. Which I could download a copy of it somewhere...

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Using Chrome, I had lag so bad that I gave up on playing. On Firefox, there has been no lag. *shrug*

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How do I get the

last ring fragment?

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"Paakh's able canon." HA! Consider your pun appreciated.

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rococoroecocoa Author Profile Page January 8, 2014 5:40 PM

Except for that one pixel-hunt (no reason for it to be in pieces; you'd think the magic eye would have a more important role in the story, but nope) and the lazy exposition toward the end (at least give us some CGs to go along with your text dump; come on!), this was pretty cool. I turned off hardware acceleration as the review suggested, and didn't get any lag until the final sequence (and that might have been floaty controls rather than lag).

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zero lag. had a great time. thanks for the fun game.

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