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The Earl Octopusor

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Miss Libellule has faced the Queen of Snakes, but now she's in for a watery challenge when a desperate note takes her deep under the sea in the search for two star-crossed lovers and a pile of treasure in this point-and-click adventure.

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Walkthrough Guide


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The Earl Octopusor walkthrough

You start on a screen with a sunken boat to the left, and a cave to the right.

The boat:

1.

Zoom in on the boat and enter it.

2.

Pick up the blue cap from the ground.

3.

Zoom in on the grey cabinet on the left and open it.

4.

Get the net from the ground, and the green brush from the bottom part of the cabinet.

5.

Zoom out and open the middle drawer. Get the compass and the right half of the green amulet.

6.

Zoom out and open the top drawer. Drag the sea creature away and pick up the left half of the green amulet.

7.

Zoom out to the point where you started, and enter the cave to the right.

8.

Zoom in on the little device to the right of the door and rotate the pieces of the picture so that they fit. Turn the wheel and enter the door.

The cave:

1.

Zoom in on the left chamber and remember the three symbols over the picture.

2.

Back out, and zoom in on the middle chamber. Enter the three symbols and pull the lever.

3.

Get the statue, back out and enter the left chamber again.

4.

Put the statue on the pedestal to the left of the picture.

5.

Move the mouse over the face, and remember the color of the eyes.

6.

Back out and enter the right chamber. Enter the right color combination in the two circles, and rotate the wheel. Enter the door and watch the cutscene.

In and out of water:

1.

Turn around and zoom in on the chest in the lower right part of the screen.

2.

Push the robot, and grab the green key inside it. Back out and turn around.

3.

Unlock the chamber to the right with the green key, and enter it.

4.

Zoom in on the bench to the right, and grab the fish amulet.

5.

Push the white button, and remember the lights that flashes to the right. Zoom out.

6.

Zoom in on the chest on the left, and enter the color code. Get the small cog, and back out to the pool.

7.

Dive in the pool, and pick up the big gear in the upper right. Move the mouse over the painting in the lower right and remember the color of the fish and the three circles.

8.

Zoom in on the prison cell and click on the compass in your inventory. Open it and get the middle piece of the green amulet. Put all pieces together as the compass says, and put the amulet in the lock.

9.

Enter the prison cell and zoom in the mechanism to the right. Use the brush on it and move the mouse over the gems. Remember the code.

10.

Pull the lever, zoom out, and retrieve the jewels. The red one will be swallowed by a fish.

11.

Back out of the prison, and catch the yellow fish with the net. Open his mouth and get the red jewel.

12.

Back out twice, and swim up to the pool. Turn around and zoom in on the chest in the lower right.

13.

Insert the fish amulet, and get the eye amulet. Take the fish amulet back.

14.

Back out, zoom in on the door, and insert the eye amulet.

The Lair of The Earl Octopusor:

1.

Zoom in on the left part of the lair, and zoom in once again on the red treasure chest to the left of the mermaid.

2.

Insert the fish amulet, and get the rhombus stone. Get the fish amulet back if you want. (Doesn't affect anything that i know)

3.

Back out twice, and zoom in on the right part of the lair. Zoom in on the stone statue of a man riding two seahorses on the left, and insert the rhombus stone in the lock.

4.

Zoom in on the destroyed sphere and get the pink octopus stone. Move the mouse over the fish painting on the left side and remember the color of the fish and the three circles.

5.

Back out twice, and zoom in on the throne. Zoom in on the statue on the left, and pick up the handle.

6.

Back out three times, and zoom in on the left part again. Zoom in on the painting, insert the pink octopus stone, and get the red key.

7.

Back out three times, and put the big gear, the little gear, and the handle together. Put the finished device in the pillar to the left of the door.

8.

Zoom in on the old man, give him the blue cap, and get the note in his hand.

9.

Back out all the way to the starting screen, and zoom in on the ship.

10.

Zoom in on the safe to the left, and input the code from the note. Get a flask, and then go all the way back to the old man.

11.

Give the bottle to the old man, unlock the treasure chest with the red key, and get the triangle stone. Move the mouse over the fish painting to the right, and remember the color of the fish and the three circles.

12.

Back out, and enter the lair. Zoom in on the right part of the lair, and then on the fish statue.

13.

Input the three codes from the fish paintings, turn the wheels, and get the three keystones.

14.

Zoom out once, and zoom in on the throne. Enter all of the keystones and the triangle stone in the slots on the left and right side.

15.

Zoom in on the treasure, insert the jewels as mentioned in the prison, turn the valve and enjoy the ending.

Thank you VERY much for your fantastic walkthrough! - Dora

32 Comments

Cyberjar88 Author Profile Page April 16, 2014 11:19 AM

Stuck with a brush and a net.

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Anyone know where the left half of the final amulet is?

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Questioner Author Profile Page April 16, 2014 11:46 AM

Nathanielshaw:

The left half is in the upper drawer in the ship. (There are two drawers that can be opened) Drag the sea creature away from the things in the drawer, and you should be able to get the left half.

Cyberjar88:

Have you entered the cave yet? You can enter it in the right part of the main view. (where you started)

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Thanks, now where is the red gem? Do I need the net to get it?

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Never mind, I did not realize what happened at first. Thankfully, I did not save after getting the gems.

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Just beat it. This is a fantastic game. 4/5 stars. Cannot wait for more from this french team!!

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SonicLover Author Profile Page April 16, 2014 12:41 PM

I appear to be stuck relatively late in the game.

The "active" items in my inventory consist of a fish token (used twice), a brush, the left half of something green, a net, and nothing else. I've completed the bridge to the big red gem in front of the octopus, but apparently I need six small gems to unlock it, and don't know where to find them.

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I'm stuck in almost the same spot as SonicLover, except that I still haven't located the clue for the "blue fish" door on the big device in the throne room.

Beautiful game though, as were the earlier entries in the series.

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SonicLover Author Profile Page April 16, 2014 2:11 PM

The "blue fish" clue...

...can be seen in the background when you're assessing the damage Poseidon did to Atlas.

If you get my drift.

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I can't find the clues for the color wheels early in the game.

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SonicLover Author Profile Page April 16, 2014 2:16 PM

MtDewed:

Solve the puzzles in the middle and left caverns and you'll find the clue you're looking for.

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Good hint, SonicLover! Thanks.

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Great game the drawings and music are amazing.

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chipmunk Author Profile Page April 16, 2014 3:57 PM

I seem to be stuck in the same place as SonicLover.

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phdavoid Author Profile Page April 16, 2014 5:32 PM

Ok I seem to be missing something obvious.

I have

a cap, a wave symbol, a brush, an amulet (together), a net and a compass (opened)

I have solved the left cave puzzle and the center cave puzzle.

I can see there is a 3 number safe puzzle but have no clue
I can see the colour wheels held by the mermaids in the right cave but again have no clue.

Hints are welcome.

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I completed it without clues and I'm not good at these things. Difficulties were the very busy cluttered scenes, and because I didn't chose 'easy' so I had to guess what parts of a scene did useful things.

My biggest problems were

one triangle that moves you to another scene I thought pointed me to somewhere I'd been already, but instead pointed to somewhere new

and

there's a particular thing you can use once, then take back and use again.

Actually quite a fun thing to do. I never felt I was being given a boring set of tasks to complete.

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chipmunk Author Profile Page April 16, 2014 5:45 PM

@phdavoid:

Hints:

The solution to the color wheels in the right cave is found in the left cave.

The combination to the safe is found much later on.

Now...

Where did you find a compass and the right half of the amulet?

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phdavoid (great name):

ignore the cap, net, brush and the safe. You will know when they're useful. Pay attention to any symbols on walls including exactly what they look like.

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phdavoid Author Profile Page April 16, 2014 5:53 PM

thanks for the hints, but when i went back to start again, i notice that the inventory could be moved left and right and found my statue again. Its a bit confusing that items are placed in hiding in the inventory when there are clearly many open spots... but i am a bit slow

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phdavoid Author Profile Page April 16, 2014 5:55 PM

chipmunk

in the boat there are two drawers that open and it can be difficult to access both. the item you seek are in one of the drawers.

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chipmunk Author Profile Page April 16, 2014 6:12 PM

Thanks, I'm not sure how I missed that! Finished!

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Once again, a great soundtrack by KrOnsilds. Although the music from Humanoid 47 is still probably my favorite.

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rokanrol Author Profile Page April 17, 2014 4:34 AM

I cant find the red fish clue

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I can't find that red fish clue either...

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Questioner Author Profile Page April 17, 2014 7:06 AM

The red fish clue is in the right part of the zoomed-in screen where the old man sits before he rescues the mermaid. (with the treasure chest that you can open to obtain the triangular piece)

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Nice game. The intricacy of the design is part of the difficulty but I found it's still easy enough to spot what's part of the background and what's of real use (especially since most of the items are found after opening a treasure).

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can't wait for the walkthrough :)

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Questioner Author Profile Page April 17, 2014 11:33 AM

The Earl Octopusor walkthrough

You start on a screen with a sunken boat to the left, and a cave to the right.

The boat:

1.

Zoom in on the boat and enter it.

2.

Pick up the blue cap from the ground.

3.

Zoom in on the grey cabinet on the left and open it.

4.

Get the net from the ground, and the green brush from the bottom part of the cabinet.

5.

Zoom out and open the middle drawer. Get the compass and the right half of the green amulet.

6.

Zoom out and open the top drawer. Drag the sea creature away and pick up the left half of the green amulet.

7.

Zoom out to the point where you started, and enter the cave to the right.

8.

Zoom in on the little device to the right of the door and rotate the pieces of the picture so that they fit. Turn the wheel and enter the door.

The cave:

1.

Zoom in on the left chamber and remember the three symbols over the picture.

2.

Back out, and zoom in on the middle chamber. Enter the three symbols and pull the lever.

3.

Get the statue, back out and enter the left chamber again.

4.

Put the statue on the pedestal to the left of the picture.

5.

Move the mouse over the face, and remember the color of the eyes.

6.

Back out and enter the right chamber. Enter the right color combination in the two circles, and rotate the wheel. Enter the door and watch the cutscene.

In and out of water:

1.

Turn around and zoom in on the chest in the lower right part of the screen.

2.

Push the robot, and grab the green key inside it. Back out and turn around.

3.

Unlock the chamber to the right with the green key, and enter it.

4.

Zoom in on the bench to the right, and grab the fish amulet.

5.

Push the white button, and remember the lights that flashes to the right. Zoom out.

6.

Zoom in on the chest on the left, and enter the color code. Get the small cog, and back out to the pool.

7.

Dive in the pool, and pick up the big gear in the upper right. Move the mouse over the painting in the lower right and remember the color of the fish and the three circles.

8.

Zoom in on the prison cell and click on the compass in your inventory. Open it and get the middle piece of the green amulet. Put all pieces together as the compass says, and put the amulet in the lock.

9.

Enter the prison cell and zoom in the mechanism to the right. Use the brush on it and move the mouse over the gems. Remember the code.

10.

Pull the lever, zoom out, and retrieve the jewels. The red one will be swallowed by a fish.

11.

Back out of the prison, and catch the yellow fish with the net. Open his mouth and get the red jewel.

12.

Back out twice, and swim up to the pool. Turn around and zoom in on the chest in the lower right.

13.

Insert the fish amulet, and get the eye amulet. Take the fish amulet back.

14.

Back out, zoom in on the door, and insert the eye amulet.

The Lair of The Earl Octopusor:

1.

Zoom in on the left part of the lair, and zoom in once again on the red treasure chest to the left of the mermaid.

2.

Insert the fish amulet, and get the rhombus stone. Get the fish amulet back if you want. (Doesn't affect anything that i know)

3.

Back out twice, and zoom in on the right part of the lair. Zoom in on the stone statue of a man riding two seahorses on the left, and insert the rhombus stone in the lock.

4.

Zoom in on the destroyed sphere and get the pink octopus stone. Move the mouse over the fish painting on the left side and remember the color of the fish and the three circles.

5.

Back out twice, and zoom in on the throne. Zoom in on the statue on the left, and pick up the handle.

6.

Back out three times, and zoom in on the left part again. Zoom in on the painting, insert the pink octopus stone, and get the red key.

7.

Back out three times, and put the big gear, the little gear, and the handle together. Put the finished device in the pillar to the left of the door.

8.

Zoom in on the old man, give him the blue cap, and get the note in his hand.

9.

Back out all the way to the starting screen, and zoom in on the ship.

10.

Zoom in on the safe to the left, and input the code from the note. Get a flask, and then go all the way back to the old man.

11.

Give the bottle to the old man, unlock the treasure chest with the red key, and get the triangle stone. Move the mouse over the fish painting to the right, and remember the color of the fish and the three circles.

12.

Back out, and enter the lair. Zoom in on the right part of the lair, and then on the fish statue.

13.

Input the three codes from the fish paintings, turn the wheels, and get the three keystones.

14.

Zoom out once, and zoom in on the throne. Enter all of the keystones and the triangle stone in the slots on the left and right side.

15.

Zoom in on the treasure, insert the jewels as mentioned in the prison, turn the valve and enjoy the ending.

Thank you VERY much for your fantastic walkthrough! - Dora

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The game is, as are indeed all games by Jo99, simply beautiful, and that makes the headache you get from the visual tidal-wave and overstimulated eye-receptors totally worth it.

But apart from giving the game five mushrooms (or, in this case, Dutch shrooms), I'd also like to give Dora five stars for the excellent oxymoron "hardcore point-and-clicker". For the first time in my life, something I do has been labelled "hardcore". Me like.

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Okay. Am I missing something really obvious?

I cannot seem to open the middle drawer on the ship. I can open the top one, but not the middle one?

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I figured it out...

Oddly enough, everything was the TOP draw for me, but two separate times??

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The art is so beautifully done and the atmospheric sounds are very immersive as well! Although it is very linear the puzzles are nice, which is complemented by relatively straightforward hotpots and the absence of pixel hunting. Very nice composition over all!

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