Take a Walk
Step outside your cubicle prison and into a world of beautiful pen and ink art and wondrous music in this soothing platform game.
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@AP
There is no real way to make a walkthrough.
The only thing I can give you is hints:
Every single required jump is timed somewhere in the music. In the first stage, its pretty obvious, but as they go on, the notes you have to listen for to tell you to jump are a little bit more hidden, but you'll find them. The other hint is that you want to try and never hit a wall. It increases your score, doesn't have you wasting time, and you get more birds for the achievements.
Hope thats what you were looking for.
I did like it a lot, with only two gripes:
You have to click on 'skip' between levels. I kept waiting for something to happen and didn't realize that was necessary.
The face the player makes when jumping. It almost looks pained, and makes me think I was doing something wrong. Perhaps I was, and if you time the jump 'properly' it doesn't make the face?
I would like this more if I didn't have to hold down the right arrow continuously (except to recover from an error). It would nice if there was some key combination that meant go continually.
I alternated with the D key, but still, my fingers got sore.
Something else that I found kind of annoying was that on the one hand, it's an enjoyable and soothing experience listening to the music and wandering/jumping along. But on the other hand, if you make a mistake, the mood is horribly interrupted while you try and back up just the right amount to make the jump. I would remove the rule that says you can't be right up against an obstacle to jump it, and just keep the rule that says you have to be perfect for so long before you get a bird.
I liked this, for a nice relaxing game; a palate cleanser for brain-draining puzzle games or infuriating fast-paced action games. If you play it expecting a "just one more point!" arcade game, you will be disappointed. Still, it didn't make me take a real walk, because in real walks doves never follow me around, I don't collect floating music notes, and there are no inconvenient boxes and barrels in my way. It's kinda sad.
Anyone have any idea how to get 20 birds, to unlock the second to last achievement? Or how to walk "without a break" to unlock the last achievement?
I've walked all three levels without stopping (though I did have split-second pauses between levels, to accomodate the between-level mouse clicking that's required). The most birds I ever saw was fifteen, and the final achievement remained locked too. There must be something I'm missing.
I can't get more than 12 birds at a time; the 20 simultaneous birds achievement seems impossible. Do birds come more often for well timed jumps/getting all musical notes?
The last achievement seems broken, unless it demands that you do it in one sitting, which is more difficult than I'm willing to try.
Tips:
The background music is actually the key to getting the best scores. In each track there are certain notes, played a bit louder than the rest (accented), which indicate you should jump. Here are the tracks' important instruments:
Track 1: Piano, generally the highest notes in the treble clef, near the middle or ends of the bar. Watch out for the tempo variations.
Track 2: Guitar, usually the melody notes, not the rhythm notes.
Track 3: Drum at the beginning for the first 8 notes, then Piano the rest of the way. These can come wherever, really.
Points are acquired each time you successfully jump over an obstacle or into a musical note. How well you timed the jump is what determines the number of points you get. The number of birds you can get is probably determined by how perfectly you timed your jumps.
Unsuccessfully jumping over an obstacle (i.e. hitting it) does not lose you points, but causes all of your birds to fly away. Missing a musical note also does not lose you points.
Rewinding the level will lose you points as the game considers you to be (in a sense) unmaking each of the jumps you made from the point at which you start rewinding to the point at which you move forward again. The musical notes you jumped through do not reappear and so you cannot regain points lost by rewinding through musical notes.
The levels and the music get progressively faster. You'll likely fail a few times before you can get through them all with all the notes and without hitting anything (the stack of barrels on level 2 corresponding to a melodic descent is hard). Sometimes listening for the jump notes won't cut it, you'll have to anticipate them and sometimes jump before they sound. Practice makes perfect.
To tell if you jumped at exactly the right time, immediately after jumping there will appear under the character's feet a set of three stars that bounce on the ground and then vanish in about a second. So, really, you could judge your performance by looking solely at the ground in the center of the screen to see whether the stars appeared each time you hit the jump key.
very nice little game but i found the third stage far easier than the first, which is odd because i play piano. the rhythmic jumps lined up better after that first stage. the only beef i have with this game is the fact of the doves. first off, when you get nine following you in one level all at once, it becomes a disraction. also, i found it not very relaxing when my dove flew away because i missed one jump. that detracts a bit from the smoothness of it. once you get a dove it should stay with you. oh yeah, and who has that many tires layin around on a road!!! but overall i actually really liked this game!!! very sweet cute and black-and-white.
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Walkthrough Guide
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Tips:
The background music is actually the key to getting the best scores. In each track there are certain notes, played a bit louder than the rest (accented), which indicate you should jump. Here are the tracks' important instruments:
Track 1: Piano, generally the highest notes in the treble clef, near the middle or ends of the bar. Watch out for the tempo variations.
Track 2: Guitar, usually the melody notes, not the rhythm notes.
Track 3: Drum at the beginning for the first 8 notes, then Piano the rest of the way. These can come wherever, really.
Points are acquired each time you successfully jump over an obstacle or into a musical note. How well you timed the jump is what determines the number of points you get. The number of birds you can get is probably determined by how perfectly you timed your jumps.
Unsuccessfully jumping over an obstacle (i.e. hitting it) does not lose you points, but causes all of your birds to fly away. Missing a musical note also does not lose you points.
Rewinding the level will lose you points as the game considers you to be (in a sense) unmaking each of the jumps you made from the point at which you start rewinding to the point at which you move forward again. The musical notes you jumped through do not reappear and so you cannot regain points lost by rewinding through musical notes.
The levels and the music get progressively faster. You'll likely fail a few times before you can get through them all with all the notes and without hitting anything (the stack of barrels on level 2 corresponding to a melodic descent is hard). Sometimes listening for the jump notes won't cut it, you'll have to anticipate them and sometimes jump before they sound. Practice makes perfect.
To tell if you jumped at exactly the right time, immediately after jumping there will appear under the character's feet a set of three stars that bounce on the ground and then vanish in about a second. So, really, you could judge your performance by looking solely at the ground in the center of the screen to see whether the stars appeared each time you hit the jump key.
Posted by: Aexis | September 18, 2011 1:22 PM