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Rock 'n' Risk

  • Currently 3.6/5
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3.6/5 (75 votes)

Rock 'n' Risk is a unique game in which you jump on upwardly moving colored platforms. A sort of JumboTron in the background tells you which color to jump on next. So Simon meets platformer is not a bad way of thinking about it, though there is quite a bit more to it. Energy is the operative word for Rock 'n' Risk. The whole thing is built like an action game show, with cheering crowds and an upbeat, "dude" commentator praising your every excellent move.

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11 Comments

Forsythe April 16, 2010 6:07 PM

Hrm... crashed my browser both times I tried it; seems to happen as soon as the pre-loader gets near to completion. FF 3.6.3, fwiw.

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This is a great idea and seems like it could be fun, but it needs an option for keyboard control. It's just frustrating to play on a laptop.

I also feel like the platforms rise a little too quickly, or that the guy bounces too high, or something--I was constantly being pushed up above the top of the screen.

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flowerdoggie April 16, 2010 10:55 PM

I don't understand how to unlock more levels. The numbers beneath the level number stay the same no matter what I do.

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flowerdoggie April 16, 2010 11:12 PM

Nevermind. Now I get it.

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I have two alternative names for this game:

Tower of Greed: The Musical

OR

A Completionists Nightmare.

It is a fun little gem, although to me it gets a bit repetitive after a while... The new colours add to the difficulty a little, but it still feels like you're doing the same thing over and over again. The least they could have done is given a new soundtrack or background every few levels, or maybe different "challenges" to add at the beginning of each level. Granted, I did not play past level 10, maybe it changes up slightly after that?

Good for a time waster for a few minutes, but not anything more than that for me. Could have been a bit more difficult too.

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Katherine April 17, 2010 1:33 AM

I can't get it to load.

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Interesting idea, but overall it plays more like a concept piece than an actual game. Different modes could help explore the simon/guitar hero aspect, improved sound effects would add more of a rhythm feel, and there needs to be a better way to show the color pattern. Without any outlines, same color strings are a guessing game (is that 3 or 4 blues in a row). Finally keyboard controls really are a must. Standard platforming "run and jump" would be much more comfortable than the "always bounce".

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This is excellent fun! Surprised it's got such a low score...

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At first I thought falling to the bottom would result in an instant loss, and I had a hard time at the beginning. After I found that landing at the bottom bounces you back into the air, I started having a lot of fun with this game.

Great soundtrack and voice work.

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Good concept.. but can someone please explain to me the score system? Throughout the game, I only found out where to check how much money i'm making, but that's apparently not the same as my score...

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You mean the "Credit Points" or "Career Points". You can add risks at the beginning of each level and you will see how that will affect your CP, if you manage to complete the level.

Btw. thanks at all for the feedbacks and thanks at the JIG crew for the review

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