Pirates of the Undead Sea: Rise of the Ribcage
While zombies are perhaps over-common, and pirates are getting there, casual gaming doesn't have nearly enough zombie-pirates. At least that's the argument given by Pirates of the Undead Sea: Rise of the Ribcage, the new point-and-click adventure game from Pahu Pahu, and, given its quality, its a strong argument indeed. Captain Black Sam has spent years sailing the seven seas plundering and pillaging. After a night of too much rum, he wakes up to find his ship at the bottom of the ocean... and after fifteen years of decaying and trying to figure out why he isn't dead too, a chance mermaid-sighting convinces him the time is nigh to set out on another grand adventure. And so, you're off to seek glory, gold and grog! Mostly grog!
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Finished it. Needed the video walkthrough only in one place, which I assume is the "final puzzle" Tricky was referring to. Here's a hint so others don't have to stumble where I did:
In undead waters, certain species of bacteria are forced to invert their behavioral tendencies when exposed to electric shock.
@littleghost
you need rope to get the harpoon out of the whale. you find rope at the entrance of the kraken lair, after you shooed the tentacles away, to shoo them away you need fire, to get fire, you need the cigar from one of your sailors, to get the cigar from him you need to have learned whalespeak, to learn whalespeak ask the whale
Bare bones walkthrough
Please note this walkthrough does not take you through the humorous dialog. You lose out on so much when you don't explore on your own.
Trouble picking up items in inventory
Move mouse to the top or sides of item in order to pick it up
Boot bumbling
First boot
Talk to the fish
Click the boot option.
Click the chewing gum option
Boot is now on your foot
Second boot
Pick up the conch shell
Click inventory
Pick up conch shell (hand icon)
Use on hermit crab in your boot
Hapless head wear
Click the great deep arrow (right)
Head towards ship (upper right arrow)
Pick up cannon ball
Pick up lone treasure map on the ground
Talk to Pirate on the ship
Click left arrow
Use cannon ball on big clam
Click lower right arrow
Click beef ribs (by the fish)
Head back to ship
Treasure trouble
Talk to quarter master
Select gold option
Click never mind
Click pearl
Use on quartermaster
Click on treasure chest twice
Click on the wanted poster
Terrible tentacles
Head left three times (to tentacle gorge)
Ignore tentacles for now. There is nothing you can do
Move left twice
Talk to whale
Pick option language
Head back to ship
Go right
Talk to Gunner
Pick option BOIAU
Leave to tentacle gorge
Use cigar on tentacles
Click on door bell
pilfering papers
Head left
Talk to person in the bars of jail
Pick kraken option
End conversation
Use bottle of rum on yourself
Talk to Finny again
Leave right to shell sweet shell
Talk to fish
Select Oh no option
Go back to Finny
Talk to her
Select accident option
Choose celebration
Pick I drank too much option
Move left
Use rope on harpoon
Pick up coat from under the whale
Head right
Pick up paper
Read all of the papers
Freeing Finny
Head right
Go into Kraken's cave (left in tentacle gorge)
Give all of the papers to Kraken
Pick up electric eel
Use eel on puffer fish
Use key on cell
Super ship
Talk to Finny
Select kraken hunt option
End the conversation
Use the necklace, wanted poster, and treasure map on Finny in that order
Head over to Kraken's lair
Use eel on bacteria ( on the table, microscope)
Pick up bacteria
Go over to whale
Use bacteria on whale
Move to ship
Talk to finny
Congratulations. You have won
I'm stumped. I've
healed the whale and he swam away.
And then, after that I
freed the mermaid. But she keeps telling me her whale is injured when he's not even there any more.
I've
shown the mermaid the necklace and the wanted poster and don't have anything else she wants to see.
Have I done things in the wrong order? Is there any way I can finish this?
Pirates of the Undead Sea Walkthrough
Dressing the Part
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Well, you need your boots to start.
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Talk to Fluffy The Undead Salt-Water Pirahna.
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Select the conversation option "So Your Boot is My Chewing Gum?" You now have your left boot.
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Pick up the conch on the ground.
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Open your inventory and use the conch on the hermit crab. You now have your right boot.
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Go right to "The Great Deep" and watch the cutscene. At the end you'll show up at the "A New Pespective" locale.
The Right Hat
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Go up to the "Ship Ahoy" locale.
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Talk to Fry Boater. It seems you'll need a hat if you want to lead your crew...or something that looks like one.
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While you're here, pick up the cannonball, the treasure map, and the old bell.
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Go left to "A New Pespective."
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There's a number of possibilities for your hat, and they're quite funny to try out. To solve the puzzle, though, head right to the "Shell Sweet Shell" locale.
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Once there, pick up the Beefribs of the carcass Fluffy has eaten.
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Return to "Ship Ahoy," and Fry Boyter will be reasonably convinced and give you your real hat.
Talking to Finny
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Head left to "A New Perspective," then left again to "Tentacle Gorge."
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Well, now we know where that squid ended up. There's nothing we can do about that, though, so head left again to "Imprisioned Beauty."
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Note the jail window. Talking to it won't do you much good, so move on to the left to "Dead Whale."
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Talk to the whale about Finny the Mermaid.
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Now that you know her name, maybe she'll talk to you. Go back to "Imprisoned Beauty" and talk to the jail window.
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Finny will mention a diary page, but she doesn't trust pirates. First of all, you sound too drunk.
-
Of course, since your a pirate, you only sound drunk when you're sober. Open the inventory and use the bottle of rum.
-
Talk to Finny again.
-
Now Finny won't want to talk to you because you smell of rum. Clearly she doesn't mind the scent of fish, though.
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Go back to "Shell Sweet Shell" and talk to Fluffy. Choose "Oh, No! It's not like that!" and you guys will hug it out.
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Now smelling fishy, return to "Imprisoned Beauty" and talk to Finny again.
How I Sank the Ribcage
-
Huh...now she wants you to honestly tell her about what happened to you and your crew. Well, you don't rightly know, so walk back to "Ship Ahoy" then to the right to "Fellowship of the Rum."
-
Talk to McGonagall, the hanging ship's poet. Ask him for a poem, one about you and your ship.
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Listen to it, and you'll have a pretty good idea as to what happened.
-
Also, while you're here, pick up that wanted poster on the wall.
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Return to "Imprisoned Beauty" and talk to Finny.
-
Tell her "It was an accident", "We were celebrating on board", and "I drank a bit too much and tried to parallel park my ship. I failed."
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Satisfied with the explanation, she'll hand over the diary page.
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Open your inventory and look at it. Hmm...maybe the wizard isn't so evil after all.
Talking to Gunner
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Go to "Dead Whale."
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Talk to the whale and ask "Do you speak the language of Whales?" He'll teach you a little whelish.
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Return to your crew at "Fellowship of the Rum."
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Talk to Gunner, the cigar smoking dude on the left. If you talk to him in whelish (BOOOIIIIIAAAAUUUU), he'll give you his cigar.
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Now go to "Tentacle Gorge." Use the cigar on the tentacles.
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Try to ring the doorbell. Oops! Well, at least you've got a nice rope out of it.
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Enter "The Kraken's Cave."
The Other Diary Pages
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Use the diary page on the Evil Kraken.
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Hmm...it seems he needs a little more convincing.
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Exit the cave and go to "Dead Whale."
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Use the rope on the harpoon.
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Success! Pick up your coat to look a little swankier, and go to "Imprisoned Beauty."
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Once there, pick up the paper. Another diary page!
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Head over to "Fellowship of the Rum" and talk to the Quartermaster. It seems that he won't let you get at your treasure until he's convinced there's another horde somewhere else.
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Go to "A New Perspective." Use the cannon ball on the clam to get that large pearl.
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Return to "Fellowship of the Rum" and use the pearl on the Quartermaster.
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Search the treasure chest to find a piece of paper.
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Search it again to pick up a piece of jewelry.
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Go to the "Kraken's Cave."
Freeing Finny
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Use one of the diary pages on the Kraken, then use the other one. See? It seems the Kraken ain't so bad after all.
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If you talk to him, you'll find he'd be more than happy to release Finny, but he's lost the key.
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Pick up the electric eel.
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Open your inventory and use the electric eel on the pufferfish to get the key.
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Use the key on the dark jail and Finny is free!
Recruiting Finny
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You find yourself at "Dead Whale."
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Talking to Finny reveals she wasn't too thrilled about being captured and rescued. She needs to be reminded why she hunted the Kracken in the first place.
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Use the treasure map on her, and she'll join your crew.
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Head to "Ship Ahoy."
Rise of the Ribcage
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You're all set to sail, but your ship's a wreck.
-
Talk to Finny. Looks like you'll need to help her whale out in order to set out.
-
Time for the weirdest puzzle in the game. Head to the "Kraken's Cave."
-
Use the electric eel on the flesh-eating bacteria.
-
Now you have flesh-spewing bacteria?! Just roll with it.
-
Pick it up and head over to "Dead Whale."
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Use the strange bacteria on the whale and he's all better!
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Go to "Ship Ahoy", Talk to Finny and enjoy the ending!
Hi guys, thanks for the great review and the positive feedback! We're really happy that our game got featured here. :)
@Jim_in_Oz:
Finny's main problem is that she can't remember why she went to hunt the kraken, so it's up to you to find a way to remind her why she did it. Besides the necklace and the wanted poster there is something else that could remind her. That's what you need to find. :)
I didn't like all the clicking either. I would have liked the descriptions to pop up just from hovering the mouse, and then for clicking to cause the talking or picking up. For some conversations, it proceeded from one possible question to the next without having to start again. Please do them all that way.
But even so, it was fun, and I laughed out loud at the end. So even given some of the annoyances, I still gave it 5 mushrooms!
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Walkthrough Guide
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Pirates of the Undead Sea Walkthrough
Dressing the Part
Well, you need your boots to start.
Talk to Fluffy The Undead Salt-Water Pirahna.
Select the conversation option "So Your Boot is My Chewing Gum?" You now have your left boot.
Pick up the conch on the ground.
Open your inventory and use the conch on the hermit crab. You now have your right boot.
Go right to "The Great Deep" and watch the cutscene. At the end you'll show up at the "A New Pespective" locale.
The Right Hat
Go up to the "Ship Ahoy" locale.
Talk to Fry Boater. It seems you'll need a hat if you want to lead your crew...or something that looks like one.
While you're here, pick up the cannonball, the treasure map, and the old bell.
Go left to "A New Pespective."
There's a number of possibilities for your hat, and they're quite funny to try out. To solve the puzzle, though, head right to the "Shell Sweet Shell" locale.
Once there, pick up the Beefribs of the carcass Fluffy has eaten.
Return to "Ship Ahoy," and Fry Boyter will be reasonably convinced and give you your real hat.
Talking to Finny
Head left to "A New Perspective," then left again to "Tentacle Gorge."
Well, now we know where that squid ended up. There's nothing we can do about that, though, so head left again to "Imprisioned Beauty."
Note the jail window. Talking to it won't do you much good, so move on to the left to "Dead Whale."
Talk to the whale about Finny the Mermaid.
Now that you know her name, maybe she'll talk to you. Go back to "Imprisoned Beauty" and talk to the jail window.
Finny will mention a diary page, but she doesn't trust pirates. First of all, you sound too drunk.
Of course, since your a pirate, you only sound drunk when you're sober. Open the inventory and use the bottle of rum.
Talk to Finny again.
Now Finny won't want to talk to you because you smell of rum. Clearly she doesn't mind the scent of fish, though.
Go back to "Shell Sweet Shell" and talk to Fluffy. Choose "Oh, No! It's not like that!" and you guys will hug it out.
Now smelling fishy, return to "Imprisoned Beauty" and talk to Finny again.
How I Sank the Ribcage
Huh...now she wants you to honestly tell her about what happened to you and your crew. Well, you don't rightly know, so walk back to "Ship Ahoy" then to the right to "Fellowship of the Rum."
Talk to McGonagall, the hanging ship's poet. Ask him for a poem, one about you and your ship.
Listen to it, and you'll have a pretty good idea as to what happened.
Also, while you're here, pick up that wanted poster on the wall.
Return to "Imprisoned Beauty" and talk to Finny.
Tell her "It was an accident", "We were celebrating on board", and "I drank a bit too much and tried to parallel park my ship. I failed."
Satisfied with the explanation, she'll hand over the diary page.
Open your inventory and look at it. Hmm...maybe the wizard isn't so evil after all.
Talking to Gunner
Go to "Dead Whale."
Talk to the whale and ask "Do you speak the language of Whales?" He'll teach you a little whelish.
Return to your crew at "Fellowship of the Rum."
Talk to Gunner, the cigar smoking dude on the left. If you talk to him in whelish (BOOOIIIIIAAAAUUUU), he'll give you his cigar.
Now go to "Tentacle Gorge." Use the cigar on the tentacles.
Try to ring the doorbell. Oops! Well, at least you've got a nice rope out of it.
Enter "The Kraken's Cave."
The Other Diary Pages
Use the diary page on the Evil Kraken.
Hmm...it seems he needs a little more convincing.
Exit the cave and go to "Dead Whale."
Use the rope on the harpoon.
Success! Pick up your coat to look a little swankier, and go to "Imprisoned Beauty."
Once there, pick up the paper. Another diary page!
Head over to "Fellowship of the Rum" and talk to the Quartermaster. It seems that he won't let you get at your treasure until he's convinced there's another horde somewhere else.
Go to "A New Perspective." Use the cannon ball on the clam to get that large pearl.
Return to "Fellowship of the Rum" and use the pearl on the Quartermaster.
Search the treasure chest to find a piece of paper.
Search it again to pick up a piece of jewelry.
Go to the "Kraken's Cave."
Freeing Finny
Use one of the diary pages on the Kraken, then use the other one. See? It seems the Kraken ain't so bad after all.
If you talk to him, you'll find he'd be more than happy to release Finny, but he's lost the key.
Pick up the electric eel.
Open your inventory and use the electric eel on the pufferfish to get the key.
Use the key on the dark jail and Finny is free!
Recruiting Finny
You find yourself at "Dead Whale."
Talking to Finny reveals she wasn't too thrilled about being captured and rescued. She needs to be reminded why she hunted the Kracken in the first place.
Use the treasure map on her, and she'll join your crew.
Head to "Ship Ahoy."
Rise of the Ribcage
You're all set to sail, but your ship's a wreck.
Talk to Finny. Looks like you'll need to help her whale out in order to set out.
Time for the weirdest puzzle in the game. Head to the "Kraken's Cave."
Use the electric eel on the flesh-eating bacteria.
Now you have flesh-spewing bacteria?! Just roll with it.
Pick it up and head over to "Dead Whale."
Use the strange bacteria on the whale and he's all better!
Go to "Ship Ahoy", Talk to Finny and enjoy the ending!
Posted by: Tricky | October 11, 2011 9:39 PM