Picma Squared
Picma Squared is offering an experience that, especially in the multicolored format, just isn't being offered anywhere else yet. Established fans of picross looking for something new shouldn't miss this, and anyone who likes visual and logic puzzles will probably want to give it a try as well.
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@Brian - No puzzle has more than one logical solution. You may however be equating marked hints with correct ones.
Remember that for all intents and purposes when filling cells with a particular colour, any cells containing a clue of another colour can be considered empty. You should also keep in mind the following (from the "Tips" page found in-game): "A small dot appears next to any clues with the correct number of filled squares around them. The position of these squares may however be incorrect."
@Moonberry:
I define "valid solution" as "satisfies every clue". The last level of the tutorial has seven patterns that result in all the clues getting dotted:
RRRYY
RRRYY
_RRYY
RRYYY
RRYYY
RRRYY
RRRYY
R_RYY
RRYYY
RRYYY
RRRYY
RRRYY
RR_YY
RRYYY
RRYYY
RRRYY
RRRYY
RRRYY
_RYYY
RRYYY
RRRYY
RRRYY
RRRYY
R_YYY
RRYYY
RRRYY
RRRYY
RRRYY
RRYYY
_RYYY
RRRYY
RRRYY
RRRYY
RRYYY
R_YYY
Could you please send us a screenshot of your non-working solution to the puzzle to [email protected]?
We would like to clear this up.
@Konrad - Your first "solution" breaks one of the two rules of the game: "A cell that contains a clue is either empty or filled with that same colour."
I would also like to point out once more that the dots that appear near a clue do NOT mean you got it right, they only mean you got the correct number of filled cells around the clue, nothing else.
If a puzzle you "completed" doesn't end you can safely assume you made a mistake.
Fill-a-Pix was always my favorite on Conceptis (and I started playing way back when you had to print out the puzzles to do them. I still find them sometimes tucked in with my college stuff).
I love the use of color with these. I think it definitely adds something to the game. I'm hoping there are going to be more puzzles (other Picma had some added at some point, right?), since I've finished them all already.
One minor thing I felt about doing these puzzles though was that they didn't get particularly harder with each grouping, they just got bigger. And even then sometimes a lot of the squares were already X-ed out (the last level for example didn't really feel like a 50x50 puzzle to me, as lovely as the final image is ;)). But I also get annoyed with these puzzles when there's too much guessing involved and you have to keep backing up to undo work and coming up with new possible combinations. I realize it's a fine line between too easy and too frustrating with these sorts of puzzles, but I wanted to mention it in case there is a new batch coming at some point. The puzzles available really are good, and I enjoyed them.
Is there any easy way to cycle through colors on the palette? If so, what is it, you should mention it in the intro. If not, please add one!
Otherwise, I'm loving this. I play these every week on Conceptis, and even have their book of the puzzles so I can solve them not at my computer.
I could also use a "Reset" button for if I mess up and want to restart the level without having to exit to the selection menu.
@Dan & tigrita- We have over 1500 Picma Squared puzzles at our website (and over 4000 Picma/Picross ones). Those should keep you occupied for a while. You will find the link in the review.
Regarding the difficulty, I totally understand your point. Sadly it is near-impossible to predict a puzzle's difficulty computationally. However we will soon use the average comletion time as a guide to a puzzle's difficulty.
@Ezra - That is indeed weird. We tested the game on many different browsers but that wasn't one of them. We'll look into it.
@chibidani - You can cycle trough the available colours using the "Z" key and select them directly using the "1-7" number keys. We have this information on our webpage but seems we forgot to add it to the in-game help. We'll fix that!
Thank you all for your comments and for playing Picma Squared!
Just a suggestion, then - if one of the explicit rules states you cannot fill a numbered spot with the wrong colour, wouldn't it be logical just to disallow the player from doing so?
I was playing this and got quite frustrated, similarly to what has been stated above, and quit, as I seemed to have fulfilled all of the requirements yet the level was not progressing. I imagine many people would simply launch straight in, as I did, and would come at fault here, due to not knowing this rule.
Even if it is one's own fault for not reading the rules, it should perhaps be more obvious, was all I thought.
Funny thing - I just finished with the Android demo of Prisma Squared last night, so I went internet browsing for the developer site, and instead got the JIG recommend for the browser version. Serendipity! Especially since I can play flash games on the 'droid \o/.
I've been playing colored fill-a-pix for a while now, the program called PrismaPix. The main difference is, they separate the different colors into layers, not all on the same board at once like P2. Once I went to the training levels and hunted down the multi-color ones to learn how this particular program handled them, I was gold. Small puzzles, so not what I consider 'difficult', but they are fantastic bites of logic fun; I anticipate spending actual money on the 'droid version, especially if there is continued puzzle development.
@Setia - We crafted the interface so that accidental errors such as replacing/erasing a previously filled cell while working on a different colour wouldn't be possible.
Nevertheless at some point you must stop holding the player's hand and having the interface avoid non-accidental mistakes is a line we do not want to cross.
OtherBill, Conceptis did have full color versions of Fill-A-Pix. They were my absolute favorite puzzles on the web. I miss their free content so much!! So I will gladly try these out to see if they come close, although I agree that the small size is disappointing. I remember some Fill-A-Pix puzzles that were too big to fit in the window, even at the most zoomed out option on Conceptis. Huger is better in these games!
@Jesslin - The difference between the free and pay versions of Picma Squared for the Android is simply the number of available puzzles. Both games are however "finished" and will receive no further updates (other than eventual bug fixes).
When we have the chance we will instead develop a new App that connects to our current site database, allowing subscribers to play Picma and Picma Squared using either a "desktop" computer or a mobile device. This is still a long way from fruition, so please don't hold out for it.
My personal advice would be to get a subscription at our website (linked on the review) instead of the pay version of the current Android App. While it's not really playable on a mobile it will give you access to several hundred puzzles.
@Moonberry: Thanks for the tip!
I do have one semi-constructive comment on the game: I never found an explanation of how the 'hint' function works. I think I found that you click it, then click a square on the board and the 9 square block is filled in correctly, but I couldn't be sure. Also, a step-back 'undo' would be nice if you feel like developing a new feature - especially if you got a 'hint' you didn't want :)
I agree with Setia on a small check to disallow mis-matched fills. I agree that the application allowing you to make mistakes, but considering it's such a basic rule and so many people seem to be missing it, it's probably worth fixing it from a UI perspective. (As a case in point, you can't overwrite filled numbers in Sudoku, and I don't think I've seen an application that lets you make that "mistake.")
I'd appreciate a "highlight errors" function (e.g., show me the numbers that aren't satisfied). There are a couple times when I missed one number and spent a good amount of time hunting for it. But maybe that's part of the fun.
Otherwise, great game!
Now that I've solved every puzzle, I'm back with more comments.
I agree with whoever said the X's were too hard to see. I feel like I have to squint or make the puzzle bigger to be able to distinguish them properly. Also, I wanted more color puzzles! I was already familiar with Conceptis' Fill-A-Pix, but I've never seen versions with color, so I was a little disappointed most of these were one color.
I also agree with Jesslin. I couldn't figure out how the hint feature worked, and it isn't explained anywhere.
I totally agree with all the comments expressing frustration with the marked 'hint' square = only one color possible rule.
A simple way to teach this rule easily without affecting the game play would be to build a tutorial level that addresses only this problem. For example, design a nine square cube, put a yellow 8 in the center and a black 1 in one corner.
OK, I do have one tiny complain. About the puzzle creation editor.
After spending some time drawing I clicked the button "validate" which told me my puzzle had problems and they were supposedly highlighted. But they weren't! So I've tried to find the "show problems something" button mentioned, which was nowhere to be found. I eventually clicked the "?" button, when I realized that this was just the tutorial, not related to what I was trying to find, I clicked "back" and my creation was gone :(
Since the creators of this one seem to be reading this, I'll go ahead and explain the issues I'm seeing so hopefully they can be fixed:
When a puzzle is completed, I continue to hear the scribble sounds in the background as the puzzle completion sequence occurs. At this point, if I click anywhere on the screen other than the Finish button, the sounds for the puzzle completed sequence will play again, and the Finish button will disappear, leaving me stuck at this point and having to reload to play again.
If I click the finish button, the scribble sounds will continue, but I'll be able to start another puzzle. if the mouse runs over the puzzle while in this state, it will draw on it in whatever color was the last to be used (even if that's not a valid color for the puzzle) and again leave it in an unplayable state. if I click outside of the puzzle it will stop the scribble sounds and I can play the puzzle, but when the puzzle is completed it will get into the same state as mentioned above with no finish button.
Has anyone else run into this?
@Brian Lutz - That's a new one. We have had no other reports (yet) of such an issue and we were unable to reproduce it. Could you please let us know what kind of browser and OS you use, as well as the versions of the browser and Flash plugin?
@Various - We are currently working on an update to the game that will fix a couple of minor bugs and improve a few aspects of the game. We should have it ready in a few hours.
@basseq - You should really double-check before reporting blatantly false information. Yes, credits do unlock puzzles and they always have. Once you play a puzzle it will always be available for you to replay, even when you have no credits or your subscription has expired.
You will find all of your previously solved puzzles in the aptly named tab of "Solved".
The game "remembers" where you spent the credits in the same tab, showing you a collection of all the puzzles you have ever solved.
Every puzzle other than those in the Free sets (which are marked by a green background), requires credits or a subscription. A "confirmation" would therefore be quite pointless and annoying.
One huge hint. Since you know any square marked with a number can only either be the color of that number, or empty...
At the beginning of every multicolored puzzle, cycle through each color and X out all the squares with clues for other colors. So for example, pick brown, then put X's on every square with a white, blue, or yellow hint. Do the same for all other colors. Speeds up solving immensely!
Picma Squared Walkthrough
General Tips:
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Read the "tips" section in the game itself first, and do the tutorial, that covers all the basics.
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Always use [shift] to block out squares that can't be filled. This is probably the single most important part of solving puzzles.
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When you look at a number clue, focus only on the immediately surrounding blocks. Remember that as soon as you block out one square next to an 8, two squares next to a seven, etc, that all the remaining squares in that block will be filled. Don't think about the big picture, focus on the small aspects.
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If you get stuck in one area, go to a totally different part of the grid. You should never have to guess. If you truly feel like there is nothing you can deduce, either you are missing something, or you have made a mistake. You might want to start the puzzle over.
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I personally find that in multicolored puzzles, I find the "simple" visual style easier to keep track of than the "sketch" visual style. You can switch between visual styles in the options menu, so see which style works better for your brain.
Journeyman Solutions:
Expert Solutions:
Master Solutions:
Picma Squared Walkthrough (updated)
The game was revised recently, and what follows is our updated walkthrough for the new version.
General Tips:
-
Read the "tips" section in the game itself first, and do the tutorial, that covers all the basics.
-
Always use [shift] to block out squares that can't be filled. This is probably the single most important part of solving puzzles.
-
When you look at a number clue, focus only on the immediately surrounding blocks. Remember that as soon as you block out one square next to an 8, two squares next to a seven, etc, that all the remaining squares in that block will be filled. Don't think about the big picture, focus on the small aspects.
-
If you get stuck in one area, go to a totally different part of the grid. You should never have to guess. If you truly feel like there is nothing you can deduce, either you are missing something, or you have made a mistake. You might want to start the puzzle over.
-
I personally find that in multicolored puzzles, I find the "simple" visual style easier to keep track of than the "sketch" visual style. You can switch between visual styles in the options menu, so see which style works better for your brain.
Journeyman Solutions:
Expert Solutions:
Master Solutions:
I have the solution to journeyman 12 if you need. It seems we dont have one here. I've saved the screencap if you wanna email me and let me send it. Whoever runs this thing.
[Actually, joye just uploaded the remaining missing images from the new set of levels, so I believe the walkthrough is all updated and now correct. Cheers! -Jay]
Picma Squared Walkthrough (Kongregate)
joye also put together a walkthrough for those who are playing the Kongregate version of the game.
Journeyman Solutions:
Expert Solutions:
Master Solutions:
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Walkthrough Guide
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Picma Squared Walkthrough (updated)
The game was revised recently, and what follows is our updated walkthrough for the new version.
General Tips:
Read the "tips" section in the game itself first, and do the tutorial, that covers all the basics.
Always use [shift] to block out squares that can't be filled. This is probably the single most important part of solving puzzles.
When you look at a number clue, focus only on the immediately surrounding blocks. Remember that as soon as you block out one square next to an 8, two squares next to a seven, etc, that all the remaining squares in that block will be filled. Don't think about the big picture, focus on the small aspects.
If you get stuck in one area, go to a totally different part of the grid. You should never have to guess. If you truly feel like there is nothing you can deduce, either you are missing something, or you have made a mistake. You might want to start the puzzle over.
I personally find that in multicolored puzzles, I find the "simple" visual style easier to keep track of than the "sketch" visual style. You can switch between visual styles in the options menu, so see which style works better for your brain.
Journeyman Solutions:
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Expert Solutions:
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Master Solutions:
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Posted by: Jay | April 10, 2011 12:49 PM
Picma Squared Walkthrough (Kongregate)
joye also put together a walkthrough for those who are playing the Kongregate version of the game.
Journeyman Solutions:
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Expert Solutions:
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Master Solutions:
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Posted by: Mike | April 14, 2011 11:33 AM