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Parallel Levels

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3.5/5 (61 votes)
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How many levels can you handle playing at once? Because in this challenging puzzle platformer, you'll have to play at least two and juggle increasing numbers of synchronized characters to boot.

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5 Comments

Pretty hard cause the upper level guy keeps sliding too easy.

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The controls are bad. The momentum physics aren't set up right, so it feels like you're either crawling or slipping around rather than natural running. It feels really wrong when I can jump from below and to the left of a platform over some spikes onto said platform from standing still, but I have to build up momentum to go back across the spikes to the lower position. And it sticks sometimes too, either acting like I'm still pushing an arrow button when I'm not or completely ignoring a jump command.

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cyberphlash Author Profile Page January 2, 2014 1:58 PM

I liked the game - nice concept and thought put into the levels. Agree that the controls are a little too loose given that you need to be pretty precise on the later levels.

One thing I thought was missing is that for most levels, it's pretty easy to complete one of the sub-screens without completing the others, which allows you to close them out one by one, making it easier to solve them. Would be better if you had to make moves in such a way that you're completing all the levels at the same time.

Also frustrating is that I was on World 3, had to quit, and when I came back, I couldn't continue from the screen where I left off around level 40 - would have had to start over at the beginning of World 3. Quit the game right there, since I don't have the time to re-do all those levels.

Nice game - would like to see you do a second version of this! -M

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eamurdock Author Profile Page January 2, 2014 4:00 PM

I liked it too, but I agree, the lack of a save point is a killer. The difficulty is high enough to not want to repeat a bunch of levels you've already fought with, and it's long enough to not want to do everything in one sitting.

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cyberphlash Author Profile Page January 2, 2014 6:48 PM

One other suggestion - there were rooms that I wasn't able to get all the stars on. If you do a level select screen, you could show how many stars were captured and people could go back and complete any levels they missed on the initial run.

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