Escape Eternity

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3.7/5 (77 votes)
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Psionic Games is back with another horror-themed point-and-click adventure, and this one's rendered in full atmospheric 3D with Unity! You find yourself locked within a grim tomb, a giant stone door barring your only exit. Luckily for you, some helpful soul has left you several notes to help you escape! But those notes have more to say about your predicament than you might expect... Enjoy both the puzzles and the shivers up your spine!

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Canuckistan Bob September 17, 2014 11:16 PM

Stupid easy puzzles. Major pixel hunt to find the clues.


Moving around felt... odd. Every time you click an arrow to turn, or zoom in or out, your view initially rushes in that direction unnaturally fast. It then spends the next two seconds or so, very slowly aligning to a specific spot. You can't interact with anything until this very slow adjustment is done.

It feels like driving twice the speed limit through a parking lot, only to spend a full minute slowly pulling into an empty space.

Reply September 18, 2014 7:36 AM

This might be vaguely playable if you could see more. And mute the annoying as hell SFX too.

Are there any obvious clues other than

the 2 capstones to position on the floor



very nice, but very easy and very short :(


Much patience, not too much cleverness, required for this one. I thought there were a few moments where the Unity 3D added but mostly it seemed gratuitous?


no hurry but I can't when the walkthrough is out :)


I liked it. It could use brightness and sound control options though. My only problems are relatively minor:

1. The first corpse I found was referred to as the second, and the the first pile of sand was referred to as "another."

2. I couldn't find things half the time because it was so dark. (Yes I had my brightness up all the way on my laptop of course).

3. I escaped without finding the first note??? I'd have liked to know what was on that, especially if it was backstory.


(Sorry, I mean to say the brightness/sound issues ARE more important than the other things I mentioned, which were relatively minor)


My experience was frustrating - it took me ten minutes to realize that there were notes hidden around the room that were necessary to solve the puzzles. Also, these notes were nearly impossible to find, except the first one and the one

inside the coffin once you get it open.

I had to use the walkthrough just to find out where the other four were.

The difficulty in this game wasn't the puzzles, but in pixel hunting to find the notes - especially since the notes are literally puzzle solutions instead of hints in the right direction. No work required as long as you can read English and find those pesky, practically invisible notes.

Also, the "captions" that show when you click on or mouse over on object were alright, except that it would have been helpful to see a "you picked up an object" type message when something gets added to your inventory. I had the sound off and didn't even know I had found something until I desperately opened my inventory to figure out what I hadn't tried yet. Alternatively, an onscreen inventory sidebar would meet the same need.

To the developer: A good first effort visually - you're on the right track! If you could include just a bit more light to see the notes or hide them out of the way but still visible locations, add some more user friendly inventory features, and write less obvious hints/answers within the game, you could pull off a visually AND intellectually pleasing escape.


Like Kanna I also

escaped without getting the first note. Can someone tell us what it said?

october.hare October 19, 2014 7:58 PM

I showed up way late for this graveyard party, but in case anyone else was wondering, the first note reads as follows:

You must read this note and if you are still confused then find the others and they will help you to escape this eternity of sleep.

You are an entity from before mankind walked the earth, you can kill a man with a look, flatten a fortress with a wave of your hand, spread disease and famine wherever you walk. But your powers will be low until you once again feel the sunlight burning upon your skin, recharging your mystical powers.

You are eternal and it is said you are spawn of the dark ones, the ones from the deep, ruled by he whose name shall not be mentioned, he who sleeps under the sea.

Mankind locked you within this tomb but I, your loyal servant and worshipper provided the means to escape this place from within. You shall once again walk the earth and rule it, dominating mankind and forcing them to yield unto you.

I have hidden 6 powerful spheres within your treasures that possess the power to lift the door and allow you to escape. I had to hide the means to escape from the constructors of your tomb else they may have discovered my intentions to set you free to walk amongst them once again.


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