Deep Chalk 4

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4.2/5 (103 votes)
Hosted here with kind permission of the author, Zack Livestone
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After a long hiatus, Zack Livestone is back to take us deep within his chalky, imaginative world filled with perplexing puzzles and captivating characters. Enter the stark world of Deep Chalk 4, the latest installment in his Deep Chalk series and arguably the most elaborate and deep experience yet.

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Walkthrough Guide


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Deep Chalk 4 Walkthrough

Screen 1: Sun Area

  • Your goal is the get the stairs on the left to lower.

  • Click the gear in the lower left.

  • Pull the lever down on the toaster looking device.

  • Click the left arrow at the bottom of the stairs that just dropped.

Screen 2: Clock Area

  • The next goal is to get the weights on the clock to all be at the top at the beginning of an hour.

  • Click the right weight to hold it until it lines up with the middle weight.

  • At the top of the left weight's cycle, hold it until the other two weights are at the top of theirs.

  • If this does not line up at the right time, restart the process.

  • Your goal now is to raise the bars blocking the bottom stairs.

  • The square buttons attached to them control their movement.

  • Push the buttons in this order: bottom, middle, top, bottom, middle, top.

  • Click the lower right arrow.

Screen 3: Elevator Area

  • Now you need to power the elevator.

  • The box hanging at the bottom of the first stairs is your power meter. Perhaps what it is attached to can give you power?

  • Click the crank above the first desk until the meter is full.

  • Hit the square button by the meter to raise the elevator.

  • Repeat this process to lower the elevator, this time using the lower button

  • Click the downward arrow to go to the next screen.

Screen 4: Synchronize Area

  • Your first goal is to synchronize the concentric circles blocking the bottom of the first staircase.

  • Click the innermost level to pause it. Release when it is lined up with the middle level.

  • Repeat this process with the outer level to line up with the other two.

  • The circles must be perfectly lined up, so you may have to repeat the process to get it to work.

  • Next, you have to piece together the broken stairs to go down.

  • There are three clear pieces in the vicinity (on the fans, on the bottom landing, on the last bit of stairs). Run your mouse over them in quick succession to get them to stick together.

  • Click the bottom arrow to go down to the next area.

Screen 5: Broken Pieces Area

  • Again, you must reassemble the staircase to move on.

  • Run your mouse over the three clear pieces blocking the first staircase.

  • Next we have to guide energy from three generators and bring them to the crystal.

  • The Three Generators

      • Click the arrow at the top of the stairs you just put together to get to the next screen.

      • The generator is at the bottom, but the connection is broken, so click the circle along the wire to give it power.

      • Next, click the square button above the generator to make the dark energy.

      • Now you must follow it with your mouse to guide it back to the crystal (you don't have to be perfect, you just have to hit it at stopping points). Be careful, you have to go back to Screen 5 in a timely manner after the energy does to continue following it.

      • Next, go back to Screen 4. Click the wire connection in the upper left corner, then the left arrow to the screen with the 2nd generator.

      • Again, hit the square button above it and follow the dark energy back to the crystal.

      • It will take you across to Screen 4 then down to Screen 5.

      • Next, go back to Screen 2 and reconnect the wire at the top of the screen.

      • The generator is on Screen 1, so go there and click the square button to follow the dark energy.

      • This time you will find yourself following it with your mouse across Screens 1-5.

  • Click the righthand arrow to the final screen. You've made it!

Screen 6: Uranium Area

  • Your only goal on this screen is the detonate a bomb.

  • Using the code on the upper right area of the schematic, you must insert the bars to the left and below in the correct order.

    • The beta code is to the left, alpha below.

    • The number of lines on the bar correspond to the number of the code.

    • 312/middle-bottom-top for the left.

    • 132/middle-right-left for the bottom.

  • Congratulations! You're done!!

Deep Chalk 4: Finding All 16 Keys

Included are shots of each screen with the keys in blue boxes. The names of the screen correspond with those from the walkthrough. Finding all the keys does not affect the ending.


General Help

  • There are two keys per screen.

  • If you've checked all the areas of the drawn foreground, where else is there to look?

  • Some of the keys are out of focus and in the background.

Screen 1: Sun Area

Screen 2: Clock Area

Screen 3: Elevator Area

Screen 4: Synchronize Area

Screen 4A: To the Left of 4

Screen 5: Broken Pieces Area

Screen 5A: To the Left of 5

Screen 6: Uranium Area

27 Comments

Nice as always. I ended up

blowing up, leaving a white screen,

don't know if I got it all? Didn't find all the

keys,

though.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Haven't got a clue how to even get started. I found a couple keys, beyond that I don't know what to do next. Maybe I'll go look at the first couple games and see if that helps.

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Deep Chalk 4 Walkthrough

Screen 1: Sun Area

  • Your goal is the get the stairs on the left to lower.

  • Click the gear in the lower left.

  • Pull the lever down on the toaster looking device.

  • Click the left arrow at the bottom of the stairs that just dropped.

Screen 2: Clock Area

  • The next goal is to get the weights on the clock to all be at the top at the beginning of an hour.

  • Click the right weight to hold it until it lines up with the middle weight.

  • At the top of the left weight's cycle, hold it until the other two weights are at the top of theirs.

  • If this does not line up at the right time, restart the process.

  • Your goal now is to raise the bars blocking the bottom stairs.

  • The square buttons attached to them control their movement.

  • Push the buttons in this order: bottom, middle, top, bottom, middle, top.

  • Click the lower right arrow.

Screen 3: Elevator Area

  • Now you need to power the elevator.

  • The box hanging at the bottom of the first stairs is your power meter. Perhaps what it is attached to can give you power?

  • Click the crank above the first desk until the meter is full.

  • Hit the square button by the meter to raise the elevator.

  • Repeat this process to lower the elevator, this time using the lower button

  • Click the downward arrow to go to the next screen.

Screen 4: Synchronize Area

  • Your first goal is to synchronize the concentric circles blocking the bottom of the first staircase.

  • Click the innermost level to pause it. Release when it is lined up with the middle level.

  • Repeat this process with the outer level to line up with the other two.

  • The circles must be perfectly lined up, so you may have to repeat the process to get it to work.

  • Next, you have to piece together the broken stairs to go down.

  • There are three clear pieces in the vicinity (on the fans, on the bottom landing, on the last bit of stairs). Run your mouse over them in quick succession to get them to stick together.

  • Click the bottom arrow to go down to the next area.

Screen 5: Broken Pieces Area

  • Again, you must reassemble the staircase to move on.

  • Run your mouse over the three clear pieces blocking the first staircase.

  • Next we have to guide energy from three generators and bring them to the crystal.

  • The Three Generators

      • Click the arrow at the top of the stairs you just put together to get to the next screen.

      • The generator is at the bottom, but the connection is broken, so click the circle along the wire to give it power.

      • Next, click the square button above the generator to make the dark energy.

      • Now you must follow it with your mouse to guide it back to the crystal (you don't have to be perfect, you just have to hit it at stopping points). Be careful, you have to go back to Screen 5 in a timely manner after the energy does to continue following it.

      • Next, go back to Screen 4. Click the wire connection in the upper left corner, then the left arrow to the screen with the 2nd generator.

      • Again, hit the square button above it and follow the dark energy back to the crystal.

      • It will take you across to Screen 4 then down to Screen 5.

      • Next, go back to Screen 2 and reconnect the wire at the top of the screen.

      • The generator is on Screen 1, so go there and click the square button to follow the dark energy.

      • This time you will find yourself following it with your mouse across Screens 1-5.

  • Click the righthand arrow to the final screen. You've made it!

Screen 6: Uranium Area

  • Your only goal on this screen is the detonate a bomb.

  • Using the code on the upper right area of the schematic, you must insert the bars to the left and below in the correct order.

    • The beta code is to the left, alpha below.

    • The number of lines on the bar correspond to the number of the code.

    • 312/middle-bottom-top for the left.

    • 132/middle-right-left for the bottom.

  • Congratulations! You're done!!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

You guys work quick. Thanks for the review!

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Technocolor Author Profile Page August 11, 2011 3:53 PM

Seriously not getting the clock puzzle at all. :/

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Ahh, it was a brightness thing.

I knew I needed a gear but couldn't see the one in the lower left of the screen.

At the beginning of the game they recommend turning up the brightness setting but I could see the key just fine.

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Good, but anti-climactic.

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Technocolor Author Profile Page August 11, 2011 4:19 PM

Glitch?:

In the broken pieces area, after having assembled the stairs, I can't seem to use them. I click the arrow, but nothing happens. I can't possibly move on because that area seems to have the last generator? :c

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Deep Chalk 4: Finding All 16 Keys

Included are shots of each screen with the keys in blue boxes. The names of the screen correspond with those from the walkthrough. Finding all the keys does not affect the ending.


General Help

  • There are two keys per screen.

  • If you've checked all the areas of the drawn foreground, where else is there to look?

  • Some of the keys are out of focus and in the background.

Screen 1: Sun Area

Screen 2: Clock Area

Screen 3: Elevator Area

Screen 4: Synchronize Area

Screen 4A: To the Left of 4

Screen 5: Broken Pieces Area

Screen 5A: To the Left of 5

Screen 6: Uranium Area

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Would have been a 5 star, except I had to turn my monitor up to 100 contrast/bright just to be able to see some of the necessary items...

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@Technocolor, that happened to me too during my second playing of the game (this time going for all the keys.) I had to refresh the page and start over.

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@Technocolor - happened to me as well, as I visited the area to the left after the probe had gone down to the next level. Wise to follow the probe immediately and not wait, I guess (had to restart and try again).

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Anonymous August 11, 2011 7:57 PM

Zack has done a good job at making a different Deep Chalk, this story relates the antagonistic side giving Deep Chalk a plot (instead of just solving puzzles), I will treasure this game :D
Don't forget to check his blog.

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Anonymous August 11, 2011 10:45 PM

Does anyone know what the keys are ultimately for? I gathered all of them by the end of the game, but I also

exploded

so I couldn't really find out what use they had.

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Jim_in_Oz Author Profile Page August 11, 2011 11:08 PM

I really enjoyed that. The sound was fantastic and I'm glad I took the advice of putting on some headphones. It gave me goosebumps.

There's a lesson in that for many other escape/puzzle game designers. Sound isn't just there to give you something to listen to during the game. If you treat it that way players are just going to end up muting it (for all that I love you, I'm looking at you, Tesshi-e!).

In this game, I really enjoyed exploring the scenes with the mouse and finding out what noises different components made, even though they had nothing to do with the gameplay itself. Also, each component's noise related really well with the background ambient noise.

The puzzles weren't too difficult and the plot came out gradually and kept me interested. I must admit I certainly wasn't expecting that ending, though. I guess the presence of

Uranium

should have given it away but it didn't even cross my mind.

All in all, a really well put together piece. Great work.

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ReverendTed Author Profile Page August 12, 2011 12:11 AM

@Technocolor - Happened to me, too, on my first playthrough. I'd gone to the left screen first, and figured that was the problem, so I restarted and tried to follow the probe immediately, but the same thing happened.

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Anonymous August 12, 2011 1:12 AM

Ha ha, man, Jay, how long has it been since you've actually reviewed a game. I remember being surprised the first time someone else posted a review. Good to know you still have the reins.

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hikari no sakura Author Profile Page August 12, 2011 2:09 AM

The bug happened to me as well. I guess it's a legitimate bug then?

I tried guiding around sparks before I had access to the destination, if that's any help.

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Sorry about the glitches everyone! I've updated the game with bug fixes.

[I've updated the links in the review above to point to the new, updated version. Thanks, Zack! -Jay]

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Anonymous August 12, 2011 8:33 AM

It's probably just me, but in guiding the energy from the first generator (where the connection is broken), once the energy leaves the screen, I can't find it. I follow it to the next screen (which is where the crystal is) But it just disappears, and never shows up on that screen. Oddly enough, I was able to guide the other one for 3 or 4 screens with no problem, but not this one. Hmmmm. Game killer - unless anyone has suggestion(s)?

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Anonymous August 12, 2011 8:41 AM

POP. I tried it again, followed it to the next screen, and just waived my mouse around the upper right area of the steps (where the arrow to the screen you just came from is) and it showed up (I guess?). I guided it over and everything was fine.

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Superb...expected nothing less from Zack. I hope other Deep Chalks are to come! Don't forget to check out his blog for updates and other work!

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hothotpot Author Profile Page August 12, 2011 10:25 AM

Did anybody ever discover if there was a point to finding all the keys? I meant to play through it again to see if I could figure something but haven't had a chance.

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Did we kill all the little fishermen drones in the end? :-(

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@Kandy:

I think we nuked them...

At the end of the game, my thought process went somewhat like this...

Huh. I wonder what that "00:10" means. Ooh, a puzzle! *solves puzzle* Huh. It's counting down. Maybe... *notices uranium* ...Oh. Whoops.

Although, to be honest, I'm not sure if that was a good ending or a bad ending.

Another interesting note: I didn't even realize I was guiding something until the "elevator" puzzle.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Why when people want to get rid of things they just like to

Nuke them

?

Seriously that measure is powerful, but is not always suitable and sometimes even make the situation worse

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