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Blobble Wars

  • Currently 3.8/5
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3.8/5 (129 votes)

It's a lesson you learn very early on, the first time someone gives you a crayon: if you can make things green, suddenly everything ought to be green. So if Blobble Wars, the new action game with a dash of strategy from J. Appleyard, gives you a green blobble spitting tower, then red, yellow, blue and grey towers better watch their backs, yo.

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15 Comments

Klondike June 30, 2010 4:07 PM

Apparently 'hard' level simply means your turrets will stop firing midway through battles, and that when you capture a new turret you have to wait 10 seconds before it fires, even if it's clearly dark green.

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This game looks fun but it keeps lagging up for me. I have a reasonably fast computer so this shouldn't be an issue. Does anyone else have this problem?

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I love it...
It can use an upgrade system and a general speed up, but it's challenging and fun

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Fantastic game, the overall idea of it is a bit overused, but it is executed very well.

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fuzzyface June 30, 2010 6:12 PM

Looks interesting, but I have an extreme terrible framerate and constant hangs, altough I set quality already to low.

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24653187 June 30, 2010 8:59 PM

The game introduces sniper tower, but then seldom use it. And it is just a tower that shoot fast bullets, even though these bullets does not have enough accuracy to become a sniper. So why would it exist?

Also, I would want some more special towers (or something like big bullet which can change a tower to dark green at once), rather than a level full of towers.

Lastly, More levels please. Using this kind of interface I think a random battlefield generating function is possible. Well, if the author can make it.

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fuzzyface July 1, 2010 6:01 AM

FYI, I could fix the lagging issues, by switching from Firefox to Google Chrome - same Notebook, same Flashinstallation, different Browser support. *dunno*

[Reason: Chrome is multi-threaded. Firefox won't be multi-threaded until version 4 hits, which just went into beta testing so it should be within a few months. -Jay]

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MagicMagi July 1, 2010 6:06 AM

Agh, mochiads won't let me play, and I have enough stuff on my computer. It already lags up for ten minutes at a time... I don't need any more of that.

[If your computer lags for up to 10 minutes at a time then you have a serious virus infestation and you should reformat your hard drive then reinstall Windows at your earliest convenience. -Jay]

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howbigis1gb July 1, 2010 7:21 AM

It's a fun game to pass some time - but I'd rate it only a 3. The game doesn't lag for me but is PAINFULLY slow. Seeing the bullets drift across the screen is a chore. And it could afford to look a little better

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Just Some Guy July 1, 2010 8:40 AM

"You're only going to be aiming at targets"

There's a lot more to this game that you are missing, it seems. defensive spreads between turrets are key.

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Anonymous July 1, 2010 4:56 PM

Yeah, instead of making the comp's rate of fire slightly higher or making their bullets do slightly more damage, they turn off your cannon randomly in the middle of battle. WTF. Lazy, lazy, lazy programming. "How about in a FPS, we'll make the gun jam half the time! Won't that be fun?"

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barbara July 2, 2010 6:00 PM

Just in case anyone else didn't notice the fast-forward buttons on the lower left. On the fastest screen >>>, it was still slow, but not as painfully slow as the normal level. I had to remember to set the fast speed on every level, but that wasn't difficult since it took several seconds for the first blob to appear on the normal level.

I played the Easy level, and it was fun, just difficult enough. I think if the game was faster, I wouldn't mind playing a harder version.

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I actually thing the drag-to-aim mechanic works quite well, as cannons will stop firing for a few seconds when they're hit - this means if you have a bunch of cannons firing at a key point that you own, you can have another cannon sweep them a la suppressive fire.

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I really love this game's concept! One of the very, very few 5 stars I gave here :P

I agree the dragging doesn't seem necessary. And the only reason I'm not playing anymore is because I've finished it up and I'm not interested in playing it again in a harder setting. But a multiplayer feature would definitely be nice! :)

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Nicolai July 18, 2010 2:57 AM

I love this game! I really really think it needs a multiplayer mode. I could imagine playing this at a LAN with 4 or 6 of my mates on a really big map.

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